Space Engineers
VRage.Game.ModAPI.IMyCubeGrid Member List

This is the complete list of members for VRage.Game.ModAPI.IMyCubeGrid, including all inherited members.

AddBlock(MyObjectBuilder_CubeBlock objectBuilder, bool testMerge)VRage.Game.ModAPI.IMyCubeGrid
AddToGamePruningStructure()VRage.ModAPI.IMyEntity
ApplyDestructionDeformation(IMySlimBlock block)VRage.Game.ModAPI.IMyCubeGrid
BeforeSave()VRage.ModAPI.IMyEntity
BigOwnersVRage.Game.ModAPI.IMyCubeGrid
CalculateMergeTransform(IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset)VRage.Game.ModAPI.IMyCubeGrid
CanMergeCubes(IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset)VRage.Game.ModAPI.IMyCubeGrid
CastShadowsVRage.ModAPI.IMyEntity
ChangeGridOwnership(long playerId, MyOwnershipShareModeEnum shareMode)VRage.Game.ModAPI.IMyCubeGrid
ClearSymmetries()VRage.Game.ModAPI.IMyCubeGrid
Close()VRage.ModAPI.IMyEntity
ClosedVRage.ModAPI.IMyEntity
ColorBlocks(VRageMath.Vector3I min, VRageMath.Vector3I max, VRageMath.Vector3 newHSV)VRage.Game.ModAPI.IMyCubeGrid
ComponentsVRage.ModAPI.IMyEntity
ConvertToDynamic()VRage.Game.ModAPI.IMyCubeGrid
CubeExists(VRageMath.Vector3I pos)VRage.Game.ModAPI.IMyCubeGrid
DebugAsyncLoadingVRage.ModAPI.IMyEntity
DebugDraw()VRage.ModAPI.IMyEntity
DebugDrawInvalidTriangles()VRage.ModAPI.IMyEntity
Delete()VRage.ModAPI.IMyEntity
DisplayNameVRage.ModAPI.IMyEntity
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos)VRage.ModAPI.IMyEntity
EnableColorMaskForSubparts(bool enable)VRage.ModAPI.IMyEntity
EntityIdVRage.ModAPI.IMyEntity
FastCastShadowResolveVRage.ModAPI.IMyEntity
FixTargetCube(out VRageMath.Vector3I cube, VRageMath.Vector3 fractionalGridPosition)VRage.Game.ModAPI.IMyCubeGrid
FlagsVRage.ModAPI.IMyEntity
GameLogicVRage.ModAPI.IMyEntity
GetBlocks(List< IMySlimBlock > blocks, Func< IMySlimBlock, bool > collect=null)VRage.Game.ModAPI.IMyCubeGrid
GetBlocksInsideSphere(ref VRageMath.BoundingSphereD sphere)VRage.Game.ModAPI.IMyCubeGrid
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null)VRage.ModAPI.IMyEntity
GetClosestCorner(VRageMath.Vector3I gridPos, VRageMath.Vector3 position)VRage.Game.ModAPI.IMyCubeGrid
GetCubeBlock(VRageMath.Vector3I pos)VRage.Game.ModAPI.IMyCubeGrid
GetDiffuseColor()VRage.ModAPI.IMyEntity
GetDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetDistanceBetweenCameraAndPosition()VRage.ModAPI.IMyEntity
GetFriendlyName()VRage.ModAPI.IMyEntity
GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags)VRage.ModAPI.IMyEntity
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier)VRage.ModAPI.IMyEntity
GetIntersectionWithSphere(ref BoundingSphereD sphere)VRage.ModAPI.IMyEntity
GetLargestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetLineIntersectionExactAll(ref VRageMath.LineD line, out double distance, out IMySlimBlock intersectedBlock)VRage.Game.ModAPI.IMyCubeGrid
GetLineIntersectionExactGrid(ref VRageMath.LineD line, ref VRageMath.Vector3I position, ref double distanceSquared)VRage.Game.ModAPI.IMyCubeGrid
GetObjectBuilder(bool copy=false)VRage.ModAPI.IMyEntity
GetPosition()VRage.Game.ModAPI.Ingame.IMyEntity
GetSmallestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetSubpart(string name)VRage.ModAPI.IMyEntity
GetTopMostParent(Type type=null)VRage.ModAPI.IMyEntity
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.ModAPI.IMyEntity
GetViewMatrix()VRage.ModAPI.IMyEntity
GetWorldMatrixNormalizedInv()VRage.ModAPI.IMyEntity
GridIntegerToWorld(VRageMath.Vector3I gridCoords)VRage.Game.ModAPI.IMyCubeGrid
GridSizeVRage.Game.ModAPI.IMyCubeGrid
GridSizeEnumVRage.Game.ModAPI.IMyCubeGrid
HierarchyVRage.ModAPI.IMyEntity
InSceneVRage.ModAPI.IMyEntity
InvalidateOnMoveVRage.ModAPI.IMyEntity
IsCCDForProjectilesVRage.ModAPI.IMyEntity
IsStaticVRage.Game.ModAPI.IMyCubeGrid
IsTouchingAnyNeighbor(VRageMath.Vector3I min, VRageMath.Vector3I max)VRage.Game.ModAPI.IMyCubeGrid
IsTrash()VRage.Game.ModAPI.IMyCubeGrid
IsVisible()VRage.ModAPI.IMyEntity
IsVolumetricVRage.ModAPI.IMyEntity
LocalAABBVRage.ModAPI.IMyEntity
LocalAABBHrVRage.ModAPI.IMyEntity
LocalMatrixVRage.ModAPI.IMyEntity
LocalVolumeVRage.ModAPI.IMyEntity
LocalVolumeOffsetVRage.ModAPI.IMyEntity
LocationForHudMarkerVRage.ModAPI.IMyEntity
MarkedForCloseVRage.ModAPI.IMyEntity
MaxVRage.Game.ModAPI.IMyCubeGrid
MaxGlassDistSqVRage.ModAPI.IMyEntity
MergeGrid_MergeBlock(IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset)VRage.Game.ModAPI.IMyCubeGrid
MinVRage.Game.ModAPI.IMyCubeGrid
NameVRage.ModAPI.IMyEntity
NearFlagVRage.ModAPI.IMyEntity
NeedsDrawVRage.ModAPI.IMyEntity
NeedsDrawFromParentVRage.ModAPI.IMyEntity
NeedsResolveCastShadowVRage.ModAPI.IMyEntity
NeedsUpdateVRage.ModAPI.IMyEntity
OnAddedToScene(object source)VRage.ModAPI.IMyEntity
OnBlockAddedVRage.Game.ModAPI.IMyCubeGrid
OnBlockOwnershipChangedVRage.Game.ModAPI.IMyCubeGrid
OnBlockRemovedVRage.Game.ModAPI.IMyCubeGrid
OnCloseVRage.ModAPI.IMyEntity
OnClosingVRage.ModAPI.IMyEntity
OnGridChangedVRage.Game.ModAPI.IMyCubeGrid
OnMarkForCloseVRage.ModAPI.IMyEntity
OnPhysicsChangedVRage.ModAPI.IMyEntity
OnRemovedFromScene(object source)VRage.ModAPI.IMyEntity
ParentVRage.ModAPI.IMyEntity
PersistentFlagsVRage.ModAPI.IMyEntity
PhysicsVRage.ModAPI.IMyEntity
PositionCompVRage.ModAPI.IMyEntity
RayCastBlocks(VRageMath.Vector3D worldStart, VRageMath.Vector3D worldEnd)VRage.Game.ModAPI.IMyCubeGrid
RayCastCells(VRageMath.Vector3D worldStart, VRageMath.Vector3D worldEnd, List< VRageMath.Vector3I > outHitPositions, VRageMath.Vector3I?gridSizeInflate=null, bool havokWorld=false)VRage.Game.ModAPI.IMyCubeGrid
RazeBlock(VRageMath.Vector3I position)VRage.Game.ModAPI.IMyCubeGrid
RazeBlocks(ref VRageMath.Vector3I pos, ref VRageMath.Vector3UByte size)VRage.Game.ModAPI.IMyCubeGrid
RazeBlocks(List< VRageMath.Vector3I > locations)VRage.Game.ModAPI.IMyCubeGrid
RemoveBlock(IMySlimBlock block, bool updatePhysics=false)VRage.Game.ModAPI.IMyCubeGrid
RemoveDestroyedBlock(IMySlimBlock block)VRage.Game.ModAPI.IMyCubeGrid
RemoveFromGamePruningStructure()VRage.ModAPI.IMyEntity
RenderVRage.ModAPI.IMyEntity
SaveVRage.ModAPI.IMyEntity
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv)VRage.ModAPI.IMyEntity
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null)VRage.ModAPI.IMyEntity
SetPosition(VRageMath.Vector3D pos)VRage.ModAPI.IMyEntity
SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null)VRage.ModAPI.IMyEntity
ShadowBoxLodVRage.ModAPI.IMyEntity
SkipIfTooSmallVRage.ModAPI.IMyEntity
SmallOwnersVRage.Game.ModAPI.IMyCubeGrid
StorageVRage.ModAPI.IMyEntity
SyncObjectVRage.ModAPI.IMyEntity
TransparentVRage.ModAPI.IMyEntity
TryGetSubpart(string name, out MyEntitySubpart subpart)VRage.ModAPI.IMyEntity
UpdateBlockNeighbours(IMySlimBlock block)VRage.Game.ModAPI.IMyCubeGrid
UpdateGamePruningStructure()VRage.ModAPI.IMyEntity
UpdateOwnership(long ownerId, bool isFunctional)VRage.Game.ModAPI.IMyCubeGrid
VisibleVRage.ModAPI.IMyEntity
WillRemoveBlockSplitGrid(IMySlimBlock testBlock)VRage.Game.ModAPI.IMyCubeGrid
WorldAABBVRage.Game.ModAPI.Ingame.IMyEntity
WorldAABBHrVRage.Game.ModAPI.Ingame.IMyEntity
WorldMatrixVRage.ModAPI.IMyEntity
WorldMatrixInvScaledVRage.ModAPI.IMyEntity
WorldMatrixNormalizedInvVRage.ModAPI.IMyEntity
WorldToGridInteger(VRageMath.Vector3 coords)VRage.Game.ModAPI.IMyCubeGrid
WorldToGridInteger(VRageMath.Vector3D coords)VRage.Game.ModAPI.IMyCubeGrid
WorldVolumeVRage.Game.ModAPI.Ingame.IMyEntity
WorldVolumeHrVRage.Game.ModAPI.Ingame.IMyEntity