Definition at line 56 of file MyLodStrategy.cs.
void VRage.Render11.GeometryStage2.Instancing.MyLodStrategyCachedResult.Clear |
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| ) |
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inline |
void VRage.Render11.GeometryStage2.Instancing.MyLodStrategyCachedResult.Set |
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int |
lodsCount, |
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int |
lodNum, |
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MyInstanceLodState |
state, |
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float |
stateData |
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) |
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inline |
Initial value:= new MyLodStrategyCachedResult
{
}
Definition at line 63 of file MyLodStrategy.cs.
int VRage.Render11.GeometryStage2.Instancing.MyLodStrategyCachedResult.LodNum |
int VRage.Render11.GeometryStage2.Instancing.MyLodStrategyCachedResult.LodsCount |
MyInstanceLodState VRage.Render11.GeometryStage2.Instancing.MyLodStrategyCachedResult.State |
float VRage.Render11.GeometryStage2.Instancing.MyLodStrategyCachedResult.StateData |
The documentation for this struct was generated from the following file: