Space Engineers
Valve.VR.CVRCompositor Member List

This is the complete list of members for Valve.VR.CVRCompositor, including all inherited members.

CanRenderScene()Valve.VR.CVRCompositorinlinevirtual
ClearLastSubmittedFrame()Valve.VR.CVRCompositorinlinevirtual
ClearSkyboxOverride()Valve.VR.CVRCompositorinlinevirtual
CompositorBringToFront()Valve.VR.CVRCompositorinlinevirtual
CompositorDumpImages()Valve.VR.CVRCompositorinlinevirtual
CompositorGoToBack()Valve.VR.CVRCompositorinlinevirtual
CompositorQuit()Valve.VR.CVRCompositorinlinevirtual
CVRCompositor(IntPtr VRCompositor)Valve.VR.CVRCompositorinline
FadeGrid(float fSeconds, bool bFadeIn)Valve.VR.CVRCompositorinlinevirtual
FadeToColor(float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground)Valve.VR.CVRCompositorinlinevirtual
GetCurrentSceneFocusProcess()Valve.VR.CVRCompositorinlinevirtual
GetFrameTimeRemaining()Valve.VR.CVRCompositorinlinevirtual
GetFrameTiming(ref Compositor_FrameTiming pTiming, uint unFramesAgo)Valve.VR.CVRCompositorinlinevirtual
GetIntPtr()Valve.VR.CVRCompositorinlinevirtual
GetLastFrameRenderer()Valve.VR.CVRCompositorinlinevirtual
GetLastPoses(TrackedDevicePose_t[] pRenderPoseArray, TrackedDevicePose_t[] pGamePoseArray)Valve.VR.CVRCompositorinlinevirtual
GetTrackingSpace()Valve.VR.CVRCompositorinlinevirtual
HideMirrorWindow()Valve.VR.CVRCompositorinlinevirtual
IsFullscreen()Valve.VR.CVRCompositorinlinevirtual
IsMirrorWindowVisible()Valve.VR.CVRCompositorinlinevirtual
PostPresentHandoff()Valve.VR.CVRCompositorinlinevirtual
SetSkyboxOverride(Texture_t[] pTextures)Valve.VR.CVRCompositorinlinevirtual
SetTrackingSpace(ETrackingUniverseOrigin eOrigin)Valve.VR.CVRCompositorinlinevirtual
ShowMirrorWindow()Valve.VR.CVRCompositorinlinevirtual
Submit(EVREye eEye, ref Texture_t pTexture, ref VRTextureBounds_t pBounds, EVRSubmitFlags nSubmitFlags)Valve.VR.CVRCompositorinlinevirtual
WaitGetPoses(TrackedDevicePose_t[] pRenderPoseArray, TrackedDevicePose_t[] pGamePoseArray)Valve.VR.CVRCompositorinlinevirtual