Space Engineers
VRage.Game.ModAPI.IMyCubeBlock Member List

This is the complete list of members for VRage.Game.ModAPI.IMyCubeBlock, including all inherited members.

AddToGamePruningStructure()VRage.ModAPI.IMyEntity
AddUpgradeValue(string upgrade, float defaultValue)VRage.Game.ModAPI.IMyCubeBlock
BeforeSave()VRage.ModAPI.IMyEntity
BlockDefinitionVRage.Game.ModAPI.IMyCubeBlock
CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel)VRage.Game.ModAPI.IMyCubeBlock
CalculateCurrentModel(out VRageMath.Matrix orientation)VRage.Game.ModAPI.IMyCubeBlock
CastShadowsVRage.ModAPI.IMyEntity
CheckConnectionAllowedVRage.Game.ModAPI.IMyCubeBlock
Close()VRage.ModAPI.IMyEntity
ClosedVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::Ingame::IMyCubeBlock.ComponentsVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.ComponentsVRage.ModAPI.IMyEntity
CubeGridVRage.Game.ModAPI.IMyCubeBlock
DebugAsyncLoadingVRage.ModAPI.IMyEntity
DebugDraw()VRage.Game.ModAPI.IMyCubeBlock
DebugDrawInvalidTriangles()VRage.ModAPI.IMyEntity
DefinitionDisplayNameTextVRage.Game.ModAPI.IMyCubeBlock
Delete()VRage.ModAPI.IMyEntity
DisassembleRatioVRage.Game.ModAPI.IMyCubeBlock
DisplayNameVRage.ModAPI.IMyEntity
DisplayNameTextVRage.Game.ModAPI.IMyCubeBlock
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos)VRage.ModAPI.IMyEntity
EnableColorMaskForSubparts(bool enable)VRage.ModAPI.IMyEntity
VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityIdVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.EntityIdVRage.ModAPI.IMyEntity
FastCastShadowResolveVRage.ModAPI.IMyEntity
FlagsVRage.ModAPI.IMyEntity
GameLogicVRage.ModAPI.IMyEntity
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null)VRage.ModAPI.IMyEntity
GetDiffuseColor()VRage.ModAPI.IMyEntity
GetDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetDistanceBetweenCameraAndPosition()VRage.ModAPI.IMyEntity
GetFriendlyName()VRage.ModAPI.IMyEntity
GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags)VRage.ModAPI.IMyEntity
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier)VRage.ModAPI.IMyEntity
GetIntersectionWithSphere(ref BoundingSphereD sphere)VRage.ModAPI.IMyEntity
GetLargestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetObjectBuilder(bool copy=false)VRage.ModAPI.IMyEntity
GetObjectBuilderCubeBlock(bool copy=false)VRage.Game.ModAPI.IMyCubeBlock
GetOwnerFactionTag()VRage.Game.ModAPI.IMyCubeBlock
GetPlayerRelationToOwner()VRage.Game.ModAPI.IMyCubeBlock
GetPosition()VRage.Game.ModAPI.Ingame.IMyEntity
GetSmallestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetSubpart(string name)VRage.ModAPI.IMyEntity
GetTopMostParent(Type type=null)VRage.ModAPI.IMyEntity
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.ModAPI.IMyEntity
GetUserRelationToOwner(long playerId)VRage.Game.ModAPI.IMyCubeBlock
GetViewMatrix()VRage.ModAPI.IMyEntity
GetWorldMatrixNormalizedInv()VRage.ModAPI.IMyEntity
HierarchyVRage.ModAPI.IMyEntity
Init()VRage.Game.ModAPI.IMyCubeBlock
Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid)VRage.Game.ModAPI.IMyCubeBlock
InSceneVRage.ModAPI.IMyEntity
InvalidateOnMoveVRage.ModAPI.IMyEntity
IsBeingHackedVRage.Game.ModAPI.IMyCubeBlock
IsCCDForProjectilesVRage.ModAPI.IMyEntity
IsFunctionalVRage.Game.ModAPI.IMyCubeBlock
