Space Engineers
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Properties | |
float | Velocity [get] |
Param - limit is top More... | |
float | MinLimit [get] |
float | MaxLimit [get] |
float | CurrentPosition [get] |
Gets the current position of the piston head relative to the base. More... | |
PistonStatus | Status [get] |
Gets the current status. More... | |
bool | IsAttached [get] |
Gets if the piston base is attached to the top piece More... | |
bool | IsLocked [get] |
Gets if the piston is safety locked (welded) More... | |
bool | PendingAttachment [get] |
Gets if the piston is looking for a top part More... | |
Properties inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
bool | Enabled [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
string | CustomName [get] |
string | CustomNameWithFaction [get] |
string | DetailedInfo [get] |
string | CustomInfo [get] |
string | CustomData [get, set] |
Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent More... | |
bool | ShowOnHUD [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox.Common.ObjectBuilders.Definitions.SerializableDefinitionId | BlockDefinition [get] |
bool | CheckConnectionAllowed [get] |
IMyCubeGrid | CubeGrid [get] |
String | DefinitionDisplayNameText [get] |
float | DisassembleRatio [get] |
String | DisplayNameText [get] |
bool | IsBeingHacked [get] |
bool | IsFunctional [get] |
bool | IsWorking [get] |
VRageMath.Vector3I | Max [get] |
VRageMath.Vector3I | Min [get] |
int | NumberInGrid [get] |
VRageMath.MyBlockOrientation | Orientation [get] |
long | OwnerId [get] |
VRageMath.Vector3I | Position [get] |
Events | |
Action< bool > | LimitReached |
Param - limit is top More... | |
Events inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
Action< IMyTerminalBlock > | EnabledChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Action< IMyTerminalBlock > | CustomNameChanged |
Action< IMyTerminalBlock > | OwnershipChanged |
Action< IMyTerminalBlock > | PropertiesChanged |
Action< IMyTerminalBlock > | ShowOnHUDChanged |
Action< IMyTerminalBlock > | VisibilityChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Action< IMyCubeBlock > | IsWorkingChanged |
Definition at line 8 of file IMyPistonBase.cs.
void Sandbox.ModAPI.Ingame.IMyPistonBase.Attach | ( | ) |
Attaches a nearby top part to the piston block
void Sandbox.ModAPI.Ingame.IMyPistonBase.Detach | ( | ) |
Detaches the top from the piston
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Gets the current position of the piston head relative to the base.
Definition at line 20 of file IMyPistonBase.cs.
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Gets if the piston base is attached to the top piece
Definition at line 30 of file IMyPistonBase.cs.
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Gets if the piston is safety locked (welded)
Definition at line 35 of file IMyPistonBase.cs.
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Definition at line 15 of file IMyPistonBase.cs.
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Definition at line 14 of file IMyPistonBase.cs.
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Gets if the piston is looking for a top part
Definition at line 40 of file IMyPistonBase.cs.
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Gets the current status.
Definition at line 25 of file IMyPistonBase.cs.
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Param - limit is top
Definition at line 13 of file IMyPistonBase.cs.
Action<bool> Sandbox.ModAPI.Ingame.IMyPistonBase.LimitReached |
Param - limit is top
Definition at line 13 of file IMyPistonBase.cs.