Callbacks to various MyEntities methods.
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Callbacks to various MyEntities methods.
Definition at line 8 of file MyEntitiesInterface.cs.
Action<MyEntity> VRage.Game.Entity.MyEntitiesInterface.Close |
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Func<bool> VRage.Game.Entity.MyEntitiesInterface.IsCloseAllowed |
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Func<bool> VRage.Game.Entity.MyEntitiesInterface.IsUpdateInProgress |
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Action<MyEntity> VRage.Game.Entity.MyEntitiesInterface.RaiseEntityRemove |
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Action<MyEntity> VRage.Game.Entity.MyEntitiesInterface.RegisterDraw |
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Action<MyEntity> VRage.Game.Entity.MyEntitiesInterface.RegisterUpdate |
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Action<MyEntity> VRage.Game.Entity.MyEntitiesInterface.Remove |
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Action<MyEntity> VRage.Game.Entity.MyEntitiesInterface.RemoveFromClosedEntities |
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Action<MyEntity> VRage.Game.Entity.MyEntitiesInterface.RemoveName |
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Action<MyEntity, bool> VRage.Game.Entity.MyEntitiesInterface.SetEntityName |
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Action<MyEntity> VRage.Game.Entity.MyEntitiesInterface.UnregisterDraw |
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Action<MyEntity, bool> VRage.Game.Entity.MyEntitiesInterface.UnregisterUpdate |
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The documentation for this class was generated from the following file: