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Space Engineers
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Public Member Functions | |
| int | GetPriority () |
Public Attributes | |
| MyClipmap.CellState | State |
| IMyClipmapCell | Cell |
| IMyClipmapCellHandler | CellHandler |
| bool | InScene |
| bool | WasLoaded |
| bool | ReadyInClipmap |
| bool | DeleteAfterRemove |
| bool | ClippedOut |
| bool | HighPriority |
Definition at line 13 of file MyClipmap.LodLevel.cs.
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inline |
Definition at line 25 of file MyClipmap.LodLevel.cs.
| IMyClipmapCell VRage.Voxels.MyClipmap_CellData.Cell |
Definition at line 16 of file MyClipmap.LodLevel.cs.
| IMyClipmapCellHandler VRage.Voxels.MyClipmap_CellData.CellHandler |
Definition at line 17 of file MyClipmap.LodLevel.cs.
| bool VRage.Voxels.MyClipmap_CellData.ClippedOut |
Definition at line 22 of file MyClipmap.LodLevel.cs.
| bool VRage.Voxels.MyClipmap_CellData.DeleteAfterRemove |
Definition at line 21 of file MyClipmap.LodLevel.cs.
| bool VRage.Voxels.MyClipmap_CellData.HighPriority |
Definition at line 23 of file MyClipmap.LodLevel.cs.
| bool VRage.Voxels.MyClipmap_CellData.InScene |
Definition at line 18 of file MyClipmap.LodLevel.cs.
| bool VRage.Voxels.MyClipmap_CellData.ReadyInClipmap |
Definition at line 20 of file MyClipmap.LodLevel.cs.
| MyClipmap.CellState VRage.Voxels.MyClipmap_CellData.State |
Definition at line 15 of file MyClipmap.LodLevel.cs.
| bool VRage.Voxels.MyClipmap_CellData.WasLoaded |
Definition at line 19 of file MyClipmap.LodLevel.cs.
1.8.8