Space Engineers
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Classes | |
struct | Token |
Static Public Member Functions | |
static void | ValidationFailed () |
static Token | Set (EndpointId endpoint, MyClientStateBase client, bool validate) |
Public Attributes | |
readonly EndpointId | Sender |
Event sender, default(EndpointId) when invoked locally. More... | |
readonly MyClientStateBase | ClientState |
Event sender client data, valid only when invoked remotely on server, otherwise null. More... | |
readonly bool | IsValidationRequired |
True if validation is required. More... | |
Properties | |
static MyEventContext | Current [get] |
bool | IsLocallyInvoked [get] |
bool | HasValidationFailed [get] |
Definition at line 8 of file MyEventContext.cs.
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inlinestatic |
Definition at line 68 of file MyEventContext.cs.
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inlinestatic |
Definition at line 34 of file MyEventContext.cs.
readonly MyClientStateBase VRage.Network.MyEventContext.ClientState |
Event sender client data, valid only when invoked remotely on server, otherwise null.
Definition at line 47 of file MyEventContext.cs.
readonly bool VRage.Network.MyEventContext.IsValidationRequired |
True if validation is required.
Definition at line 52 of file MyEventContext.cs.
readonly EndpointId VRage.Network.MyEventContext.Sender |
Event sender, default(EndpointId) when invoked locally.
Definition at line 42 of file MyEventContext.cs.
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staticget |
Definition at line 30 of file MyEventContext.cs.
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get |
Definition at line 58 of file MyEventContext.cs.
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get |
Definition at line 56 of file MyEventContext.cs.