Space Engineers
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Linear mixing node. Maps child nodes on 1D axis, interpolates according to parameter value. More...
Public Attributes | |
string | ParameterName |
Name of parameter controlling blending inside this node. More... | |
MyParameterAnimTreeNodeMapping[] | Children = null |
Mapping children to axis. Each child has assigned its value. More... | |
bool | Circular = false |
True if the value wraps around. More... | |
float | Sensitivity = 1.0f |
Sensitivity to changes of parameter value. 1=immediate change, 0=no sensitivity. More... | |
float | MaxChange |
Threshold: maximum change of variable to take sensitivity in account, if crossed, value is set immediatelly. More... | |
Public Attributes inherited from VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNode | |
Vector2I | EdPos |
Position in editor. More... | |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Linear mixing node. Maps child nodes on 1D axis, interpolates according to parameter value.
Definition at line 100 of file MyObjectBuilder_AnimationTreeNode.cs.
MyParameterAnimTreeNodeMapping [] VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeMix1D.Children = null |
Mapping children to axis. Each child has assigned its value.
Definition at line 113 of file MyObjectBuilder_AnimationTreeNode.cs.
bool VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeMix1D.Circular = false |
True if the value wraps around.
Definition at line 119 of file MyObjectBuilder_AnimationTreeNode.cs.
float VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeMix1D.MaxChange |
Threshold: maximum change of variable to take sensitivity in account, if crossed, value is set immediatelly.
Definition at line 131 of file MyObjectBuilder_AnimationTreeNode.cs.
string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeMix1D.ParameterName |
Name of parameter controlling blending inside this node.
Definition at line 106 of file MyObjectBuilder_AnimationTreeNode.cs.
float VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeMix1D.Sensitivity = 1.0f |
Sensitivity to changes of parameter value. 1=immediate change, 0=no sensitivity.
Definition at line 125 of file MyObjectBuilder_AnimationTreeNode.cs.