AddBlock(MyObjectBuilder_CubeBlock objectBuilder, bool testMerge) | VRage.Game.ModAPI.IMyCubeGrid | |
AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
ApplyDestructionDeformation(IMySlimBlock block) | VRage.Game.ModAPI.IMyCubeGrid | |
BeforeSave() | VRage.ModAPI.IMyEntity | |
BigOwners | VRage.Game.ModAPI.IMyCubeGrid | |
CalculateMergeTransform(IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset) | VRage.Game.ModAPI.IMyCubeGrid | |
CanMergeCubes(IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset) | VRage.Game.ModAPI.IMyCubeGrid | |
CastShadows | VRage.ModAPI.IMyEntity | |
ChangeGridOwnership(long playerId, MyOwnershipShareModeEnum shareMode) | VRage.Game.ModAPI.IMyCubeGrid | |
ClearSymmetries() | VRage.Game.ModAPI.IMyCubeGrid | |
Close() | VRage.ModAPI.IMyEntity | |
Closed | VRage.ModAPI.IMyEntity | |
ColorBlocks(VRageMath.Vector3I min, VRageMath.Vector3I max, VRageMath.Vector3 newHSV) | VRage.Game.ModAPI.IMyCubeGrid | |
Components | VRage.ModAPI.IMyEntity | |
ConvertToDynamic() | VRage.Game.ModAPI.IMyCubeGrid | |
CubeExists(VRageMath.Vector3I pos) | VRage.Game.ModAPI.IMyCubeGrid | |
DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
DebugDraw() | VRage.ModAPI.IMyEntity | |
DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
Delete() | VRage.ModAPI.IMyEntity | |
DisplayName | VRage.ModAPI.IMyEntity | |
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.ModAPI.IMyEntity | |
EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
EntityId | VRage.ModAPI.IMyEntity | |
FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
FixTargetCube(out VRageMath.Vector3I cube, VRageMath.Vector3 fractionalGridPosition) | VRage.Game.ModAPI.IMyCubeGrid | |
Flags | VRage.ModAPI.IMyEntity | |
GameLogic | VRage.ModAPI.IMyEntity | |
GetBlocks(List< IMySlimBlock > blocks, Func< IMySlimBlock, bool > collect=null) | VRage.Game.ModAPI.IMyCubeGrid | |
GetBlocksInsideSphere(ref VRageMath.BoundingSphereD sphere) | VRage.Game.ModAPI.IMyCubeGrid | |
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
GetClosestCorner(VRageMath.Vector3I gridPos, VRageMath.Vector3 position) | VRage.Game.ModAPI.IMyCubeGrid | |
GetCubeBlock(VRageMath.Vector3I pos) | VRage.Game.ModAPI.IMyCubeGrid | |
GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
GetFriendlyName() | VRage.ModAPI.IMyEntity | |
GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.ModAPI.IMyEntity | |
GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
GetLineIntersectionExactAll(ref VRageMath.LineD line, out double distance, out IMySlimBlock intersectedBlock) | VRage.Game.ModAPI.IMyCubeGrid | |
GetLineIntersectionExactGrid(ref VRageMath.LineD line, ref VRageMath.Vector3I position, ref double distanceSquared) | VRage.Game.ModAPI.IMyCubeGrid | |
GetObjectBuilder(bool copy=false) | VRage.ModAPI.IMyEntity | |
GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
GetViewMatrix() | VRage.ModAPI.IMyEntity | |
GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
GridIntegerToWorld(VRageMath.Vector3I gridCoords) | VRage.Game.ModAPI.IMyCubeGrid | |
GridSize | VRage.Game.ModAPI.IMyCubeGrid | |
GridSizeEnum | VRage.Game.ModAPI.IMyCubeGrid | |
Hierarchy | VRage.ModAPI.IMyEntity | |
InScene | VRage.ModAPI.IMyEntity | |
InvalidateOnMove | VRage.ModAPI.IMyEntity | |
IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
IsStatic | VRage.Game.ModAPI.IMyCubeGrid | |
IsTouchingAnyNeighbor(VRageMath.Vector3I min, VRageMath.Vector3I max) | VRage.Game.ModAPI.IMyCubeGrid | |
IsTrash() | VRage.Game.ModAPI.IMyCubeGrid | |
IsVisible() | VRage.ModAPI.IMyEntity | |
IsVolumetric | VRage.ModAPI.IMyEntity | |
LocalAABB | VRage.ModAPI.IMyEntity | |
LocalAABBHr | VRage.ModAPI.IMyEntity | |
LocalMatrix | VRage.ModAPI.IMyEntity | |
LocalVolume | VRage.ModAPI.IMyEntity | |
LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
LocationForHudMarker | VRage.ModAPI.IMyEntity | |
MarkedForClose | VRage.ModAPI.IMyEntity | |
Max | VRage.Game.ModAPI.IMyCubeGrid | |
MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
MergeGrid_MergeBlock(IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset) | VRage.Game.ModAPI.IMyCubeGrid | |
Min | VRage.Game.ModAPI.IMyCubeGrid | |
Name | VRage.ModAPI.IMyEntity | |
NearFlag | VRage.ModAPI.IMyEntity | |
NeedsDraw | VRage.ModAPI.IMyEntity | |
NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
NeedsUpdate | VRage.ModAPI.IMyEntity | |
OnAddedToScene(object source) | VRage.ModAPI.IMyEntity | |
OnBlockAdded | VRage.Game.ModAPI.IMyCubeGrid | |
OnBlockOwnershipChanged | VRage.Game.ModAPI.IMyCubeGrid | |
OnBlockRemoved | VRage.Game.ModAPI.IMyCubeGrid | |
OnClose | VRage.ModAPI.IMyEntity | |
OnClosing | VRage.ModAPI.IMyEntity | |
OnGridChanged | VRage.Game.ModAPI.IMyCubeGrid | |
OnMarkForClose | VRage.ModAPI.IMyEntity | |
OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
OnRemovedFromScene(object source) | VRage.ModAPI.IMyEntity | |
Parent | VRage.ModAPI.IMyEntity | |
PersistentFlags | VRage.ModAPI.IMyEntity | |
Physics | VRage.ModAPI.IMyEntity | |
PositionComp | VRage.ModAPI.IMyEntity | |
RayCastBlocks(VRageMath.Vector3D worldStart, VRageMath.Vector3D worldEnd) | VRage.Game.ModAPI.IMyCubeGrid | |
RayCastCells(VRageMath.Vector3D worldStart, VRageMath.Vector3D worldEnd, List< VRageMath.Vector3I > outHitPositions, VRageMath.Vector3I?gridSizeInflate=null, bool havokWorld=false) | VRage.Game.ModAPI.IMyCubeGrid | |
RazeBlock(VRageMath.Vector3I position) | VRage.Game.ModAPI.IMyCubeGrid | |
RazeBlocks(ref VRageMath.Vector3I pos, ref VRageMath.Vector3UByte size) | VRage.Game.ModAPI.IMyCubeGrid | |
RazeBlocks(List< VRageMath.Vector3I > locations) | VRage.Game.ModAPI.IMyCubeGrid | |
RemoveBlock(IMySlimBlock block, bool updatePhysics=false) | VRage.Game.ModAPI.IMyCubeGrid | |
RemoveDestroyedBlock(IMySlimBlock block) | VRage.Game.ModAPI.IMyCubeGrid | |
RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
Render | VRage.ModAPI.IMyEntity | |
Save | VRage.ModAPI.IMyEntity | |
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
ShadowBoxLod | VRage.ModAPI.IMyEntity | |
SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
SmallOwners | VRage.Game.ModAPI.IMyCubeGrid | |
Storage | VRage.ModAPI.IMyEntity | |
SyncObject | VRage.ModAPI.IMyEntity | |
Transparent | VRage.ModAPI.IMyEntity | |
TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
UpdateBlockNeighbours(IMySlimBlock block) | VRage.Game.ModAPI.IMyCubeGrid | |
UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
UpdateOwnership(long ownerId, bool isFunctional) | VRage.Game.ModAPI.IMyCubeGrid | |
Visible | VRage.ModAPI.IMyEntity | |
WillRemoveBlockSplitGrid(IMySlimBlock testBlock) | VRage.Game.ModAPI.IMyCubeGrid | |
WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldMatrix | VRage.ModAPI.IMyEntity | |
WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
WorldToGridInteger(VRageMath.Vector3 coords) | VRage.Game.ModAPI.IMyCubeGrid | |
WorldToGridInteger(VRageMath.Vector3D coords) | VRage.Game.ModAPI.IMyCubeGrid | |
WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |