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| CVRCompositor (IntPtr VRCompositor) |
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override IntPtr | GetIntPtr () |
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override void | SetTrackingSpace (ETrackingUniverseOrigin eOrigin) |
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override ETrackingUniverseOrigin | GetTrackingSpace () |
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override EVRCompositorError | WaitGetPoses (TrackedDevicePose_t[] pRenderPoseArray, TrackedDevicePose_t[] pGamePoseArray) |
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override EVRCompositorError | GetLastPoses (TrackedDevicePose_t[] pRenderPoseArray, TrackedDevicePose_t[] pGamePoseArray) |
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override EVRCompositorError | Submit (EVREye eEye, ref Texture_t pTexture, ref VRTextureBounds_t pBounds, EVRSubmitFlags nSubmitFlags) |
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override void | ClearLastSubmittedFrame () |
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override void | PostPresentHandoff () |
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override bool | GetFrameTiming (ref Compositor_FrameTiming pTiming, uint unFramesAgo) |
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override float | GetFrameTimeRemaining () |
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override void | FadeToColor (float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground) |
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override void | FadeGrid (float fSeconds, bool bFadeIn) |
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override EVRCompositorError | SetSkyboxOverride (Texture_t[] pTextures) |
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override void | ClearSkyboxOverride () |
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override void | CompositorBringToFront () |
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override void | CompositorGoToBack () |
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override void | CompositorQuit () |
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override bool | IsFullscreen () |
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override uint | GetCurrentSceneFocusProcess () |
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override uint | GetLastFrameRenderer () |
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override bool | CanRenderScene () |
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override void | ShowMirrorWindow () |
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override void | HideMirrorWindow () |
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override bool | IsMirrorWindowVisible () |
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override void | CompositorDumpImages () |
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Definition at line 1458 of file openvr_api.cs.
Valve.VR.CVRCompositor.CVRCompositor |
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IntPtr |
VRCompositor | ) |
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inline |
override bool Valve.VR.CVRCompositor.CanRenderScene |
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inlinevirtual |
override void Valve.VR.CVRCompositor.ClearLastSubmittedFrame |
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override void Valve.VR.CVRCompositor.ClearSkyboxOverride |
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override void Valve.VR.CVRCompositor.CompositorBringToFront |
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inlinevirtual |
override void Valve.VR.CVRCompositor.CompositorDumpImages |
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inlinevirtual |
override void Valve.VR.CVRCompositor.CompositorGoToBack |
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inlinevirtual |
override void Valve.VR.CVRCompositor.CompositorQuit |
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override void Valve.VR.CVRCompositor.FadeGrid |
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float |
fSeconds, |
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bool |
bFadeIn |
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) |
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inlinevirtual |
override void Valve.VR.CVRCompositor.FadeToColor |
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float |
fSeconds, |
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float |
fRed, |
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float |
fGreen, |
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float |
fBlue, |
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float |
fAlpha, |
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bool |
bBackground |
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) |
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inlinevirtual |
override uint Valve.VR.CVRCompositor.GetCurrentSceneFocusProcess |
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inlinevirtual |
override float Valve.VR.CVRCompositor.GetFrameTimeRemaining |
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override IntPtr Valve.VR.CVRCompositor.GetIntPtr |
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override uint Valve.VR.CVRCompositor.GetLastFrameRenderer |
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override void Valve.VR.CVRCompositor.HideMirrorWindow |
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override bool Valve.VR.CVRCompositor.IsFullscreen |
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override bool Valve.VR.CVRCompositor.IsMirrorWindowVisible |
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override void Valve.VR.CVRCompositor.PostPresentHandoff |
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inlinevirtual |
override void Valve.VR.CVRCompositor.ShowMirrorWindow |
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inlinevirtual |
The documentation for this class was generated from the following file: