Space Engineers
Valve.VR.CVRRenderModels Member List

This is the complete list of members for Valve.VR.CVRRenderModels, including all inherited members.

CVRRenderModels(IntPtr VRRenderModels)Valve.VR.CVRRenderModelsinline
FreeRenderModel(IntPtr pRenderModel)Valve.VR.CVRRenderModelsinlinevirtual
FreeTexture(IntPtr pTexture)Valve.VR.CVRRenderModelsinlinevirtual
FreeTextureD3D11(IntPtr pD3D11Texture2D)Valve.VR.CVRRenderModelsinlinevirtual
GetComponentButtonMask(string pchRenderModelName, string pchComponentName)Valve.VR.CVRRenderModelsinlinevirtual
GetComponentCount(string pchRenderModelName)Valve.VR.CVRRenderModelsinlinevirtual
GetComponentName(string pchRenderModelName, uint unComponentIndex, System.Text.StringBuilder pchComponentName, uint unComponentNameLen)Valve.VR.CVRRenderModelsinlinevirtual
GetComponentRenderModelName(string pchRenderModelName, string pchComponentName, System.Text.StringBuilder pchComponentRenderModelName, uint unComponentRenderModelNameLen)Valve.VR.CVRRenderModelsinlinevirtual
GetComponentState(string pchRenderModelName, string pchComponentName, ref VRControllerState_t pControllerState, ref RenderModel_ControllerMode_State_t pState, ref RenderModel_ComponentState_t pComponentState)Valve.VR.CVRRenderModelsinlinevirtual
GetIntPtr()Valve.VR.CVRRenderModelsinlinevirtual
GetRenderModelCount()Valve.VR.CVRRenderModelsinlinevirtual
GetRenderModelName(uint unRenderModelIndex, System.Text.StringBuilder pchRenderModelName, uint unRenderModelNameLen)Valve.VR.CVRRenderModelsinlinevirtual
LoadRenderModel_Async(string pchRenderModelName, ref IntPtr ppRenderModel)Valve.VR.CVRRenderModelsinlinevirtual
LoadTexture_Async(int textureId, ref IntPtr ppTexture)Valve.VR.CVRRenderModelsinlinevirtual
LoadTextureD3D11_Async(int textureId, IntPtr pD3D11Device, ref IntPtr ppD3D11Texture2D)Valve.VR.CVRRenderModelsinlinevirtual
RenderModelHasComponent(string pchRenderModelName, string pchComponentName)Valve.VR.CVRRenderModelsinlinevirtual