Definition at line 7 of file IMy3DSoundEmitter.cs.
| float VRage.Audio.IMy3DSoundEmitter.CustomMaxDistance |
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get |
| float VRage.Audio.IMy3DSoundEmitter.CustomVolume |
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get |
| bool VRage.Audio.IMy3DSoundEmitter.Force3D |
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get |
| int VRage.Audio.IMy3DSoundEmitter.LastPlayedWaveNumber |
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getset |
| bool VRage.Audio.IMy3DSoundEmitter.Plays2D |
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get |
| bool VRage.Audio.IMy3DSoundEmitter.Realistic |
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get |
| MyCueId VRage.Audio.IMy3DSoundEmitter.SoundId |
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get |
| int VRage.Audio.IMy3DSoundEmitter.SourceChannels |
|
getset |
| Vector3 VRage.Audio.IMy3DSoundEmitter.SourcePosition |
|
get |
| Vector3 VRage.Audio.IMy3DSoundEmitter.Velocity |
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get |
The documentation for this interface was generated from the following file: