Definition at line 21 of file MyRenderPass.cs.
void VRage.Render11.GeometryStage2.Rendering.MyRenderPass.DoWork |
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WorkData |
workData = null | ) |
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inline |
void VRage.Render11.GeometryStage2.Rendering.MyRenderPass.FillConstantBuffer< T > |
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MyRenderContext |
RC, |
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IConstantBuffer |
cb, |
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T |
data |
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) |
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inlineprotected |
static unsafe IConstantBuffer VRage.Render11.GeometryStage2.Rendering.MyRenderPass.GetPlaceholderObjectCB |
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MyRenderContext |
RC, |
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uint |
lod |
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) |
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inlinestaticprotected |
void VRage.Render11.GeometryStage2.Rendering.MyRenderPass.Init |
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int |
passId, |
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string |
debugName, |
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MyFrustumEnum |
frustumType, |
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int |
frustumIndex |
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) |
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inlineprotected |
void VRage.Render11.GeometryStage2.Rendering.MyRenderPass.PostprocessWork |
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| ) |
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inline |
MyPassStats VRage.Render11.GeometryStage2.Rendering.MyRenderPass.m_stats |
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protected |
WorkOptions VRage.Render11.GeometryStage2.Rendering.MyRenderPass.Options |
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get |
int VRage.Render11.GeometryStage2.Rendering.MyRenderPass.PassId |
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get |
WorkPriority VRage.Render11.GeometryStage2.Rendering.MyRenderPass.Priority |
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get |
The documentation for this class was generated from the following file: