Definition at line 20 of file MySessionComponentBase.cs.
VRage.Game.Components.MySessionComponentDescriptor.MySessionComponentDescriptor |
( |
MyUpdateOrder |
updateOrder | ) |
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inline |
VRage.Game.Components.MySessionComponentDescriptor.MySessionComponentDescriptor |
( |
MyUpdateOrder |
updateOrder, |
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int |
priority |
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) |
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inline |
VRage.Game.Components.MySessionComponentDescriptor.MySessionComponentDescriptor |
( |
MyUpdateOrder |
updateOrder, |
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int |
priority, |
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Type |
obType, |
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Type |
registrationType = null |
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) |
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inline |
Type VRage.Game.Components.MySessionComponentDescriptor.ComponentType |
int VRage.Game.Components.MySessionComponentDescriptor.Priority |
MyUpdateOrder VRage.Game.Components.MySessionComponentDescriptor.UpdateOrder |
The documentation for this class was generated from the following file: