Space Engineers
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Additive node. Child nodes are base node + additive node. More...
Public Attributes | |
string | ParameterName |
Name of parameter controlling blending inside this node. More... | |
MyParameterAnimTreeNodeMapping | BaseNode |
Child node, base "layer". More... | |
MyParameterAnimTreeNodeMapping | AddNode |
Child node, additive "layer". More... | |
Public Attributes inherited from VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNode | |
Vector2I | EdPos |
Position in editor. More... | |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Additive node. Child nodes are base node + additive node.
Definition at line 139 of file MyObjectBuilder_AnimationTreeNode.cs.
MyParameterAnimTreeNodeMapping VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeAdd.AddNode |
Child node, additive "layer".
Definition at line 157 of file MyObjectBuilder_AnimationTreeNode.cs.
MyParameterAnimTreeNodeMapping VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeAdd.BaseNode |
Child node, base "layer".
Definition at line 151 of file MyObjectBuilder_AnimationTreeNode.cs.
string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationTreeNodeAdd.ParameterName |
Name of parameter controlling blending inside this node.
Definition at line 145 of file MyObjectBuilder_AnimationTreeNode.cs.