Space Engineers
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Public Attributes | |
float | ProjectileHitImpulse |
float | ProjectileTrailScale = 0.1f |
SerializableVector3 | ProjectileTrailColor = new SerializableVector3(1.0f, 1.0f, 1.0f) |
string | ProjectileTrailMaterial = null |
float | ProjectileTrailProbability = 0.5f |
string | ProjectileOnHitEffectName = "Hit_BasicAmmoSmall" |
float | ProjectileMassDamage |
float | ProjectileHealthDamage |
bool | HeadShot |
float | ProjectileHeadShotDamage = 120 |
int | ProjectileCount = 1 |
Definition at line 12 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.
bool VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.HeadShot |
Definition at line 39 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.
int VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileCount = 1 |
Definition at line 45 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.
float VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileHeadShotDamage = 120 |
Definition at line 42 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.
float VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileHealthDamage |
Definition at line 36 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.
float VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileHitImpulse |
Definition at line 15 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.
float VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileMassDamage |
Definition at line 33 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.
string VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileOnHitEffectName = "Hit_BasicAmmoSmall" |
Definition at line 30 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.
SerializableVector3 VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileTrailColor = new SerializableVector3(1.0f, 1.0f, 1.0f) |
Definition at line 21 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.
string VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileTrailMaterial = null |
Definition at line 24 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.
float VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileTrailProbability = 0.5f |
Definition at line 27 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.
float VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileTrailScale = 0.1f |
Definition at line 18 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.