Definition at line 43 of file MyLod.cs.
void VRage.Render11.GeometryStage2.Model.MyLod.AddInstanceMaterial |
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string |
materialName, |
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int |
instanceMaterialDataOffset |
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) |
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inline |
bool VRage.Render11.GeometryStage2.Model.MyLod.CreateDepth |
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MyMwmData |
mwmData, |
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int |
lodNum, |
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ref HashSet< string > |
setMaterialNames |
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) |
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inline |
bool VRage.Render11.GeometryStage2.Model.MyLod.CreateGBuffer |
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MyMwmData |
mwmData, |
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int |
lodNum, |
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ref HashSet< string > |
setMaterialNames |
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) |
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inline |
bool VRage.Render11.GeometryStage2.Model.MyLod.CreateHighlight |
( |
MyMwmData |
mwmData, |
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int |
lodNum, |
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ref HashSet< string > |
setMaterialNames |
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) |
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inline |
List<int> VRage.Render11.GeometryStage2.Model.MyLod.GetInstanceMaterialDataOffsets |
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inline |
BoundingBox VRage.Render11.GeometryStage2.Model.MyLod.BoundingBox |
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get |
List<MyPart> VRage.Render11.GeometryStage2.Model.MyLod.GlassParts |
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get |
Dictionary<string, MySection> VRage.Render11.GeometryStage2.Model.MyLod.HighlightSections |
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get |
IIndexBuffer VRage.Render11.GeometryStage2.Model.MyLod.IB |
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get |
int VRage.Render11.GeometryStage2.Model.MyLod.InstanceMaterialsCount |
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get |
int VRage.Render11.GeometryStage2.Model.MyLod.LodNum |
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get |
List<MyPart> VRage.Render11.GeometryStage2.Model.MyLod.Parts |
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get |
int VRage.Render11.GeometryStage2.Model.MyLod.UniqueId |
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get |
IVertexBuffer VRage.Render11.GeometryStage2.Model.MyLod.VB0 |
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get |
IVertexBuffer VRage.Render11.GeometryStage2.Model.MyLod.VB1 |
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get |
The documentation for this class was generated from the following file:
- Sources/VRage.Render11/GeometryStage2/Model/MyLod.cs