Definition at line 7 of file MyCameraShake.cs.
VRage.Game.Utils.MyCameraShake.MyCameraShake |
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inline |
void VRage.Game.Utils.MyCameraShake.AddShake |
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float |
shakePower | ) |
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inline |
bool VRage.Game.Utils.MyCameraShake.ShakeActive |
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inline |
void VRage.Game.Utils.MyCameraShake.UpdateShake |
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float |
timeStep, |
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out Vector3 |
outPos, |
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out Vector3 |
outDir |
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) |
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inline |
float VRage.Game.Utils.MyCameraShake.Dampening = 0.95f |
float VRage.Game.Utils.MyCameraShake.DirReduction = 0.35f |
float VRage.Game.Utils.MyCameraShake.MaxShake = 15.0f |
float VRage.Game.Utils.MyCameraShake.MaxShakeDir = 0.2f |
float VRage.Game.Utils.MyCameraShake.MaxShakePosX = 1.0f |
float VRage.Game.Utils.MyCameraShake.MaxShakePosY = 1.0f |
float VRage.Game.Utils.MyCameraShake.MaxShakePosZ = 1.0f |
float VRage.Game.Utils.MyCameraShake.OffConstant = 0.01f |
float VRage.Game.Utils.MyCameraShake.Reduction = 0.2f |
Vector3 VRage.Game.Utils.MyCameraShake.ShakeDir |
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get |
bool VRage.Game.Utils.MyCameraShake.ShakeEnabled |
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getset |
Vector3 VRage.Game.Utils.MyCameraShake.ShakePos |
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get |
The documentation for this class was generated from the following file: