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Space Engineers
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This is the complete list of members for Valve.VR.IVRRenderModels, including all inherited members.
| FreeRenderModel(IntPtr pRenderModel) | Valve.VR.IVRRenderModels | pure virtual |
| FreeTexture(IntPtr pTexture) | Valve.VR.IVRRenderModels | pure virtual |
| FreeTextureD3D11(IntPtr pD3D11Texture2D) | Valve.VR.IVRRenderModels | pure virtual |
| GetComponentButtonMask(string pchRenderModelName, string pchComponentName) | Valve.VR.IVRRenderModels | pure virtual |
| GetComponentCount(string pchRenderModelName) | Valve.VR.IVRRenderModels | pure virtual |
| GetComponentName(string pchRenderModelName, uint unComponentIndex, System.Text.StringBuilder pchComponentName, uint unComponentNameLen) | Valve.VR.IVRRenderModels | pure virtual |
| GetComponentRenderModelName(string pchRenderModelName, string pchComponentName, System.Text.StringBuilder pchComponentRenderModelName, uint unComponentRenderModelNameLen) | Valve.VR.IVRRenderModels | pure virtual |
| GetComponentState(string pchRenderModelName, string pchComponentName, ref VRControllerState_t pControllerState, ref RenderModel_ControllerMode_State_t pState, ref RenderModel_ComponentState_t pComponentState) | Valve.VR.IVRRenderModels | pure virtual |
| GetIntPtr() | Valve.VR.IVRRenderModels | pure virtual |
| GetRenderModelCount() | Valve.VR.IVRRenderModels | pure virtual |
| GetRenderModelName(uint unRenderModelIndex, System.Text.StringBuilder pchRenderModelName, uint unRenderModelNameLen) | Valve.VR.IVRRenderModels | pure virtual |
| LoadRenderModel_Async(string pchRenderModelName, ref IntPtr ppRenderModel) | Valve.VR.IVRRenderModels | pure virtual |
| LoadTexture_Async(int textureId, ref IntPtr ppTexture) | Valve.VR.IVRRenderModels | pure virtual |
| LoadTextureD3D11_Async(int textureId, IntPtr pD3D11Device, ref IntPtr ppD3D11Texture2D) | Valve.VR.IVRRenderModels | pure virtual |
| RenderModelHasComponent(string pchRenderModelName, string pchComponentName) | Valve.VR.IVRRenderModels | pure virtual |
1.8.8