structure used to set up the mesh
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structure used to set up the mesh
Definition at line 33 of file MyModel.cs.
VRage.Game.Models.MyTriangleVertexIndices.MyTriangleVertexIndices |
( |
int |
i0, |
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int |
i1, |
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int |
i2 |
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) |
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inline |
void VRage.Game.Models.MyTriangleVertexIndices.Set |
( |
int |
i0, |
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int |
i1, |
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int |
i2 |
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) |
| |
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inline |
int VRage.Game.Models.MyTriangleVertexIndices.I0 |
int VRage.Game.Models.MyTriangleVertexIndices.I1 |
int VRage.Game.Models.MyTriangleVertexIndices.I2 |
The documentation for this struct was generated from the following file: