Space Engineers
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Track node, storing information about track and playing settings. More...
Public Attributes | |
string | PathToModel |
Path to MWM file. More... | |
string | AnimationName |
Name of used track (animation) in MWM file. More... | |
bool | Loop = true |
If true, animation will be looped. Default value is true. More... | |
double | Speed = 1.0f |
Playing speed multiplier. More... | |
bool | Interpolate = true |
Interpolate between keyframes. If false, track will be played frame by frame. More... | |
string | SynchronizeWithLayer |
Synchronize time in this track with the specified layer. More... | |
Public Attributes inherited from VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNode | |
Vector2I | EdPos |
Position in editor. More... | |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Track node, storing information about track and playing settings.
Definition at line 44 of file MyObjectBuilder_AnimationTreeNode.cs.
string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeTrack.AnimationName |
Name of used track (animation) in MWM file.
Definition at line 56 of file MyObjectBuilder_AnimationTreeNode.cs.
bool VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeTrack.Interpolate = true |
Interpolate between keyframes. If false, track will be played frame by frame.
Definition at line 74 of file MyObjectBuilder_AnimationTreeNode.cs.
bool VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeTrack.Loop = true |
If true, animation will be looped. Default value is true.
Definition at line 62 of file MyObjectBuilder_AnimationTreeNode.cs.
string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeTrack.PathToModel |
Path to MWM file.
Definition at line 50 of file MyObjectBuilder_AnimationTreeNode.cs.
double VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeTrack.Speed = 1.0f |
Playing speed multiplier.
Definition at line 68 of file MyObjectBuilder_AnimationTreeNode.cs.
string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeTrack.SynchronizeWithLayer |
Synchronize time in this track with the specified layer.
Definition at line 80 of file MyObjectBuilder_AnimationTreeNode.cs.