This is the complete list of members for Valve.VR.CVRCompositor, including all inherited members.
CanRenderScene() | Valve.VR.CVRCompositor | inlinevirtual |
ClearLastSubmittedFrame() | Valve.VR.CVRCompositor | inlinevirtual |
ClearSkyboxOverride() | Valve.VR.CVRCompositor | inlinevirtual |
CompositorBringToFront() | Valve.VR.CVRCompositor | inlinevirtual |
CompositorDumpImages() | Valve.VR.CVRCompositor | inlinevirtual |
CompositorGoToBack() | Valve.VR.CVRCompositor | inlinevirtual |
CompositorQuit() | Valve.VR.CVRCompositor | inlinevirtual |
CVRCompositor(IntPtr VRCompositor) | Valve.VR.CVRCompositor | inline |
FadeGrid(float fSeconds, bool bFadeIn) | Valve.VR.CVRCompositor | inlinevirtual |
FadeToColor(float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground) | Valve.VR.CVRCompositor | inlinevirtual |
GetCurrentSceneFocusProcess() | Valve.VR.CVRCompositor | inlinevirtual |
GetFrameTimeRemaining() | Valve.VR.CVRCompositor | inlinevirtual |
GetFrameTiming(ref Compositor_FrameTiming pTiming, uint unFramesAgo) | Valve.VR.CVRCompositor | inlinevirtual |
GetIntPtr() | Valve.VR.CVRCompositor | inlinevirtual |
GetLastFrameRenderer() | Valve.VR.CVRCompositor | inlinevirtual |
GetLastPoses(TrackedDevicePose_t[] pRenderPoseArray, TrackedDevicePose_t[] pGamePoseArray) | Valve.VR.CVRCompositor | inlinevirtual |
GetTrackingSpace() | Valve.VR.CVRCompositor | inlinevirtual |
HideMirrorWindow() | Valve.VR.CVRCompositor | inlinevirtual |
IsFullscreen() | Valve.VR.CVRCompositor | inlinevirtual |
IsMirrorWindowVisible() | Valve.VR.CVRCompositor | inlinevirtual |
PostPresentHandoff() | Valve.VR.CVRCompositor | inlinevirtual |
SetSkyboxOverride(Texture_t[] pTextures) | Valve.VR.CVRCompositor | inlinevirtual |
SetTrackingSpace(ETrackingUniverseOrigin eOrigin) | Valve.VR.CVRCompositor | inlinevirtual |
ShowMirrorWindow() | Valve.VR.CVRCompositor | inlinevirtual |
Submit(EVREye eEye, ref Texture_t pTexture, ref VRTextureBounds_t pBounds, EVRSubmitFlags nSubmitFlags) | Valve.VR.CVRCompositor | inlinevirtual |
WaitGetPoses(TrackedDevicePose_t[] pRenderPoseArray, TrackedDevicePose_t[] pGamePoseArray) | Valve.VR.CVRCompositor | inlinevirtual |