Definition at line 16 of file MyBuffers.cs.
virtual void VRage.Render11.Resources.Buffers.MyBufferInternal.AfterBufferInit |
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inlineprotectedvirtual |
virtual void VRage.Render11.Resources.Buffers.MyBufferInternal.DisposeInternal |
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inlinevirtual |
Buffer VRage.Render11.Resources.Buffers.MyBufferInternal.Buffer |
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get |
int VRage.Render11.Resources.Buffers.MyBufferInternal.ByteSize |
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get |
BufferDescription VRage.Render11.Resources.Buffers.MyBufferInternal.Description |
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get |
int VRage.Render11.Resources.Buffers.MyBufferInternal.ElementCount |
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get |
string VRage.Render11.Resources.Buffers.MyBufferInternal.Name |
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get |
Resource VRage.Render11.Resources.Buffers.MyBufferInternal.Resource |
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get |
Vector2I VRage.Render11.Resources.Buffers.MyBufferInternal.Size |
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get |
Vector3I VRage.Render11.Resources.Buffers.MyBufferInternal.Size3 |
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get |
The documentation for this class was generated from the following file: