Simple pool allocator for bone results.
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Simple pool allocator for bone results.
Definition at line 21 of file MyAnimationController.cs.
Allocate array of bones from pool. Bones are in the rest (bind) position by default.
- Returns
Definition at line 83 of file MyAnimationController.cs.
void VRageRender.Animations.MyAnimationController.MyResultBonesPool.FreeAll |
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inline |
bool VRageRender.Animations.MyAnimationController.MyResultBonesPool.IsValid |
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inline |
void VRageRender.Animations.MyAnimationController.MyResultBonesPool.Reset |
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MyCharacterBone[] |
restPoseBones | ) |
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inline |
void VRageRender.Animations.MyAnimationController.MyResultBonesPool.SetDefaultPose |
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List< MyAnimationClip.BoneState > |
linkToDefaultPose | ) |
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inline |
Set the link to default pose = default bone positions and rotations given when using this allocator. If null is given, rest pose is used.
Definition at line 61 of file MyAnimationController.cs.
The documentation for this class was generated from the following file: