Space Engineers
|
Classes | |
struct | MyIDGenerator |
class | MyIDGeneratorManager |
Enumerations | |
enum | MyRenderPassType { MyRenderPassType.GBuffer, MyRenderPassType.Depth, MyRenderPassType.Highlight, MyRenderPassType.Glass } |
enum | MyInstanceLodState { MyInstanceLodState.Solid = 0, MyInstanceLodState.Transition = 1, MyInstanceLodState.Hologram = 2, MyInstanceLodState.Dithered = 3, MyInstanceLodState.StatesCount = 4 } |
Enumerator | |
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Solid | |
Transition | |
Hologram | |
Dithered | |
StatesCount |
Definition at line 13 of file MyTypes.cs.
Enumerator | |
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GBuffer | |
Depth | |
Highlight | |
Glass |
Definition at line 5 of file MyTypes.cs.