Space Engineers
|
Public Member Functions | |
int | GetPriority () |
Public Attributes | |
MyClipmap.CellState | State |
IMyClipmapCell | Cell |
IMyClipmapCellHandler | CellHandler |
bool | InScene |
bool | WasLoaded |
bool | ReadyInClipmap |
bool | DeleteAfterRemove |
bool | ClippedOut |
bool | HighPriority |
Definition at line 13 of file MyClipmap.LodLevel.cs.
|
inline |
Definition at line 25 of file MyClipmap.LodLevel.cs.
IMyClipmapCell VRage.Voxels.MyClipmap_CellData.Cell |
Definition at line 16 of file MyClipmap.LodLevel.cs.
IMyClipmapCellHandler VRage.Voxels.MyClipmap_CellData.CellHandler |
Definition at line 17 of file MyClipmap.LodLevel.cs.
bool VRage.Voxels.MyClipmap_CellData.ClippedOut |
Definition at line 22 of file MyClipmap.LodLevel.cs.
bool VRage.Voxels.MyClipmap_CellData.DeleteAfterRemove |
Definition at line 21 of file MyClipmap.LodLevel.cs.
bool VRage.Voxels.MyClipmap_CellData.HighPriority |
Definition at line 23 of file MyClipmap.LodLevel.cs.
bool VRage.Voxels.MyClipmap_CellData.InScene |
Definition at line 18 of file MyClipmap.LodLevel.cs.
bool VRage.Voxels.MyClipmap_CellData.ReadyInClipmap |
Definition at line 20 of file MyClipmap.LodLevel.cs.
MyClipmap.CellState VRage.Voxels.MyClipmap_CellData.State |
Definition at line 15 of file MyClipmap.LodLevel.cs.
bool VRage.Voxels.MyClipmap_CellData.WasLoaded |
Definition at line 19 of file MyClipmap.LodLevel.cs.