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| CVRRenderModels (IntPtr VRRenderModels) |
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override IntPtr | GetIntPtr () |
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override EVRRenderModelError | LoadRenderModel_Async (string pchRenderModelName, ref IntPtr ppRenderModel) |
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override void | FreeRenderModel (IntPtr pRenderModel) |
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override EVRRenderModelError | LoadTexture_Async (int textureId, ref IntPtr ppTexture) |
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override void | FreeTexture (IntPtr pTexture) |
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override EVRRenderModelError | LoadTextureD3D11_Async (int textureId, IntPtr pD3D11Device, ref IntPtr ppD3D11Texture2D) |
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override void | FreeTextureD3D11 (IntPtr pD3D11Texture2D) |
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override uint | GetRenderModelName (uint unRenderModelIndex, System.Text.StringBuilder pchRenderModelName, uint unRenderModelNameLen) |
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override uint | GetRenderModelCount () |
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override uint | GetComponentCount (string pchRenderModelName) |
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override uint | GetComponentName (string pchRenderModelName, uint unComponentIndex, System.Text.StringBuilder pchComponentName, uint unComponentNameLen) |
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override ulong | GetComponentButtonMask (string pchRenderModelName, string pchComponentName) |
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override uint | GetComponentRenderModelName (string pchRenderModelName, string pchComponentName, System.Text.StringBuilder pchComponentRenderModelName, uint unComponentRenderModelNameLen) |
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override bool | GetComponentState (string pchRenderModelName, string pchComponentName, ref VRControllerState_t pControllerState, ref RenderModel_ControllerMode_State_t pState, ref RenderModel_ComponentState_t pComponentState) |
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override bool | RenderModelHasComponent (string pchRenderModelName, string pchComponentName) |
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Definition at line 2021 of file openvr_api.cs.
Valve.VR.CVRRenderModels.CVRRenderModels |
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IntPtr |
VRRenderModels | ) |
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inline |
override void Valve.VR.CVRRenderModels.FreeRenderModel |
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IntPtr |
pRenderModel | ) |
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inlinevirtual |
override void Valve.VR.CVRRenderModels.FreeTexture |
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IntPtr |
pTexture | ) |
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inlinevirtual |
override void Valve.VR.CVRRenderModels.FreeTextureD3D11 |
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IntPtr |
pD3D11Texture2D | ) |
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inlinevirtual |
override ulong Valve.VR.CVRRenderModels.GetComponentButtonMask |
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string |
pchRenderModelName, |
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string |
pchComponentName |
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) |
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inlinevirtual |
override uint Valve.VR.CVRRenderModels.GetComponentCount |
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string |
pchRenderModelName | ) |
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inlinevirtual |
override uint Valve.VR.CVRRenderModels.GetComponentName |
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string |
pchRenderModelName, |
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uint |
unComponentIndex, |
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System.Text.StringBuilder |
pchComponentName, |
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uint |
unComponentNameLen |
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) |
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inlinevirtual |
override uint Valve.VR.CVRRenderModels.GetComponentRenderModelName |
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string |
pchRenderModelName, |
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string |
pchComponentName, |
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System.Text.StringBuilder |
pchComponentRenderModelName, |
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uint |
unComponentRenderModelNameLen |
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) |
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inlinevirtual |
override IntPtr Valve.VR.CVRRenderModels.GetIntPtr |
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| ) |
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inlinevirtual |
override uint Valve.VR.CVRRenderModels.GetRenderModelCount |
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| ) |
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inlinevirtual |
override uint Valve.VR.CVRRenderModels.GetRenderModelName |
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uint |
unRenderModelIndex, |
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System.Text.StringBuilder |
pchRenderModelName, |
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uint |
unRenderModelNameLen |
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) |
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inlinevirtual |
override EVRRenderModelError Valve.VR.CVRRenderModels.LoadRenderModel_Async |
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string |
pchRenderModelName, |
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ref IntPtr |
ppRenderModel |
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) |
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inlinevirtual |
override EVRRenderModelError Valve.VR.CVRRenderModels.LoadTexture_Async |
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int |
textureId, |
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ref IntPtr |
ppTexture |
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) |
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inlinevirtual |
override EVRRenderModelError Valve.VR.CVRRenderModels.LoadTextureD3D11_Async |
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int |
textureId, |
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IntPtr |
pD3D11Device, |
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ref IntPtr |
ppD3D11Texture2D |
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) |
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inlinevirtual |
override bool Valve.VR.CVRRenderModels.RenderModelHasComponent |
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string |
pchRenderModelName, |
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string |
pchComponentName |
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) |
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inlinevirtual |
The documentation for this class was generated from the following file: