Space Engineers
Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner Member List

This is the complete list of members for Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner, including all inherited members.

EntitySandbox.Game.WorldEnvironment.IMyEnvironmentOwner
EnvironmentDefinitionSandbox.Game.WorldEnvironment.IMyEnvironmentOwner
GetBoundingShape(ref Vector3D worldPos, ref Vector3 basisX, ref Vector3 basisY)Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner
GetDefinition(ushort index, out MyRuntimeEnvironmentItemInfo def)Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner
GetModelForId(short id)Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner
GetModelId(MyPhysicalModelDefinition def)Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner
GetSectorById(long packedSectorId)Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner
GetSectorForPosition(Vector3D positionWorld)Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner
GetSeed()Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner
GetSurfaceNormalForPoint(ref Vector3D point, out Vector3D normal)Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner
ProjectPointToSurface(ref Vector3D center)Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner
QuerySurfaceParameters(Vector3D localOrigin, ref BoundingBoxD queryBounds, List< Vector3 > queries, List< MySurfaceParams > results)Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner
ScheduleWork(MyEnvironmentSector sector, bool parallel)Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner
SetSectorPinned(MyEnvironmentSector sector, bool pinned)Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner