Definition at line 10 of file MyShadowManager.cs.
VRage.Render11.LightingStage.Shadows.MyShadowManager.MyShadowManager |
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IBorrowedUavTexture VRage.Render11.LightingStage.Shadows.MyShadowManager.Evaluate |
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IDepthArrayTexture VRage.Render11.LightingStage.Shadows.MyShadowManager.GetCsmForGbuffer |
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float VRage.Render11.LightingStage.Shadows.MyShadowManager.GetSettingsSmallObjectSkipping |
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void VRage.Render11.LightingStage.Shadows.MyShadowManager.PrepareShadowmapQueries |
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ref List< MyShadowmapQuery > |
shadowmapQueries | ) |
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void VRage.Render11.LightingStage.Shadows.MyShadowManager.SetSettings |
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MyShadowsSettings |
settings | ) |
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The documentation for this class was generated from the following file: