void VRageRender.Messages.MyRenderMessageDebugDrawTriangles.AddIndex |
( |
int |
index | ) |
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inline |
void VRageRender.Messages.MyRenderMessageDebugDrawTriangles.AddTriangle |
( |
ref Vector3D |
v0, |
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ref Vector3D |
v1, |
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ref Vector3D |
v2 |
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) |
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inline |
void VRageRender.Messages.MyRenderMessageDebugDrawTriangles.AddVertex |
( |
Vector3D |
position | ) |
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inline |
Color VRageRender.Messages.MyRenderMessageDebugDrawTriangles.Color |
bool VRageRender.Messages.MyRenderMessageDebugDrawTriangles.DepthRead |
List<int> VRageRender.Messages.MyRenderMessageDebugDrawTriangles.Indices = new List<int>() |
bool VRageRender.Messages.MyRenderMessageDebugDrawTriangles.Shaded |
List<Vector3D> VRageRender.Messages.MyRenderMessageDebugDrawTriangles.Vertices = new List<Vector3D>() |
MatrixD VRageRender.Messages.MyRenderMessageDebugDrawTriangles.WorldMatrix |
override MyRenderMessageEnum VRageRender.Messages.MyRenderMessageDebugDrawTriangles.MessageType |
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get |
int VRageRender.Messages.MyRenderMessageDebugDrawTriangles.VertexCount |
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get |
The documentation for this class was generated from the following file: