Camera spring
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Camera spring
Definition at line 11 of file MyCameraSpring.cs.
VRage.Game.Utils.MyCameraSpring.MyCameraSpring |
( |
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inline |
void VRage.Game.Utils.MyCameraSpring.AddCurrentCameraControllerVelocity |
( |
Vector3 |
velocity | ) |
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inline |
void VRage.Game.Utils.MyCameraSpring.Reset |
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bool |
resetSpringSettings | ) |
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inline |
void VRage.Game.Utils.MyCameraSpring.SetCurrentCameraControllerVelocity |
( |
Vector3 |
velocity | ) |
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inline |
bool VRage.Game.Utils.MyCameraSpring.Update |
( |
float |
timeStep, |
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out Vector3 |
newCameraLocalOffset |
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) |
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inline |
Update camera spring.
- Parameters
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timeStep | Time passed. |
newCameraLocalOffset | Resulting local camera position. |
Definition at line 101 of file MyCameraSpring.cs.
bool VRage.Game.Utils.MyCameraSpring.Enabled = true |
float VRage.Game.Utils.MyCameraSpring.SpringDampening |
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getset |
float VRage.Game.Utils.MyCameraSpring.SpringMaxLength |
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getset |
Final spring length is transformed using calculation: springTransformedLength = SpringMaxLength * springLength / (springLength + 2)
Definition at line 58 of file MyCameraSpring.cs.
float VRage.Game.Utils.MyCameraSpring.SpringMaxVelocity |
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getset |
float VRage.Game.Utils.MyCameraSpring.SpringStiffness |
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getset |
The documentation for this class was generated from the following file: