Space Engineers
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enum | TextPanelAccessFlag : byte { TextPanelAccessFlag.NONE = 0, TextPanelAccessFlag.READ_FACTION = (1 << 1), TextPanelAccessFlag.WRITE_FACTION = (1 << 2), TextPanelAccessFlag.READ_AND_WRITE_FACTION = (READ_FACTION | WRITE_FACTION), TextPanelAccessFlag.READ_ENEMY = (1 << 3), TextPanelAccessFlag.WRITE_ENEMY = (1 << 4), TextPanelAccessFlag.READ_ALL = READ_ENEMY | READ_FACTION, TextPanelAccessFlag.WRITE_ALL = WRITE_ENEMY | WRITE_FACTION, TextPanelAccessFlag.READ_AND_WRITE_ALL = (READ_ALL | WRITE_ALL) } |
enum | ShowTextOnScreenFlag : byte { ShowTextOnScreenFlag.NONE = 0, ShowTextOnScreenFlag.PUBLIC = (1 << 1), ShowTextOnScreenFlag.PRIVATE = (1 << 2) } |
enum VRage.Game.GUI.TextPanel.ShowTextOnScreenFlag : byte |
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NONE | |
PUBLIC | |
PRIVATE |
Definition at line 23 of file TextPanelEnums.cs.
enum VRage.Game.GUI.TextPanel.TextPanelAccessFlag : byte |
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NONE | |
READ_FACTION | |
WRITE_FACTION | |
READ_AND_WRITE_FACTION | |
READ_ENEMY | |
WRITE_ENEMY | |
READ_ALL | |
WRITE_ALL | |
READ_AND_WRITE_ALL |
Definition at line 9 of file TextPanelEnums.cs.