Space Engineers
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Public Member Functions | |
void | UpdateMesh (MyRenderMessageUpdateClipmapCell msg) |
void | UpdateWorldMatrix (ref MatrixD worldMatrix, bool sortIntoCullObjects) |
void | SetDithering (float dithering) |
bool | IsValid () |
Definition at line 6 of file IMyClipmapCell.cs.
bool VRage.Voxels.IMyClipmapCell.IsValid | ( | ) |
void VRage.Voxels.IMyClipmapCell.SetDithering | ( | float | dithering | ) |
void VRage.Voxels.IMyClipmapCell.UpdateMesh | ( | MyRenderMessageUpdateClipmapCell | msg | ) |
void VRage.Voxels.IMyClipmapCell.UpdateWorldMatrix | ( | ref MatrixD | worldMatrix, |
bool | sortIntoCullObjects | ||
) |