Space Engineers
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Public Attributes | |
string | Name |
long | OwnerId = 0 |
MyObjectBuilder_ScriptSMCursor[] | Cursors |
MyObjectBuilder_ScriptSMNode[] | Nodes |
MyObjectBuilder_ScriptSMTransition[] | Transitions |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 7 of file MyObjectBuilder_ScriptSM.cs.
MyObjectBuilder_ScriptSMCursor [] VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ScriptSM.Cursors |
Definition at line 11 of file MyObjectBuilder_ScriptSM.cs.
string VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ScriptSM.Name |
Definition at line 9 of file MyObjectBuilder_ScriptSM.cs.
MyObjectBuilder_ScriptSMNode [] VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ScriptSM.Nodes |
Definition at line 12 of file MyObjectBuilder_ScriptSM.cs.
long VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ScriptSM.OwnerId = 0 |
Definition at line 10 of file MyObjectBuilder_ScriptSM.cs.
MyObjectBuilder_ScriptSMTransition [] VRage.Game.ObjectBuilders.VisualScripting.MyObjectBuilder_ScriptSM.Transitions |
Definition at line 13 of file MyObjectBuilder_ScriptSM.cs.