Space Engineers
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VRage.Game.Components.MyResourceSourceComponentBase Class Referenceabstract
Inheritance diagram for VRage.Game.Components.MyResourceSourceComponentBase:
VRage.Game.Components.MyEntityComponentBase VRage.Game.Components.MyComponentBase Sandbox.Game.EntityComponents.MyResourceSourceComponent

Public Member Functions

abstract float CurrentOutputByType (MyDefinitionId resourceTypeId)
 Currently used power output of the producer in MW or litres/h. More...
 
abstract float MaxOutputByType (MyDefinitionId resourceTypeId)
 Maximum power output of the producer in MW or litres/h. More...
 
abstract float DefinedOutputByType (MyDefinitionId resourceTypeId)
 Max resource output defined in definition in MW or litres/h. More...
 
abstract bool ProductionEnabledByType (MyDefinitionId resourceTypeId)
 Resource production is enabled More...
 
- Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase
override void OnAddedToContainer ()
 Gets called after the container of this component changes More...
 
override void OnBeforeRemovedFromContainer ()
 Gets called before the removal of this component from a container More...
 
- Public Member Functions inherited from VRage.Game.Components.MyComponentBase
virtual void SetContainer (MyComponentContainer container)
 Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More...
 
virtual T GetAs< T > ()
 
virtual void OnAddedToScene ()
 CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More...
 
virtual void OnRemovedFromScene ()
 CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More...
 
virtual MyObjectBuilder_ComponentBase Serialize (bool copy=false)
 
virtual void Deserialize (MyObjectBuilder_ComponentBase builder)
 
virtual void Init (MyComponentDefinitionBase definition)
 
virtual bool IsSerialized ()
 Tells the component container serializer whether this component should be saved More...
 

Additional Inherited Members

- Properties inherited from VRage.Game.Components.MyEntityComponentBase
MyEntityComponentContainer Container [get]
 
IMyEntity Entity [get]
 
abstract string ComponentTypeDebugString [get]
 Name of the base component type for debug purposes (e.g.: "Position") More...
 
- Properties inherited from VRage.Game.Components.MyComponentBase
MyComponentContainer ContainerBase [get]
 This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More...
 
- Events inherited from VRage.Game.Components.MyEntityComponentBase
static Action< MyEntityComponentBaseOnAfterAddedToContainer
 
Action< MyEntityComponentBaseBeforeRemovedFromContainer
 

Detailed Description

Definition at line 5 of file MyResourceSourceComponentBase.cs.

Member Function Documentation

abstract float VRage.Game.Components.MyResourceSourceComponentBase.CurrentOutputByType ( MyDefinitionId  resourceTypeId)
pure virtual

Currently used power output of the producer in MW or litres/h.

Implemented in Sandbox.Game.EntityComponents.MyResourceSourceComponent.

abstract float VRage.Game.Components.MyResourceSourceComponentBase.DefinedOutputByType ( MyDefinitionId  resourceTypeId)
pure virtual

Max resource output defined in definition in MW or litres/h.

Implemented in Sandbox.Game.EntityComponents.MyResourceSourceComponent.

abstract float VRage.Game.Components.MyResourceSourceComponentBase.MaxOutputByType ( MyDefinitionId  resourceTypeId)
pure virtual

Maximum power output of the producer in MW or litres/h.

Implemented in Sandbox.Game.EntityComponents.MyResourceSourceComponent.

abstract bool VRage.Game.Components.MyResourceSourceComponentBase.ProductionEnabledByType ( MyDefinitionId  resourceTypeId)
pure virtual

Resource production is enabled

Implemented in Sandbox.Game.EntityComponents.MyResourceSourceComponent.


The documentation for this class was generated from the following file: