Definition at line 10 of file MyInMemoryWave.cs.
 
  
  | 
        
          | VRage.Audio.MyInMemoryWave.MyInMemoryWave | ( | MySoundData | cue, |  
          |  |  | string | path, |  
          |  |  | MyWaveBank | owner, |  
          |  |  | bool | streamed = false |  
          |  | ) |  |  |  | inline | 
 
 
  
  | 
        
          | void VRage.Audio.MyInMemoryWave.Dereference | ( |  | ) |  |  | inline | 
 
 
  
  | 
        
          | void VRage.Audio.MyInMemoryWave.Dispose | ( |  | ) |  |  | inline | 
 
 
  
  | 
        
          | void VRage.Audio.MyInMemoryWave.Reference | ( |  | ) |  |  | inline | 
 
 
  
  | 
        
          | AudioBuffer VRage.Audio.MyInMemoryWave.Buffer |  | get | 
 
 
  
  | 
        
          | SoundStream VRage.Audio.MyInMemoryWave.Stream |  | get | 
 
 
  
  | 
        
          | bool VRage.Audio.MyInMemoryWave.Streamed |  | get | 
 
 
  
  | 
        
          | WaveFormat VRage.Audio.MyInMemoryWave.WaveFormat |  | get | 
 
 
The documentation for this class was generated from the following file: