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abstract IntPtr | GetIntPtr () |
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abstract EVRRenderModelError | LoadRenderModel_Async (string pchRenderModelName, ref IntPtr ppRenderModel) |
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abstract void | FreeRenderModel (IntPtr pRenderModel) |
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abstract EVRRenderModelError | LoadTexture_Async (int textureId, ref IntPtr ppTexture) |
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abstract void | FreeTexture (IntPtr pTexture) |
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abstract EVRRenderModelError | LoadTextureD3D11_Async (int textureId, IntPtr pD3D11Device, ref IntPtr ppD3D11Texture2D) |
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abstract void | FreeTextureD3D11 (IntPtr pD3D11Texture2D) |
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abstract uint | GetRenderModelName (uint unRenderModelIndex, System.Text.StringBuilder pchRenderModelName, uint unRenderModelNameLen) |
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abstract uint | GetRenderModelCount () |
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abstract uint | GetComponentCount (string pchRenderModelName) |
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abstract uint | GetComponentName (string pchRenderModelName, uint unComponentIndex, System.Text.StringBuilder pchComponentName, uint unComponentNameLen) |
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abstract ulong | GetComponentButtonMask (string pchRenderModelName, string pchComponentName) |
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abstract uint | GetComponentRenderModelName (string pchRenderModelName, string pchComponentName, System.Text.StringBuilder pchComponentRenderModelName, uint unComponentRenderModelNameLen) |
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abstract bool | GetComponentState (string pchRenderModelName, string pchComponentName, ref VRControllerState_t pControllerState, ref RenderModel_ControllerMode_State_t pState, ref RenderModel_ComponentState_t pComponentState) |
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abstract bool | RenderModelHasComponent (string pchRenderModelName, string pchComponentName) |
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Definition at line 706 of file openvr_api.cs.
abstract void Valve.VR.IVRRenderModels.FreeRenderModel |
( |
IntPtr |
pRenderModel | ) |
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pure virtual |
abstract void Valve.VR.IVRRenderModels.FreeTexture |
( |
IntPtr |
pTexture | ) |
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pure virtual |
abstract void Valve.VR.IVRRenderModels.FreeTextureD3D11 |
( |
IntPtr |
pD3D11Texture2D | ) |
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pure virtual |
abstract ulong Valve.VR.IVRRenderModels.GetComponentButtonMask |
( |
string |
pchRenderModelName, |
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string |
pchComponentName |
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) |
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pure virtual |
abstract uint Valve.VR.IVRRenderModels.GetComponentCount |
( |
string |
pchRenderModelName | ) |
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pure virtual |
abstract uint Valve.VR.IVRRenderModels.GetComponentName |
( |
string |
pchRenderModelName, |
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uint |
unComponentIndex, |
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System.Text.StringBuilder |
pchComponentName, |
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uint |
unComponentNameLen |
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) |
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pure virtual |
abstract uint Valve.VR.IVRRenderModels.GetComponentRenderModelName |
( |
string |
pchRenderModelName, |
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string |
pchComponentName, |
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System.Text.StringBuilder |
pchComponentRenderModelName, |
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uint |
unComponentRenderModelNameLen |
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) |
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pure virtual |
abstract IntPtr Valve.VR.IVRRenderModels.GetIntPtr |
( |
| ) |
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pure virtual |
abstract uint Valve.VR.IVRRenderModels.GetRenderModelCount |
( |
| ) |
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pure virtual |
abstract uint Valve.VR.IVRRenderModels.GetRenderModelName |
( |
uint |
unRenderModelIndex, |
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System.Text.StringBuilder |
pchRenderModelName, |
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uint |
unRenderModelNameLen |
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) |
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pure virtual |
abstract EVRRenderModelError Valve.VR.IVRRenderModels.LoadRenderModel_Async |
( |
string |
pchRenderModelName, |
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ref IntPtr |
ppRenderModel |
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) |
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pure virtual |
abstract EVRRenderModelError Valve.VR.IVRRenderModels.LoadTexture_Async |
( |
int |
textureId, |
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ref IntPtr |
ppTexture |
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) |
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pure virtual |
abstract EVRRenderModelError Valve.VR.IVRRenderModels.LoadTextureD3D11_Async |
( |
int |
textureId, |
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IntPtr |
pD3D11Device, |
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ref IntPtr |
ppD3D11Texture2D |
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) |
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pure virtual |
abstract bool Valve.VR.IVRRenderModels.RenderModelHasComponent |
( |
string |
pchRenderModelName, |
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string |
pchComponentName |
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) |
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pure virtual |
The documentation for this class was generated from the following file: