Space Engineers
VRageRender.MyRenderableComponent Member List

This is the complete list of members for VRageRender.MyRenderableComponent, including all inherited members.

AddToRenderables()VRageRender.MyRenderableComponentinlineprotectedvirtual
AssignShadersToProxy(MyRenderableProxy renderableProxy, MyStringId shaderMaterial, VertexLayoutId vertexLayoutId, MyShaderUnifiedFlags shaderFlags)VRageRender.MyRenderableComponentinlineprotected
GetConstantBufferSize(MyRenderLod lod, bool skinningEnabled)VRageRender.MyRenderableComponentinlineprotectedstatic
m_btreeProxyVRageRender.MyRenderableComponentprotected
m_colorEmissivityDirtyVRageRender.MyRenderableComponentprotected
m_culledVRageRender.MyRenderableComponentprotected
m_cullProxyVRageRender.MyRenderableComponentprotected
m_instanceCountVRageRender.MyRenderableComponentprotected
m_instancingVRageRender.MyRenderableComponentprotected
m_isGenericInstanceVRageRender.MyRenderableComponentprotected
m_isRenderedStandaloneVRageRender.MyRenderableComponentprotected
m_lodVRageRender.MyRenderableComponentprotected
m_lodBorderVRageRender.MyRenderableComponentprotected
m_lodsVRageRender.MyRenderableComponentprotected
m_lodTransitionStartDistanceVRageRender.MyRenderableComponentprotected
m_lodTransitionStateVRageRender.MyRenderableComponentprotected
m_renderableProxiesForLodTransitionVRageRender.MyRenderableComponentprotected
m_startInstanceVRageRender.MyRenderableComponentprotected
MoveRenderableAABB()VRageRender.MyRenderableComponentinlineprotectedvirtual
RemoveFromRenderables()VRageRender.MyRenderableComponentinlineprotectedvirtual
SetGlobalEmissivity(float emissivity)VRageRender.MyRenderableComponentinline
SetLodShaders(int lodNum, MyShaderUnifiedFlags appendedFlags)VRageRender.MyRenderableComponentinlineprotected
UpdateColorEmissivity(int lod, string materialName, Color diffuse, float emissivity)VRageRender.MyRenderableComponentinline
UpdateProxiesCustomAlpha()VRageRender.MyRenderableComponentinlineprotectedvirtual