IsVisible()VRage.ModAPI.IMyEntity
IsVolumetricVRage.ModAPI.IMyEntity
IsWorkingVRage.Game.ModAPI.IMyCubeBlock
IsWorkingChangedVRage.Game.ModAPI.IMyCubeBlock
LocalAABBVRage.ModAPI.IMyEntity
LocalAABBHrVRage.ModAPI.IMyEntity
LocalMatrixVRage.ModAPI.IMyEntity
LocalVolumeVRage.ModAPI.IMyEntity
LocalVolumeOffsetVRage.ModAPI.IMyEntity
LocationForHudMarkerVRage.ModAPI.IMyEntity
MarkedForCloseVRage.ModAPI.IMyEntity
MassVRage.Game.ModAPI.IMyCubeBlock
MaxVRage.Game.ModAPI.IMyCubeBlock
MaxGlassDistSqVRage.ModAPI.IMyEntity
MinVRage.Game.ModAPI.IMyCubeBlock
NameVRage.ModAPI.IMyEntity
NearFlagVRage.ModAPI.IMyEntity
NeedsDrawVRage.ModAPI.IMyEntity
NeedsDrawFromParentVRage.ModAPI.IMyEntity
NeedsResolveCastShadowVRage.ModAPI.IMyEntity
NeedsUpdateVRage.ModAPI.IMyEntity
NumberInGridVRage.Game.ModAPI.IMyCubeBlock
OnAddedToScene(object source)VRage.ModAPI.IMyEntity
OnBuildSuccess(long builtBy)VRage.Game.ModAPI.IMyCubeBlock
OnCloseVRage.ModAPI.IMyEntity
OnClosingVRage.ModAPI.IMyEntity
OnDestroy()VRage.Game.ModAPI.IMyCubeBlock
OnMarkForCloseVRage.ModAPI.IMyEntity
OnModelChange()VRage.Game.ModAPI.IMyCubeBlock
OnPhysicsChangedVRage.ModAPI.IMyEntity
OnRegisteredToGridSystems()VRage.Game.ModAPI.IMyCubeBlock
OnRemovedByCubeBuilder()VRage.Game.ModAPI.IMyCubeBlock
OnRemovedFromScene(object source)VRage.ModAPI.IMyEntity
OnUnregisteredFromGridSystems()VRage.Game.ModAPI.IMyCubeBlock
OnUpgradeValuesChangedVRage.Game.ModAPI.IMyCubeBlock
OrientationVRage.Game.ModAPI.IMyCubeBlock
OwnerIdVRage.Game.ModAPI.IMyCubeBlock
ParentVRage.ModAPI.IMyEntity
PersistentFlagsVRage.ModAPI.IMyEntity
PhysicsVRage.ModAPI.IMyEntity
PositionVRage.Game.ModAPI.IMyCubeBlock
PositionCompVRage.ModAPI.IMyEntity
RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo)VRage.Game.ModAPI.IMyCubeBlock
ReloadDetectors(bool refreshNetworks=true)VRage.Game.ModAPI.IMyCubeBlock
RemoveFromGamePruningStructure()VRage.ModAPI.IMyEntity
RenderVRage.ModAPI.IMyEntity
SaveVRage.ModAPI.IMyEntity
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv)VRage.ModAPI.IMyEntity
SetDamageEffect(bool start)VRage.Game.ModAPI.IMyCubeBlock
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null)VRage.ModAPI.IMyEntity
SetPosition(VRageMath.Vector3D pos)VRage.ModAPI.IMyEntity
SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null)VRage.ModAPI.IMyEntity
ShadowBoxLodVRage.ModAPI.IMyEntity
SkipIfTooSmallVRage.ModAPI.IMyEntity
SlimBlockVRage.Game.ModAPI.IMyCubeBlock
StorageVRage.ModAPI.IMyEntity
SyncObjectVRage.ModAPI.IMyEntity
TransparentVRage.ModAPI.IMyEntity
TryGetSubpart(string name, out MyEntitySubpart subpart)VRage.ModAPI.IMyEntity
UpdateGamePruningStructure()VRage.ModAPI.IMyEntity
UpdateIsWorking()VRage.Game.ModAPI.IMyCubeBlock
UpdateVisual()VRage.Game.ModAPI.IMyCubeBlock
UpgradeValuesVRage.Game.ModAPI.IMyCubeBlock
VisibleVRage.ModAPI.IMyEntity
WorldAABBVRage.Game.ModAPI.Ingame.IMyEntity
WorldAABBHrVRage.Game.ModAPI.Ingame.IMyEntity
VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrixVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.WorldMatrixVRage.ModAPI.IMyEntity
WorldMatrixInvScaledVRage.ModAPI.IMyEntity
WorldMatrixNormalizedInvVRage.ModAPI.IMyEntity
WorldVolumeVRage.Game.ModAPI.Ingame.IMyEntity
WorldVolumeHrVRage.Game.ModAPI.Ingame.IMyEntity