Space Engineers
Public Member Functions | Properties | List of all members
VRage.Render11.LightingStage.Shadows.Internal.MySingleShadowmap Class Reference
Inheritance diagram for VRage.Render11.LightingStage.Shadows.Internal.MySingleShadowmap:
VRage.Render11.LightingStage.Shadows.ISingleShadowmap

Public Member Functions

void SetPosition (Matrix matrixShadowToWorldAt0)
 
void Init (int texSize)
 
void Destroy ()
 
void AddShadowmapQuery (int index, List< MyShadowmapQuery > shadowmapQueries)
 
void DrawVolume ()
 

Properties

bool IsUpdated [get, set]
 
- Properties inherited from VRage.Render11.LightingStage.Shadows.ISingleShadowmap
bool IsUpdated [get, set]
 

Detailed Description

Definition at line 16 of file MySingleShadowmap.cs.

Member Function Documentation

void VRage.Render11.LightingStage.Shadows.Internal.MySingleShadowmap.AddShadowmapQuery ( int  index,
List< MyShadowmapQuery shadowmapQueries 
)
inline

Definition at line 44 of file MySingleShadowmap.cs.

void VRage.Render11.LightingStage.Shadows.Internal.MySingleShadowmap.Destroy ( )
inline

Definition at line 39 of file MySingleShadowmap.cs.

void VRage.Render11.LightingStage.Shadows.Internal.MySingleShadowmap.DrawVolume ( )
inline

Definition at line 49 of file MySingleShadowmap.cs.

void VRage.Render11.LightingStage.Shadows.Internal.MySingleShadowmap.Init ( int  texSize)
inline

Definition at line 28 of file MySingleShadowmap.cs.

void VRage.Render11.LightingStage.Shadows.Internal.MySingleShadowmap.SetPosition ( Matrix  matrixShadowToWorldAt0)
inline

Property Documentation

bool VRage.Render11.LightingStage.Shadows.Internal.MySingleShadowmap.IsUpdated
getset

Definition at line 21 of file MySingleShadowmap.cs.


The documentation for this class was generated from the following file: