| Space Engineers
    | 
This is the complete list of members for Valve.VR.CVRRenderModels, including all inherited members.
| CVRRenderModels(IntPtr VRRenderModels) | Valve.VR.CVRRenderModels | inline | 
| FreeRenderModel(IntPtr pRenderModel) | Valve.VR.CVRRenderModels | inlinevirtual | 
| FreeTexture(IntPtr pTexture) | Valve.VR.CVRRenderModels | inlinevirtual | 
| FreeTextureD3D11(IntPtr pD3D11Texture2D) | Valve.VR.CVRRenderModels | inlinevirtual | 
| GetComponentButtonMask(string pchRenderModelName, string pchComponentName) | Valve.VR.CVRRenderModels | inlinevirtual | 
| GetComponentCount(string pchRenderModelName) | Valve.VR.CVRRenderModels | inlinevirtual | 
| GetComponentName(string pchRenderModelName, uint unComponentIndex, System.Text.StringBuilder pchComponentName, uint unComponentNameLen) | Valve.VR.CVRRenderModels | inlinevirtual | 
| GetComponentRenderModelName(string pchRenderModelName, string pchComponentName, System.Text.StringBuilder pchComponentRenderModelName, uint unComponentRenderModelNameLen) | Valve.VR.CVRRenderModels | inlinevirtual | 
| GetComponentState(string pchRenderModelName, string pchComponentName, ref VRControllerState_t pControllerState, ref RenderModel_ControllerMode_State_t pState, ref RenderModel_ComponentState_t pComponentState) | Valve.VR.CVRRenderModels | inlinevirtual | 
| GetIntPtr() | Valve.VR.CVRRenderModels | inlinevirtual | 
| GetRenderModelCount() | Valve.VR.CVRRenderModels | inlinevirtual | 
| GetRenderModelName(uint unRenderModelIndex, System.Text.StringBuilder pchRenderModelName, uint unRenderModelNameLen) | Valve.VR.CVRRenderModels | inlinevirtual | 
| LoadRenderModel_Async(string pchRenderModelName, ref IntPtr ppRenderModel) | Valve.VR.CVRRenderModels | inlinevirtual | 
| LoadTexture_Async(int textureId, ref IntPtr ppTexture) | Valve.VR.CVRRenderModels | inlinevirtual | 
| LoadTextureD3D11_Async(int textureId, IntPtr pD3D11Device, ref IntPtr ppD3D11Texture2D) | Valve.VR.CVRRenderModels | inlinevirtual | 
| RenderModelHasComponent(string pchRenderModelName, string pchComponentName) | Valve.VR.CVRRenderModels | inlinevirtual | 
 1.8.8
 1.8.8