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Space Engineers
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Properties | |
| int | ProjectionOffsetX [get] |
| int | ProjectionOffsetY [get] |
| int | ProjectionOffsetZ [get] |
| int | ProjectionRotX [get] |
| int | ProjectionRotY [get] |
| int | ProjectionRotZ [get] |
| bool | IsProjecting [get] |
| Checks if there is an active projection More... | |
| int | TotalBlocks [get] |
| Total number of blocks in the projection More... | |
| int | RemainingBlocks [get] |
| Number of blocks left to be welded More... | |
| Dictionary< MyDefinitionBase, int > | RemainingBlocksPerType [get] |
| A comprehensive list of blocks left to be welded More... | |
| int | RemainingArmorBlocks [get] |
| Number of armor blocks left to be welded More... | |
| int | BuildableBlocksCount [get] |
| Count of blocks which can be welded now More... | |
| Vector3I | ProjectionOffset [get, set] |
| Vector3I | ProjectionRotation [get, set] |
| These values are not in degrees. 1 = 90 degrees, 2 = 180 degrees More... | |
Properties inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
| bool | Enabled [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| string | CustomName [get] |
| string | CustomNameWithFaction [get] |
| string | DetailedInfo [get] |
| string | CustomInfo [get] |
| string | CustomData [get, set] |
| Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent More... | |
| bool | ShowOnHUD [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox.Common.ObjectBuilders.Definitions.SerializableDefinitionId | BlockDefinition [get] |
| bool | CheckConnectionAllowed [get] |
| IMyCubeGrid | CubeGrid [get] |
| String | DefinitionDisplayNameText [get] |
| float | DisassembleRatio [get] |
| String | DisplayNameText [get] |
| bool | IsBeingHacked [get] |
| bool | IsFunctional [get] |
| bool | IsWorking [get] |
| VRageMath.Vector3I | Max [get] |
| VRageMath.Vector3I | Min [get] |
| int | NumberInGrid [get] |
| VRageMath.MyBlockOrientation | Orientation [get] |
| long | OwnerId [get] |
| VRageMath.Vector3I | Position [get] |
Additional Inherited Members | |
Events inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
| Action< IMyTerminalBlock > | EnabledChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Action< IMyTerminalBlock > | CustomNameChanged |
| Action< IMyTerminalBlock > | OwnershipChanged |
| Action< IMyTerminalBlock > | PropertiesChanged |
| Action< IMyTerminalBlock > | ShowOnHUDChanged |
| Action< IMyTerminalBlock > | VisibilityChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Action< IMyCubeBlock > | IsWorkingChanged |
Definition at line 8 of file IMyProjector.cs.
| bool Sandbox.ModAPI.Ingame.IMyProjector.LoadBlueprint | ( | string | name | ) |
| bool Sandbox.ModAPI.Ingame.IMyProjector.LoadRandomBlueprint | ( | string | searchPattern | ) |
| void Sandbox.ModAPI.Ingame.IMyProjector.UpdateOffsetAndRotation | ( | ) |
Call this after setting ProjectionOffset and ProjectionRotation to update the projection
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get |
Count of blocks which can be welded now
Definition at line 56 of file IMyProjector.cs.
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get |
Checks if there is an active projection
Definition at line 31 of file IMyProjector.cs.
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getset |
Definition at line 58 of file IMyProjector.cs.
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get |
Definition at line 11 of file IMyProjector.cs.
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get |
Definition at line 14 of file IMyProjector.cs.
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get |
Definition at line 17 of file IMyProjector.cs.
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getset |
These values are not in degrees. 1 = 90 degrees, 2 = 180 degrees
Definition at line 63 of file IMyProjector.cs.
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get |
Definition at line 20 of file IMyProjector.cs.
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get |
Definition at line 23 of file IMyProjector.cs.
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get |
Definition at line 26 of file IMyProjector.cs.
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get |
Number of armor blocks left to be welded
Definition at line 51 of file IMyProjector.cs.
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get |
Number of blocks left to be welded
Definition at line 41 of file IMyProjector.cs.
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get |
A comprehensive list of blocks left to be welded
Definition at line 46 of file IMyProjector.cs.
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get |
Total number of blocks in the projection
Definition at line 36 of file IMyProjector.cs.
1.8.8