Definition at line 8 of file IMyProjector.cs.
bool Sandbox.ModAPI.Ingame.IMyProjector.LoadBlueprint |
( |
string |
name | ) |
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bool Sandbox.ModAPI.Ingame.IMyProjector.LoadRandomBlueprint |
( |
string |
searchPattern | ) |
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void Sandbox.ModAPI.Ingame.IMyProjector.UpdateOffsetAndRotation |
( |
| ) |
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Call this after setting ProjectionOffset and ProjectionRotation to update the projection
int Sandbox.ModAPI.Ingame.IMyProjector.BuildableBlocksCount |
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get |
Count of blocks which can be welded now
Definition at line 56 of file IMyProjector.cs.
bool Sandbox.ModAPI.Ingame.IMyProjector.IsProjecting |
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get |
Checks if there is an active projection
Definition at line 31 of file IMyProjector.cs.
Vector3I Sandbox.ModAPI.Ingame.IMyProjector.ProjectionOffset |
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getset |
int Sandbox.ModAPI.Ingame.IMyProjector.ProjectionOffsetX |
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get |
int Sandbox.ModAPI.Ingame.IMyProjector.ProjectionOffsetY |
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get |
int Sandbox.ModAPI.Ingame.IMyProjector.ProjectionOffsetZ |
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get |
Vector3I Sandbox.ModAPI.Ingame.IMyProjector.ProjectionRotation |
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getset |
These values are not in degrees. 1 = 90 degrees, 2 = 180 degrees
Definition at line 63 of file IMyProjector.cs.
int Sandbox.ModAPI.Ingame.IMyProjector.ProjectionRotX |
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get |
int Sandbox.ModAPI.Ingame.IMyProjector.ProjectionRotY |
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get |
int Sandbox.ModAPI.Ingame.IMyProjector.ProjectionRotZ |
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get |
int Sandbox.ModAPI.Ingame.IMyProjector.RemainingArmorBlocks |
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get |
Number of armor blocks left to be welded
Definition at line 51 of file IMyProjector.cs.
int Sandbox.ModAPI.Ingame.IMyProjector.RemainingBlocks |
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get |
Dictionary<MyDefinitionBase, int> Sandbox.ModAPI.Ingame.IMyProjector.RemainingBlocksPerType |
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get |
A comprehensive list of blocks left to be welded
Definition at line 46 of file IMyProjector.cs.
int Sandbox.ModAPI.Ingame.IMyProjector.TotalBlocks |
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get |
Total number of blocks in the projection
Definition at line 36 of file IMyProjector.cs.
The documentation for this interface was generated from the following file: