Space Engineers
Valve.VR.IVRRenderModels Member List

This is the complete list of members for Valve.VR.IVRRenderModels, including all inherited members.

FreeRenderModel(IntPtr pRenderModel)Valve.VR.IVRRenderModelspure virtual
FreeTexture(IntPtr pTexture)Valve.VR.IVRRenderModelspure virtual
FreeTextureD3D11(IntPtr pD3D11Texture2D)Valve.VR.IVRRenderModelspure virtual
GetComponentButtonMask(string pchRenderModelName, string pchComponentName)Valve.VR.IVRRenderModelspure virtual
GetComponentCount(string pchRenderModelName)Valve.VR.IVRRenderModelspure virtual
GetComponentName(string pchRenderModelName, uint unComponentIndex, System.Text.StringBuilder pchComponentName, uint unComponentNameLen)Valve.VR.IVRRenderModelspure virtual
GetComponentRenderModelName(string pchRenderModelName, string pchComponentName, System.Text.StringBuilder pchComponentRenderModelName, uint unComponentRenderModelNameLen)Valve.VR.IVRRenderModelspure virtual
GetComponentState(string pchRenderModelName, string pchComponentName, ref VRControllerState_t pControllerState, ref RenderModel_ControllerMode_State_t pState, ref RenderModel_ComponentState_t pComponentState)Valve.VR.IVRRenderModelspure virtual
GetIntPtr()Valve.VR.IVRRenderModelspure virtual
GetRenderModelCount()Valve.VR.IVRRenderModelspure virtual
GetRenderModelName(uint unRenderModelIndex, System.Text.StringBuilder pchRenderModelName, uint unRenderModelNameLen)Valve.VR.IVRRenderModelspure virtual
LoadRenderModel_Async(string pchRenderModelName, ref IntPtr ppRenderModel)Valve.VR.IVRRenderModelspure virtual
LoadTexture_Async(int textureId, ref IntPtr ppTexture)Valve.VR.IVRRenderModelspure virtual
LoadTextureD3D11_Async(int textureId, IntPtr pD3D11Device, ref IntPtr ppD3D11Texture2D)Valve.VR.IVRRenderModelspure virtual
RenderModelHasComponent(string pchRenderModelName, string pchComponentName)Valve.VR.IVRRenderModelspure virtual