Space Engineers
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VRage.Render11.GeometryStage2.Instancing.MyLodStrategyCachedResult Struct Reference

Public Member Functions

void Clear ()
 
void Set (int lodsCount, int lodNum, MyInstanceLodState state, float stateData)
 

Public Attributes

int LodsCount
 
int LodNum
 
MyInstanceLodState State
 
float StateData
 

Static Public Attributes

static MyLodStrategyCachedResult Default
 

Detailed Description

Definition at line 56 of file MyLodStrategy.cs.

Member Function Documentation

void VRage.Render11.GeometryStage2.Instancing.MyLodStrategyCachedResult.Clear ( )
inline

Definition at line 70 of file MyLodStrategy.cs.

void VRage.Render11.GeometryStage2.Instancing.MyLodStrategyCachedResult.Set ( int  lodsCount,
int  lodNum,
MyInstanceLodState  state,
float  stateData 
)
inline

Definition at line 75 of file MyLodStrategy.cs.

Member Data Documentation

MyLodStrategyCachedResult VRage.Render11.GeometryStage2.Instancing.MyLodStrategyCachedResult.Default
static
Initial value:
= new MyLodStrategyCachedResult
{
LodNum = 0,
LodsCount = 1,
}

Definition at line 63 of file MyLodStrategy.cs.

int VRage.Render11.GeometryStage2.Instancing.MyLodStrategyCachedResult.LodNum

Definition at line 59 of file MyLodStrategy.cs.

int VRage.Render11.GeometryStage2.Instancing.MyLodStrategyCachedResult.LodsCount

Definition at line 58 of file MyLodStrategy.cs.

MyInstanceLodState VRage.Render11.GeometryStage2.Instancing.MyLodStrategyCachedResult.State

Definition at line 60 of file MyLodStrategy.cs.

float VRage.Render11.GeometryStage2.Instancing.MyLodStrategyCachedResult.StateData

Definition at line 61 of file MyLodStrategy.cs.


The documentation for this struct was generated from the following file: