Space Engineers
Public Member Functions | Public Attributes | List of all members
VRage.Voxels.MyClipmap_CellData Class Reference

Public Member Functions

int GetPriority ()
 

Public Attributes

MyClipmap.CellState State
 
IMyClipmapCell Cell
 
IMyClipmapCellHandler CellHandler
 
bool InScene
 
bool WasLoaded
 
bool ReadyInClipmap
 
bool DeleteAfterRemove
 
bool ClippedOut
 
bool HighPriority
 

Detailed Description

Definition at line 13 of file MyClipmap.LodLevel.cs.

Member Function Documentation

int VRage.Voxels.MyClipmap_CellData.GetPriority ( )
inline

Definition at line 25 of file MyClipmap.LodLevel.cs.

Member Data Documentation

IMyClipmapCell VRage.Voxels.MyClipmap_CellData.Cell

Definition at line 16 of file MyClipmap.LodLevel.cs.

IMyClipmapCellHandler VRage.Voxels.MyClipmap_CellData.CellHandler

Definition at line 17 of file MyClipmap.LodLevel.cs.

bool VRage.Voxels.MyClipmap_CellData.ClippedOut

Definition at line 22 of file MyClipmap.LodLevel.cs.

bool VRage.Voxels.MyClipmap_CellData.DeleteAfterRemove

Definition at line 21 of file MyClipmap.LodLevel.cs.

bool VRage.Voxels.MyClipmap_CellData.HighPriority

Definition at line 23 of file MyClipmap.LodLevel.cs.

bool VRage.Voxels.MyClipmap_CellData.InScene

Definition at line 18 of file MyClipmap.LodLevel.cs.

bool VRage.Voxels.MyClipmap_CellData.ReadyInClipmap

Definition at line 20 of file MyClipmap.LodLevel.cs.

MyClipmap.CellState VRage.Voxels.MyClipmap_CellData.State

Definition at line 15 of file MyClipmap.LodLevel.cs.

bool VRage.Voxels.MyClipmap_CellData.WasLoaded

Definition at line 19 of file MyClipmap.LodLevel.cs.


The documentation for this class was generated from the following file: