Space Engineers
Public Attributes | List of all members
VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeTrack Class Reference

Track node, storing information about track and playing settings. More...

Inheritance diagram for VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeTrack:
VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNode VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

string PathToModel
 Path to MWM file. More...
 
string AnimationName
 Name of used track (animation) in MWM file. More...
 
bool Loop = true
 If true, animation will be looped. Default value is true. More...
 
double Speed = 1.0f
 Playing speed multiplier. More...
 
bool Interpolate = true
 Interpolate between keyframes. If false, track will be played frame by frame. More...
 
string SynchronizeWithLayer
 Synchronize time in this track with the specified layer. More...
 
- Public Attributes inherited from VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNode
Vector2I EdPos
 Position in editor. More...
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Track node, storing information about track and playing settings.

Definition at line 44 of file MyObjectBuilder_AnimationTreeNode.cs.

Member Data Documentation

string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeTrack.AnimationName

Name of used track (animation) in MWM file.

Definition at line 56 of file MyObjectBuilder_AnimationTreeNode.cs.

bool VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeTrack.Interpolate = true

Interpolate between keyframes. If false, track will be played frame by frame.

Definition at line 74 of file MyObjectBuilder_AnimationTreeNode.cs.

bool VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeTrack.Loop = true

If true, animation will be looped. Default value is true.

Definition at line 62 of file MyObjectBuilder_AnimationTreeNode.cs.

string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeTrack.PathToModel

Path to MWM file.

Definition at line 50 of file MyObjectBuilder_AnimationTreeNode.cs.

double VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeTrack.Speed = 1.0f

Playing speed multiplier.

Definition at line 68 of file MyObjectBuilder_AnimationTreeNode.cs.

string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeTrack.SynchronizeWithLayer

Synchronize time in this track with the specified layer.

Definition at line 80 of file MyObjectBuilder_AnimationTreeNode.cs.


The documentation for this class was generated from the following file: