Space Engineers
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This is the complete list of members for Valve.VR.CVRRenderModels, including all inherited members.
CVRRenderModels(IntPtr VRRenderModels) | Valve.VR.CVRRenderModels | inline |
FreeRenderModel(IntPtr pRenderModel) | Valve.VR.CVRRenderModels | inlinevirtual |
FreeTexture(IntPtr pTexture) | Valve.VR.CVRRenderModels | inlinevirtual |
FreeTextureD3D11(IntPtr pD3D11Texture2D) | Valve.VR.CVRRenderModels | inlinevirtual |
GetComponentButtonMask(string pchRenderModelName, string pchComponentName) | Valve.VR.CVRRenderModels | inlinevirtual |
GetComponentCount(string pchRenderModelName) | Valve.VR.CVRRenderModels | inlinevirtual |
GetComponentName(string pchRenderModelName, uint unComponentIndex, System.Text.StringBuilder pchComponentName, uint unComponentNameLen) | Valve.VR.CVRRenderModels | inlinevirtual |
GetComponentRenderModelName(string pchRenderModelName, string pchComponentName, System.Text.StringBuilder pchComponentRenderModelName, uint unComponentRenderModelNameLen) | Valve.VR.CVRRenderModels | inlinevirtual |
GetComponentState(string pchRenderModelName, string pchComponentName, ref VRControllerState_t pControllerState, ref RenderModel_ControllerMode_State_t pState, ref RenderModel_ComponentState_t pComponentState) | Valve.VR.CVRRenderModels | inlinevirtual |
GetIntPtr() | Valve.VR.CVRRenderModels | inlinevirtual |
GetRenderModelCount() | Valve.VR.CVRRenderModels | inlinevirtual |
GetRenderModelName(uint unRenderModelIndex, System.Text.StringBuilder pchRenderModelName, uint unRenderModelNameLen) | Valve.VR.CVRRenderModels | inlinevirtual |
LoadRenderModel_Async(string pchRenderModelName, ref IntPtr ppRenderModel) | Valve.VR.CVRRenderModels | inlinevirtual |
LoadTexture_Async(int textureId, ref IntPtr ppTexture) | Valve.VR.CVRRenderModels | inlinevirtual |
LoadTextureD3D11_Async(int textureId, IntPtr pD3D11Device, ref IntPtr ppD3D11Texture2D) | Valve.VR.CVRRenderModels | inlinevirtual |
RenderModelHasComponent(string pchRenderModelName, string pchComponentName) | Valve.VR.CVRRenderModels | inlinevirtual |