Space Engineers
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Collision layers that can be used to filter what collision should be found for casting methods. More...
Collision layers that can be used to filter what collision should be found for casting methods.
!!** If new layer is added then also add conversion to "GetCollisionLayer" function **!! Also max layer number is 31!!
Definition at line 107 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.AmmoLayer = 27 |
Definition at line 139 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.CharacterCollisionLayer = 18 |
Definition at line 125 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.CharacterNetworkCollisionLayer = 22 |
Definition at line 131 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.CollectorCollisionLayer = 26 |
Definition at line 137 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.CollideWithStaticLayer = 14 |
Definition at line 121 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.CollisionLayerWithoutCharacter = 30 |
Definition at line 142 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.DebrisCollisionLayer = 20 |
Definition at line 128 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.DefaultCollisionLayer = 15 |
Definition at line 122 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.DynamicDoubledCollisionLayer = 16 |
Definition at line 123 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.ExplosionRaycastLayer = 29 |
Definition at line 141 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.FloatingObjectCollisionLayer = 23 |
Definition at line 132 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.GravityPhantomLayer = 21 |
Definition at line 129 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.KinematicDoubledCollisionLayer = 17 |
Definition at line 124 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.LightFloatingObjectCollisionLayer = 10 |
Definition at line 114 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.NoCollisionLayer = 19 |
Definition at line 126 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.NotCollideWithStaticLayer = 12 |
Definition at line 118 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.NoVoxelCollisionLayer = 9 |
Layer that works like 'DefaultCollisionLayer' but do not return collision with voxels (ex. Planet ground/asteroid).
Definition at line 112 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.ObjectDetectionCollisionLayer = 24 |
Definition at line 134 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.RagdollCollisionLayer = 31 |
Definition at line 145 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.StaticCollisionLayer = 13 |
Definition at line 120 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.VirtualMassLayer = 25 |
Definition at line 136 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.VoxelCollisionLayer = 28 |
Definition at line 140 of file MyPhysics.cs.
const int Sandbox.Engine.Physics.MyPhysics.CollisionLayers.VoxelLod1CollisionLayer = 11 |
Definition at line 117 of file MyPhysics.cs.