Space Engineers
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VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties Class Reference

Public Attributes

float ProjectileHitImpulse
 
float ProjectileTrailScale = 0.1f
 
SerializableVector3 ProjectileTrailColor = new SerializableVector3(1.0f, 1.0f, 1.0f)
 
string ProjectileTrailMaterial = null
 
float ProjectileTrailProbability = 0.5f
 
string ProjectileOnHitEffectName = "Hit_BasicAmmoSmall"
 
float ProjectileMassDamage
 
float ProjectileHealthDamage
 
bool HeadShot
 
float ProjectileHeadShotDamage = 120
 
int ProjectileCount = 1
 

Detailed Description

Definition at line 12 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.

Member Data Documentation

bool VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.HeadShot

Definition at line 39 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.

int VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileCount = 1

Definition at line 45 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.

float VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileHeadShotDamage = 120

Definition at line 42 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.

float VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileHealthDamage

Definition at line 36 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.

float VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileHitImpulse

Definition at line 15 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.

float VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileMassDamage

Definition at line 33 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.

string VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileOnHitEffectName = "Hit_BasicAmmoSmall"

Definition at line 30 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.

SerializableVector3 VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileTrailColor = new SerializableVector3(1.0f, 1.0f, 1.0f)

Definition at line 21 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.

string VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileTrailMaterial = null

Definition at line 24 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.

float VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileTrailProbability = 0.5f

Definition at line 27 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.

float VRage.Game.MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties.ProjectileTrailScale = 0.1f

Definition at line 18 of file MyObjectBuilder_ProjectileAmmoDefinition.cs.


The documentation for this class was generated from the following file: