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readonly List< string > | SourceFiles = new List<string>() |
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readonly List< string > | SourceTexts = new List<string>() |
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Definition at line 14 of file MyVSCompiler.cs.
VRage.Game.VisualScripting.ScriptBuilder.MyVSCompiler.MyVSCompiler |
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string |
assemblyName, |
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IEnumerable< string > |
sourceFiles |
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) |
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inline |
VRage.Game.VisualScripting.ScriptBuilder.MyVSCompiler.MyVSCompiler |
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string |
assemblyName | ) |
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inline |
bool VRage.Game.VisualScripting.ScriptBuilder.MyVSCompiler.Compile |
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inline |
Creates a fresh new compilation of source files. Does not load any assembly.
- Returns
- Success if no compilation erros were encountered.
Definition at line 52 of file MyVSCompiler.cs.
string VRage.Game.VisualScripting.ScriptBuilder.MyVSCompiler.GetDiagnosticMessage |
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inline |
List<IMyLevelScript> VRage.Game.VisualScripting.ScriptBuilder.MyVSCompiler.GetLevelScriptInstances |
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inline |
bool VRage.Game.VisualScripting.ScriptBuilder.MyVSCompiler.LoadAssembly |
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inline |
readonly List<string> VRage.Game.VisualScripting.ScriptBuilder.MyVSCompiler.SourceFiles = new List<string>() |
readonly List<string> VRage.Game.VisualScripting.ScriptBuilder.MyVSCompiler.SourceTexts = new List<string>() |
Assembly VRage.Game.VisualScripting.ScriptBuilder.MyVSCompiler.Assembly |
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get |
string VRage.Game.VisualScripting.ScriptBuilder.MyVSCompiler.AssemblyName |
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get |
The documentation for this class was generated from the following file: