Definition at line 237 of file MyRenderableComponent.cs.
virtual void VRageRender.MyRenderableComponent.AddToRenderables |
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inlineprotectedvirtual |
static unsafe int VRageRender.MyRenderableComponent.GetConstantBufferSize |
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MyRenderLod |
lod, |
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bool |
skinningEnabled |
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inlinestaticprotected |
virtual bool VRageRender.MyRenderableComponent.MoveRenderableAABB |
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inlineprotectedvirtual |
virtual void VRageRender.MyRenderableComponent.RemoveFromRenderables |
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inlineprotectedvirtual |
void VRageRender.MyRenderableComponent.SetGlobalEmissivity |
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float |
emissivity | ) |
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inline |
void VRageRender.MyRenderableComponent.SetLodShaders |
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int |
lodNum, |
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MyShaderUnifiedFlags |
appendedFlags |
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inlineprotected |
void VRageRender.MyRenderableComponent.UpdateColorEmissivity |
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int |
lod, |
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string |
materialName, |
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Color |
diffuse, |
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float |
emissivity |
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inline |
virtual void VRageRender.MyRenderableComponent.UpdateProxiesCustomAlpha |
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inlineprotectedvirtual |
int VRageRender.MyRenderableComponent.m_btreeProxy |
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protected |
bool VRageRender.MyRenderableComponent.m_colorEmissivityDirty = false |
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bool VRageRender.MyRenderableComponent.m_culled |
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MyCullProxy VRageRender.MyRenderableComponent.m_cullProxy |
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int VRageRender.MyRenderableComponent.m_instanceCount |
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bool VRageRender.MyRenderableComponent.m_isGenericInstance = false |
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bool VRageRender.MyRenderableComponent.m_isRenderedStandalone |
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Is used in merge-instancing to indicate whether the owning actor has been merged.
Definition at line 266 of file MyRenderableComponent.cs.
int VRageRender.MyRenderableComponent.m_lod |
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bool VRageRender.MyRenderableComponent.m_lodBorder |
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MyRenderLod [] VRageRender.MyRenderableComponent.m_lods |
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float VRageRender.MyRenderableComponent.m_lodTransitionStartDistance |
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float VRageRender.MyRenderableComponent.m_lodTransitionState |
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MyCullProxy [] VRageRender.MyRenderableComponent.m_renderableProxiesForLodTransition |
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int VRageRender.MyRenderableComponent.m_startInstance |
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The documentation for this class was generated from the following file: