Definition at line 7 of file IMy3DSoundEmitter.cs.
float VRage.Audio.IMy3DSoundEmitter.CustomMaxDistance |
|
get |
float VRage.Audio.IMy3DSoundEmitter.CustomVolume |
|
get |
bool VRage.Audio.IMy3DSoundEmitter.Force3D |
|
get |
int VRage.Audio.IMy3DSoundEmitter.LastPlayedWaveNumber |
|
getset |
bool VRage.Audio.IMy3DSoundEmitter.Plays2D |
|
get |
bool VRage.Audio.IMy3DSoundEmitter.Realistic |
|
get |
MyCueId VRage.Audio.IMy3DSoundEmitter.SoundId |
|
get |
int VRage.Audio.IMy3DSoundEmitter.SourceChannels |
|
getset |
Vector3 VRage.Audio.IMy3DSoundEmitter.SourcePosition |
|
get |
Vector3 VRage.Audio.IMy3DSoundEmitter.Velocity |
|
get |
The documentation for this interface was generated from the following file: