Definition at line 10 of file IMySourceVoice.cs.
void VRage.Audio.IMySourceVoice.Cleanup |
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| ) |
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void VRage.Audio.IMySourceVoice.Pause |
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| ) |
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void VRage.Audio.IMySourceVoice.Resume |
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| ) |
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void VRage.Audio.IMySourceVoice.SetVolume |
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float |
value | ) |
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void VRage.Audio.IMySourceVoice.Start |
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bool |
skipIntro, |
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bool |
skipToEnd = false |
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) |
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void VRage.Audio.IMySourceVoice.StartBuffered |
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| ) |
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void VRage.Audio.IMySourceVoice.Stop |
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bool |
force = false | ) |
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void VRage.Audio.IMySourceVoice.SubmitBuffer |
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byte[] |
buffer, |
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int |
size |
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) |
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MyCueId VRage.Audio.IMySourceVoice.CueEnum |
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get |
float VRage.Audio.IMySourceVoice.FrequencyRatio |
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getset |
bool VRage.Audio.IMySourceVoice.IsBuffered |
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get |
bool VRage.Audio.IMySourceVoice.IsLoopable |
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get |
bool VRage.Audio.IMySourceVoice.IsPaused |
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get |
bool VRage.Audio.IMySourceVoice.IsPlaying |
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get |
Action VRage.Audio.IMySourceVoice.StoppedPlaying |
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getset |
float VRage.Audio.IMySourceVoice.Volume |
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get |
float VRage.Audio.IMySourceVoice.VolumeMultiplier |
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getset |
The documentation for this interface was generated from the following file: