Space Engineers
Sandbox.ModAPI.IMyRemoteControl Member List

This is the complete list of members for Sandbox.ModAPI.IMyRemoteControl, including all inherited members.

AddToGamePruningStructure()VRage.ModAPI.IMyEntity
AddUpgradeValue(string upgrade, float defaultValue)VRage.Game.ModAPI.IMyCubeBlock
AddWaypoint(Vector3D coords, string name)Sandbox.ModAPI.Ingame.IMyRemoteControl
AppendingCustomInfoSandbox.ModAPI.IMyTerminalBlock
BeforeSave()VRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.BlockDefinitionVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.BlockDefinitionSandbox.ModAPI.Ingame.IMyCubeBlock
CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel)VRage.Game.ModAPI.IMyCubeBlock
CalculateCurrentModel(out VRageMath.Matrix orientation)VRage.Game.ModAPI.IMyCubeBlock
CalculateShipMass()Sandbox.ModAPI.Ingame.IMyShipController
CastShadowsVRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CheckConnectionAllowedVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.CheckConnectionAllowedSandbox.ModAPI.Ingame.IMyCubeBlock
ClearWaypoints()Sandbox.ModAPI.Ingame.IMyRemoteControl
Close()VRage.ModAPI.IMyEntity
ClosedVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::Ingame::IMyCubeBlock.ComponentsVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.ComponentsVRage.ModAPI.IMyEntity
ControlThrustersSandbox.ModAPI.Ingame.IMyShipController
ControlWheelsSandbox.ModAPI.Ingame.IMyShipController
Crouch()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CubeGridVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.CubeGridSandbox.ModAPI.Ingame.IMyCubeBlock
CustomDataSandbox.ModAPI.Ingame.IMyTerminalBlock
CustomInfoSandbox.ModAPI.Ingame.IMyTerminalBlock
CustomNameSandbox.ModAPI.Ingame.IMyTerminalBlock
CustomNameChangedSandbox.ModAPI.IMyTerminalBlock
CustomNameWithFactionSandbox.ModAPI.Ingame.IMyTerminalBlock
DampenersOverrideSandbox.ModAPI.Ingame.IMyShipController
DebugAsyncLoadingVRage.ModAPI.IMyEntity
DebugDraw()VRage.Game.ModAPI.IMyCubeBlock
DebugDrawInvalidTriangles()VRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DefinitionDisplayNameTextVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.DefinitionDisplayNameTextSandbox.ModAPI.Ingame.IMyCubeBlock
Delete()VRage.ModAPI.IMyEntity
DetailedInfoSandbox.ModAPI.Ingame.IMyTerminalBlock
Die()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisassembleRatioVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.DisassembleRatioSandbox.ModAPI.Ingame.IMyCubeBlock
DisplayNameVRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisplayNameTextVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.DisplayNameTextSandbox.ModAPI.Ingame.IMyCubeBlock
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos)VRage.ModAPI.IMyEntity
Down()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
DrawHud(IMyCameraController camera, long playerId)VRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnableColorMaskForSubparts(bool enable)VRage.ModAPI.IMyEntity
EnabledDampingVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledHelmetVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledLeadingGearsVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledLightsVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledReactorsVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledThrustsVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EntityVRage.Game.ModAPI.Interfaces.IMyControllableEntity
VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityIdVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.EntityIdVRage.ModAPI.IMyEntity
FastCastShadowResolveVRage.ModAPI.IMyEntity
FlagsVRage.ModAPI.IMyEntity
ForceFirstPersonCameraVRage.Game.ModAPI.Interfaces.IMyControllableEntity
GameLogicVRage.ModAPI.IMyEntity
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetActionWithName(string name)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetArtificialGravity()Sandbox.ModAPI.Ingame.IMyShipController
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null)VRage.ModAPI.IMyEntity
GetDiffuseColor()VRage.ModAPI.IMyEntity
GetDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetDistanceBetweenCameraAndPosition()VRage.ModAPI.IMyEntity
GetFreeDestination(Vector3D originalDestination, float checkRadius, float shipRadius)Sandbox.ModAPI.IMyRemoteControl
GetFriendlyName()VRage.ModAPI.IMyEntity
GetHeadMatrix(bool includeY, bool includeX=true, bool forceHeadAnim=false, bool forceHeadBone=false)VRage.Game.ModAPI.Interfaces.IMyControllableEntity
GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags)VRage.ModAPI.IMyEntity
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier)VRage.ModAPI.IMyEntity
GetIntersectionWithSphere(ref BoundingSphereD sphere)VRage.ModAPI.IMyEntity
GetLargestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetNaturalGravity()Sandbox.ModAPI.Ingame.IMyShipController
GetNearestPlayer(out Vector3D playerPosition)Sandbox.ModAPI.Ingame.IMyRemoteControl
GetObjectBuilder(bool copy=false)VRage.ModAPI.IMyEntity
GetObjectBuilderCubeBlock(bool copy=false)VRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetOwnerFactionTag()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.GetOwnerFactionTag()Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetPlayerRelationToOwner()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.GetPlayerRelationToOwner()Sandbox.ModAPI.Ingame.IMyCubeBlock
GetPosition()VRage.Game.ModAPI.Ingame.IMyEntity
GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetProperty(string id)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetShipSpeed()Sandbox.ModAPI.Ingame.IMyShipController
GetShipVelocities()Sandbox.ModAPI.Ingame.IMyShipController
GetSmallestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetSubpart(string name)VRage.ModAPI.IMyEntity
GetTopMostParent(Type type=null)VRage.ModAPI.IMyEntity
GetTotalGravity()Sandbox.ModAPI.Ingame.IMyShipController
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetUserRelationToOwner(long playerId)VRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.GetUserRelationToOwner(long playerId)Sandbox.ModAPI.Ingame.IMyCubeBlock
GetViewMatrix()VRage.ModAPI.IMyEntity
GetWaypointInfo(List< MyWaypointInfo > waypoints)Sandbox.ModAPI.Ingame.IMyRemoteControl
GetWorldMatrixNormalizedInv()VRage.ModAPI.IMyEntity
HandBrakeSandbox.ModAPI.Ingame.IMyShipController
HasLocalPlayerAccess()Sandbox.ModAPI.Ingame.IMyTerminalBlock
HasLocalPlayerAccess()Sandbox.ModAPI.Ingame.IMyTerminalBlock
HasPlayerAccess(long playerId)Sandbox.ModAPI.Ingame.IMyTerminalBlock
HasPlayerAccess(long playerId)Sandbox.ModAPI.Ingame.IMyTerminalBlock
HierarchyVRage.ModAPI.IMyEntity
Init()VRage.Game.ModAPI.IMyCubeBlock
Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid)VRage.Game.ModAPI.IMyCubeBlock
InSceneVRage.ModAPI.IMyEntity
InvalidateOnMoveVRage.ModAPI.IMyEntity
IsAutoPilotEnabledSandbox.ModAPI.Ingame.IMyRemoteControl
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsBeingHackedVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.IsBeingHackedSandbox.ModAPI.Ingame.IMyCubeBlock
IsCCDForProjectilesVRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsFunctionalVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.IsFunctionalSandbox.ModAPI.Ingame.IMyCubeBlock
IsUnderControlSandbox.ModAPI.Ingame.IMyShipController
IsVisible()VRage.ModAPI.IMyEntity
IsVolumetricVRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.IsWorkingSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingChangedVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.IsWorkingChangedSandbox.ModAPI.Ingame.IMyCubeBlock
Jump()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
LocalAABBVRage.ModAPI.IMyEntity
LocalAABBHrVRage.ModAPI.IMyEntity
LocalMatrixVRage.ModAPI.IMyEntity
LocalVolumeVRage.ModAPI.IMyEntity
LocalVolumeOffsetVRage.ModAPI.IMyEntity
LocationForHudMarkerVRage.ModAPI.IMyEntity
MarkedForCloseVRage.ModAPI.IMyEntity
MassVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.MaxVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.MaxSandbox.ModAPI.Ingame.IMyCubeBlock
MaxGlassDistSqVRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.MinVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.MinSandbox.ModAPI.Ingame.IMyCubeBlock
MoveAndRotate(Vector3 moveIndicator, Vector2 rotationIndicator, float rollIndicator)VRage.Game.ModAPI.Interfaces.IMyControllableEntity
MoveAndRotateStopped()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
MoveIndicatorSandbox.ModAPI.Ingame.IMyShipController
NameVRage.ModAPI.IMyEntity
NearFlagVRage.ModAPI.IMyEntity
NeedsDrawVRage.ModAPI.IMyEntity
NeedsDrawFromParentVRage.ModAPI.IMyEntity
NeedsResolveCastShadowVRage.ModAPI.IMyEntity
NeedsUpdateVRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.NumberInGridVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.NumberInGridSandbox.ModAPI.Ingame.IMyCubeBlock
OnAddedToScene(object source)VRage.ModAPI.IMyEntity
OnBuildSuccess(long builtBy)VRage.Game.ModAPI.IMyCubeBlock
OnCloseVRage.ModAPI.IMyEntity
OnClosingVRage.ModAPI.IMyEntity
OnDestroy()VRage.Game.ModAPI.IMyCubeBlock
OnMarkForCloseVRage.ModAPI.IMyEntity
OnModelChange()VRage.Game.ModAPI.IMyCubeBlock
OnPhysicsChangedVRage.ModAPI.IMyEntity
OnRegisteredToGridSystems()VRage.Game.ModAPI.IMyCubeBlock
OnRemovedByCubeBuilder()VRage.Game.ModAPI.IMyCubeBlock
OnRemovedFromScene(object source)VRage.ModAPI.IMyEntity
OnUnregisteredFromGridSystems()VRage.Game.ModAPI.IMyCubeBlock
OnUpgradeValuesChangedVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OrientationVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.OrientationSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OwnerIdVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.OwnerIdSandbox.ModAPI.Ingame.IMyCubeBlock
OwnershipChangedSandbox.ModAPI.IMyTerminalBlock
ParentVRage.ModAPI.IMyEntity
PersistentFlagsVRage.ModAPI.IMyEntity
PhysicsVRage.ModAPI.IMyEntity
PickUp()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
PickUpContinues()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.PositionVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.PositionSandbox.ModAPI.Ingame.IMyCubeBlock
PositionCompVRage.ModAPI.IMyEntity
PrimaryLookaroundVRage.Game.ModAPI.Interfaces.IMyControllableEntity
PropertiesChangedSandbox.ModAPI.IMyTerminalBlock
RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo)VRage.Game.ModAPI.IMyCubeBlock
RefreshCustomInfo()Sandbox.ModAPI.IMyTerminalBlock
ReloadDetectors(bool refreshNetworks=true)VRage.Game.ModAPI.IMyCubeBlock
RemoveFromGamePruningStructure()VRage.ModAPI.IMyEntity
RenderVRage.ModAPI.IMyEntity
RequestShowOnHUD(bool enable)Sandbox.ModAPI.Ingame.IMyTerminalBlock
RollIndicatorSandbox.ModAPI.Ingame.IMyShipController
RotationIndicatorSandbox.ModAPI.Ingame.IMyShipController
SaveVRage.ModAPI.IMyEntity
SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetAutoPilotEnabled(bool enabled)Sandbox.ModAPI.Ingame.IMyRemoteControl
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv)VRage.ModAPI.IMyEntity
SetCustomName(string text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetCustomName(StringBuilder text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetCustomName(string text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetCustomName(StringBuilder text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetDamageEffect(bool start)VRage.Game.ModAPI.IMyCubeBlock
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null)VRage.ModAPI.IMyEntity
SetPosition(VRageMath.Vector3D pos)VRage.ModAPI.IMyEntity
SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null)VRage.ModAPI.IMyEntity
ShadowBoxLodVRage.ModAPI.IMyEntity
ShowInventory()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
ShowOnHUDSandbox.ModAPI.Ingame.IMyTerminalBlock
ShowOnHUDChangedSandbox.ModAPI.IMyTerminalBlock
ShowTerminal()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
SkipIfTooSmallVRage.ModAPI.IMyEntity
SlimBlockVRage.Game.ModAPI.IMyCubeBlock
StorageVRage.ModAPI.IMyEntity
SwitchDamping()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
SwitchHelmet()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
SwitchLeadingGears()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
SwitchLights()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
SwitchReactors()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
SwitchThrusts()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
SwitchWalk()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
SyncObjectVRage.ModAPI.IMyEntity
TransparentVRage.ModAPI.IMyEntity
TryGetPlanetElevation(MyPlanetElevation detail, out double elevation)Sandbox.ModAPI.Ingame.IMyShipController
TryGetPlanetPosition(out Vector3D position)Sandbox.ModAPI.Ingame.IMyShipController
TryGetSubpart(string name, out MyEntitySubpart subpart)VRage.ModAPI.IMyEntity
Up()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
UpdateGamePruningStructure()VRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateIsWorking()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.UpdateIsWorking()Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateVisual()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyTerminalBlock.UpdateVisual()Sandbox.ModAPI.Ingame.IMyCubeBlock
UpgradeValuesVRage.Game.ModAPI.IMyCubeBlock
Use()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
UseContinues()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
VisibilityChangedSandbox.ModAPI.IMyTerminalBlock
VisibleVRage.ModAPI.IMyEntity
WorldAABBVRage.Game.ModAPI.Ingame.IMyEntity
WorldAABBHrVRage.Game.ModAPI.Ingame.IMyEntity
VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrixVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.WorldMatrixVRage.ModAPI.IMyEntity
WorldMatrixInvScaledVRage.ModAPI.IMyEntity
WorldMatrixNormalizedInvVRage.ModAPI.IMyEntity
WorldVolumeVRage.Game.ModAPI.Ingame.IMyEntity
WorldVolumeHrVRage.Game.ModAPI.Ingame.IMyEntity