Definition at line 16 of file MySingleShadowmap.cs.
void VRage.Render11.LightingStage.Shadows.Internal.MySingleShadowmap.AddShadowmapQuery |
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int |
index, |
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List< MyShadowmapQuery > |
shadowmapQueries |
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) |
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inline |
void VRage.Render11.LightingStage.Shadows.Internal.MySingleShadowmap.Destroy |
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| ) |
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inline |
void VRage.Render11.LightingStage.Shadows.Internal.MySingleShadowmap.DrawVolume |
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| ) |
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inline |
void VRage.Render11.LightingStage.Shadows.Internal.MySingleShadowmap.Init |
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int |
texSize | ) |
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inline |
void VRage.Render11.LightingStage.Shadows.Internal.MySingleShadowmap.SetPosition |
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Matrix |
matrixShadowToWorldAt0 | ) |
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inline |
bool VRage.Render11.LightingStage.Shadows.Internal.MySingleShadowmap.IsUpdated |
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getset |
The documentation for this class was generated from the following file: