Space Engineers
SpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurret Member List

This is the complete list of members for SpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurret, including all inherited members.

AddDebugRenderComponent(MyDebugRenderComponentBase render)VRage.Game.Entity.MyEntityinline
AddSubBlock(string dummyName, MySlimBlock subblock)Sandbox.Game.Entities.MyCubeBlockinlineprotected
Sandbox::ModAPI::IMyLargeTurretBase.AddToGamePruningStructure()VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.AddToGamePruningStructure()VRage.Game.Entity.MyEntityinline
AddToGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
Sandbox::ModAPI::IMyLargeTurretBase.AddUpgradeValue(string upgrade, float defaultValue)VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.AddUpgradeValue(string name, float defaultValue)Sandbox.Game.Entities.MyCubeBlockinline
AfterPaste()VRage.Game.Entity.MyEntityinlinevirtual
AIEnabledSandbox.ModAPI.Ingame.IMyLargeTurretBase
AllowCubeBuildingVRage.Game.ModAPI.Interfaces.IMyCameraController
AllSubBlocksInitialized()Sandbox.Game.Entities.MyCubeBlockinlineprotected
Sandbox::ModAPI::IMyLargeTurretBase.AppendingCustomInfoSandbox.ModAPI.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.AppendingCustomInfoSandbox.Game.Entities.Cube.MyTerminalBlock
ApplyLastControls()VRage.Game.Entity.MyEntityinlinevirtual
AzimuthSandbox.ModAPI.Ingame.IMyLargeTurretBase
BackkickForcePerSecondSandbox.Game.Weapons.MyLargeTurretBase
BarrelSandbox.Game.Weapons.MyLargeTurretBase
BeforeDelete()VRage.Game.Entity.MyEntityinlineprotectedvirtual
BeforePaste()VRage.Game.Entity.MyEntityinlinevirtual
Sandbox::ModAPI::IMyLargeTurretBase.BeforeSave()VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.BeforeSave()VRage.Game.Entity.MyEntityinlinevirtual
BeginFailReaction(MyShootActionEnum action, MyGunStatusEnum status)Sandbox.Game.Weapons.MyLargeTurretBaseinline
BeginFailReactionLocal(MyShootActionEnum action, MyGunStatusEnum status)Sandbox.Game.Weapons.MyLargeTurretBaseinline
BeginShoot(MyShootActionEnum action)Sandbox.Game.Weapons.MyLargeTurretBaseinline
BlockDefinitionSandbox.Game.Weapons.MyLargeTurretBase
BuiltBySandbox.Game.Entities.MyCubeBlock
BurstSpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurret
Sandbox::ModAPI::IMyLargeTurretBase.CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel)VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CalcLocalMatrix(out Matrix localMatrix, out string currModel)Sandbox.Game.Entities.MyCubeBlockinline
Sandbox::ModAPI::IMyLargeTurretBase.CalculateCurrentModel(out VRageMath.Matrix orientation)VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CalculateCurrentModel(out Matrix orientation)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
CameraDummySandbox.Game.Weapons.MyLargeTurretBase
CanBeAddedToRender()VRage.Game.Entity.MyEntityinlineprotectedvirtual
CanContinueBuild()Sandbox.Game.Entities.MyCubeBlockinline
CanContinueBuildCheckSandbox.Game.Entities.MyCubeBlock
CanControlSandbox.ModAPI.Ingame.IMyLargeTurretBase
CanOperate()Sandbox.Game.Weapons.MyLargeTurretBaseinlinevirtual
CanShoot(out MyGunStatusEnum status)Sandbox.Game.Weapons.MyLargeTurretBaseinlinevirtual
CanShoot(MyShootActionEnum action, long shooter, out MyGunStatusEnum status)Sandbox.Game.Weapons.MyLargeTurretBaseinlinevirtual
CanSwitchAmmoMagazine()Sandbox.Game.Weapons.MyLargeTurretBaseinline
CanSwitchToWeapon(MyDefinitionId?weaponDefinition)Sandbox.Game.Weapons.MyLargeTurretBaseinline
CanUse(UseActionEnum actionEnum, IMyControllableEntity user)Sandbox.Game.Weapons.MyLargeTurretBaseinline
CastShadowsVRage.ModAPI.IMyEntity
ChangeBlockOwnerRequest(long playerId, MyOwnershipShareModeEnum shareMode)Sandbox.Game.Entities.MyCubeBlockinline
ChangeIdleRotation(bool enable)Sandbox.Game.Weapons.MyLargeTurretBaseinline
ChangeOwner(long owner, MyOwnershipShareModeEnum shareMode)Sandbox.Game.Entities.MyCubeBlockinline
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CheckConnectionAllowedSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CheckConnectionAllowedVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CheckConnectionAllowedSandbox.Game.Entities.MyCubeBlock
CheckIsWorking()Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotectedvirtual
ClampToWorld()VRage.Game.Entity.MyEntityinlineprotectedvirtual
ClearDebugRenderComponents()VRage.Game.Entity.MyEntityinline
Sandbox::ModAPI::IMyLargeTurretBase.Close()VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Close()VRage.Game.Entity.MyEntityinline
Sandbox::ModAPI::IMyLargeTurretBase.ClosedVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.ClosedVRage.Game.Entity.MyEntity
Closing()Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotectedvirtual
CommitUpgradeValues()Sandbox.Game.Entities.MyCubeBlockinline
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.VRage::Game::ModAPI::Ingame::IMyCubeBlock.ComponentsVRage.Game.ModAPI.Ingame.IMyEntity
Sandbox::ModAPI::IMyLargeTurretBase.VRage::ModAPI::IMyEntity.ComponentsVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.ComponentsVRage.Game.Entity.MyEntity
ConnectionAllowed(ref Vector3I otherBlockPos, ref Vector3I faceNormal, MyCubeBlockDefinition def)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
ConnectionAllowed(ref Vector3I otherBlockMinPos, ref Vector3I otherBlockMaxPos, ref Vector3I faceNormal, MyCubeBlockDefinition def)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
ContactPointCallback(ref MyGridContactInfo value)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
ControlCamera(MyCamera currentCamera)VRage.Game.ModAPI.Interfaces.IMyCameraController
ControlContextSandbox.Game.Weapons.MyLargeTurretBase
ControllerInfoSandbox.Game.Weapons.MyLargeTurretBase
CreateDefaultSyncEntityDelegate(MyEntity thisEntity)VRage.Game.Entity.MyEntity
CreateDefaultSyncEntityExtCallbackVRage.Game.Entity.MyEntitystatic
CreateRenderer(MyPersistentEntityFlags2 persistentFlags, Vector3 colorMaskHsv, object modelStorage)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
CreateStandardRenderComponentsExtCallbackVRage.Game.Entity.MyEntitystatic
CreateSync()VRage.Game.Entity.MyEntityinline
CreateTerminalControls()Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotectedvirtual
Crouch()Sandbox.Game.Weapons.MyLargeTurretBaseinline
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CubeGridSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CubeGridVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CubeGridSandbox.Game.Entities.MyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.CustomDataSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomDataSandbox.Game.Entities.Cube.MyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.CustomInfoSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomInfoSandbox.Game.Entities.Cube.MyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.CustomNameSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomNameSandbox.Game.Entities.Cube.MyTerminalBlock
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CustomNameChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.CustomNameChangedSandbox.ModAPI.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomNameChangedSandbox.Game.Entities.Cube.MyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.CustomNameWithFactionSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomNameWithFactionSandbox.Game.Entities.Cube.MyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.DebugAsyncLoadingVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DebugAsyncLoadingVRage.Game.Entity.MyEntity
DebugCreatedByVRage.Game.Entity.MyEntity
DebugDraw()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.DebugDrawInvalidTriangles()VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DebugDrawInvalidTriangles()VRage.Game.Entity.MyEntityinline
DebugDrawPhysics()VRage.Game.Entity.MyEntityinlinevirtual
DebugNameVRage.Game.Entity.MyEntity
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DefinitionDisplayNameTextSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DefinitionDisplayNameTextVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.DefinitionDisplayNameTextSandbox.Game.Entities.MyCubeBlock
DefinitionIdSandbox.Game.Weapons.MyLargeTurretBase
Sandbox::ModAPI::IMyLargeTurretBase.Delete()VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Delete()VRage.Game.Entity.MyEntityinline
DeserializeControls(BitStream stream, bool outOfOrder)VRage.Game.Entity.MyEntityinlinevirtual
Sandbox::ModAPI::IMyLargeTurretBase.DetailedInfoSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.DetailedInfoSandbox.Game.Entities.Cube.MyTerminalBlock
Die()Sandbox.Game.Weapons.MyLargeTurretBaseinline
DirectionToTarget(Vector3D target)Sandbox.Game.Weapons.MyLargeTurretBaseinline
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DisassembleRatioSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisassembleRatioVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.DisassembleRatioSandbox.Game.Entities.MyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.DisplayNameVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DisplayNameVRage.Game.Entity.MyEntity
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DisplayNameTextSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisplayNameTextVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos)VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos)VRage.Game.Entity.MyEntityinlinevirtual
Down()Sandbox.Game.Weapons.MyLargeTurretBaseinline
DrawHud(IMyCameraController camera, long playerId)Sandbox.Game.Weapons.MyLargeTurretBaseinline
IMyGunObject< MyGunBase >.DrawHud(IMyCameraController camera, long playerId)Sandbox.Game.Entities.IMyGunObject< MyGunBase >
DrawLasers()Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotected
DUMMY_SUBBLOCK_IDSandbox.Game.Entities.MyCubeBlockprotectedstatic
ElevationSandbox.ModAPI.Ingame.IMyLargeTurretBase
EnableColorMaskForSubparts(bool enable)VRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyLargeTurretBase.EnabledSandbox.ModAPI.Ingame.IMyFunctionalBlock
Sandbox::Game::Weapons::MyUserControllableGun.EnabledSandbox.Game.Entities.Cube.MyFunctionalBlock
EnabledBroadcastingSandbox.Game.Weapons.MyLargeTurretBase
Sandbox::ModAPI::IMyLargeTurretBase.EnabledChangedSandbox.ModAPI.IMyFunctionalBlock
Sandbox::Game::Weapons::MyUserControllableGun.EnabledChangedSandbox.Game.Entities.Cube.MyFunctionalBlock
EnabledDampingSandbox.Game.Weapons.MyLargeTurretBase
EnabledHelmetSandbox.Game.Weapons.MyLargeTurretBase
EnabledInWorldRulesSandbox.Game.Weapons.MyLargeTurretBase
EnabledLeadingGearsSandbox.Game.Weapons.MyLargeTurretBase
EnabledLightsSandbox.Game.Weapons.MyLargeTurretBase
EnabledReactorsSandbox.Game.Weapons.MyLargeTurretBase
EnabledThrustsSandbox.Game.Weapons.MyLargeTurretBase
EnableIdleRotationSandbox.ModAPI.Ingame.IMyLargeTurretBase
EndShoot(MyShootActionEnum action)Sandbox.Game.Weapons.MyLargeTurretBaseinline
EntitySandbox.Game.Weapons.MyLargeTurretBase
SpaceEngineers::Game::ModAPI::IMyLargeInteriorTurret.EntityIdVRage.Game.ModAPI.Ingame.IMyEntity
SpaceEngineers::Game::ModAPI::IMyLargeInteriorTurret.VRage::ModAPI::IMyEntity.EntityIdVRage.ModAPI.IMyEntity
ExitView()Sandbox.Game.Weapons.MyLargeTurretBaseinline
FastCastShadowResolveVRage.ModAPI.IMyEntity
FixSingleInventory()Sandbox.Game.Entities.Cube.MyTerminalBlockinlineprotected
Sandbox::ModAPI::IMyLargeTurretBase.FlagsVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.FlagsVRage.Game.Entity.MyEntity
ForceBlockDestructibleSandbox.Game.Entities.MyCubeBlock
ForceFirstPersonCameraSandbox.Game.Weapons.MyLargeTurretBase
ForceReleaseControl()Sandbox.Game.Weapons.MyLargeTurretBaseinline
ForceTarget(MyEntity entity, bool usePrediction)Sandbox.Game.Weapons.MyLargeTurretBaseinline
ForwardCameraOffsetSpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurretprotected
FriendlyWithBlock(MyCubeBlock block)Sandbox.Game.Entities.MyCubeBlockinline
Sandbox::ModAPI::IMyLargeTurretBase.GameLogicVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GameLogicVRage.Game.Entity.MyEntity
GamePruningProxyIdVRage.Game.Entity.MyEntity
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetActionWithName(string name)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetAmmunitionAmount()Sandbox.Game.Weapons.MyLargeTurretBaseinline
GetBaseEntity()VRage.Game.Entity.MyEntityinlinevirtual
GetBlockGridOffset(MyCubeBlockDefinition blockDefinition)Sandbox.Game.Entities.MyCubeBlockinlinestatic
GetBlockSpecificState()Sandbox.Game.Entities.Cube.MyFunctionalBlockinlinevirtual
GetCameraDummy()Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotected
GetCameraEntitySettings()Sandbox.Game.Weapons.MyLargeTurretBaseinline
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null)VRage.ModAPI.IMyEntity
GetComponent()Sandbox.Game.Entities.MyCubeBlockinline
IMyComponentOwner< MyIDModule >.GetComponent(out T component)VRage.Game.Components.IMyComponentOwner< MyIDModule >
GetDiffuseColor()VRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyLargeTurretBase.GetDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
Sandbox::ModAPI::IMyLargeTurretBase.GetDistanceBetweenCameraAndPosition()VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndPosition()VRage.Game.Entity.MyEntityinline
GetDistanceBetweenPlayerPositionAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetFractureComponent()Sandbox.Game.Entities.MyCubeBlockinline
Sandbox::ModAPI::IMyLargeTurretBase.GetFriendlyName()VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetFriendlyName()VRage.Game.Entity.MyEntityinlinevirtual
GetGeometryLocalBox()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
GetHeadMatrix(bool includeY, bool includeX=true, bool forceBoneAnim=false, bool forceHeadBone=false)Sandbox.Game.Weapons.MyLargeTurretBaseinline
GetHudParams(bool allowBlink)Sandbox.Game.Entities.Cube.MyTerminalBlockinlinevirtual
GetInteractiveObject(uint shapeKey)Sandbox.Game.Entities.MyCubeBlockinline
GetIntersectionWithLine(ref LineD line, out MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)Sandbox.Game.Weapons.MyLargeTurretBaseinline
GetIntersectionWithLine(ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)Sandbox.Game.Weapons.MyLargeTurretBaseinlinevirtual
VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)VRage.Game.Entity.MyEntityinlinevirtual
Sandbox::ModAPI::IMyLargeTurretBase.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier)VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier)VRage.Game.Entity.MyEntityinlinevirtual
Sandbox::ModAPI::IMyLargeTurretBase.GetIntersectionWithSphere(ref BoundingSphereD sphere)VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetIntersectionWithSphere(ref BoundingSphereD sphere)VRage.Game.Entity.MyEntityinlinevirtual
GetInventoryBase(int index)VRage.Game.Entity.MyEntityinlinevirtual
GetInventoryBase()VRage.Game.Entity.MyEntityinline
Sandbox::ModAPI::IMyLargeTurretBase.GetLargestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetLocalMatrix(out Matrix localMatrix)Sandbox.Game.Entities.MyCubeBlockinline
GetMass()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
Sandbox::ModAPI::IMyLargeTurretBase.GetObjectBuilder(bool copy=false)VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetObjectBuilder(bool copy=false)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
GetObjectBuilderCubeBlock(bool copy=false)Sandbox.Game.Weapons.MyLargeTurretBaseinlinevirtual
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetOwnerFactionTag()Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetOwnerFactionTag()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetOwnerFactionTag()Sandbox.Game.Entities.MyCubeBlockinline
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetPlayerRelationToOwner()Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetPlayerRelationToOwner()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetPlayerRelationToOwner()Sandbox.Game.Entities.MyCubeBlockinline
GetPosition()VRage.Game.ModAPI.Ingame.IMyEntity
Sandbox::ModAPI::IMyLargeTurretBase.GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null)Sandbox.Game.Entities.Cube.MyTerminalBlockinline
Sandbox::ModAPI::IMyLargeTurretBase.GetProperty(string id)Sandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.GetProperty(string id)Sandbox.Game.Entities.Cube.MyTerminalBlockinline
GetRemainingAmmo()Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotected
Sandbox::ModAPI::IMyLargeTurretBase.GetSmallestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetStatus()Sandbox.Game.Weapons.MyLargeTurretBaseinline
GetSubBlockDataFromDummy(MyCubeBlockDefinition ownerBlockDefinition, string dummyName, MyModelDummy dummy, bool useOffset, out MyCubeBlockDefinition subBlockDefinition, out MatrixD subBlockMatrix, out Vector3 dummyPosition)Sandbox.Game.Entities.MyCubeBlockinlinestatic
GetSubBlocks()Sandbox.Game.Entities.MyCubeBlockinline
Sandbox::ModAPI::IMyLargeTurretBase.GetSubpart(string name)VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetSubpart(string name)VRage.Game.Entity.MyEntityinline
GetTargetDistance()Sandbox.Game.Weapons.MyLargeTurretBaseinline
GetTerminalName(StringBuilder result)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
Sandbox::ModAPI::IMyLargeTurretBase.GetTopMostParent(Type type=null)VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetTopMostParent(Type type=null)VRage.Game.Entity.MyEntityinline
Sandbox::ModAPI::IMyLargeTurretBase.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.Game.Entity.MyEntityinline
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetUserRelationToOwner(long playerId)Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetUserRelationToOwner(long playerId)VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetUserRelationToOwner(long identityId)Sandbox.Game.Entities.MyCubeBlockinline
GetViewMatrix()VRage.ModAPI.IMyEntity
GetWorldMatrixNormalizedInv()VRage.ModAPI.IMyEntity
GunBaseSandbox.Game.Weapons.MyLargeTurretBase
HackAttemptTimeSandbox.Game.Entities.MyCubeBlock
HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id)VRage.Game.Entity.MyEntityinline
HandlePickUp()VRage.Game.ModAPI.Interfaces.IMyCameraController
HandleUse()VRage.Game.ModAPI.Interfaces.IMyCameraController
HasEnoughAmmo()Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotected
Sandbox::ModAPI::IMyLargeTurretBase.HasLocalPlayerAccess()Sandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.HasLocalPlayerAccess()Sandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.HasLocalPlayerAccess()Sandbox.Game.Entities.Cube.MyTerminalBlockinline
Sandbox::ModAPI::IMyLargeTurretBase.HasPlayerAccess(long playerId)Sandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.HasPlayerAccess(long playerId)Sandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.HasPlayerAccess(long playerId)Sandbox.Game.Entities.Cube.MyTerminalBlockinlinevirtual
HeadLocalXAngleSandbox.Game.Weapons.MyLargeTurretBase
HeadLocalYAngleSandbox.Game.Weapons.MyLargeTurretBase
Sandbox::ModAPI::IMyLargeTurretBase.HierarchyVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.HierarchyVRage.Game.Entity.MyEntity
IDModuleSandbox.Game.Entities.MyCubeBlock
IgnoredEntitiesSandbox.Game.Weapons.MyLargeTurretBasestatic
Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)SpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurretinlinevirtual
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Init()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid)VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::Cube::MySyncedBlock.Init()Sandbox.Game.Entities.MyCubeBlockinline
Sandbox::Game::Entities::Cube::MySyncedBlock.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid)Sandbox.Game.Entities.MyCubeBlockinline
VRage::Game::Entity::MyEntity.Init(MyObjectBuilder_EntityBase objectBuilder)VRage.Game.Entity.MyEntityinlinevirtual
VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null)VRage.Game.Entity.MyEntityinlinevirtual
InitComponentsExtCallbackVRage.Game.Entity.MyEntitystatic
InitializationBarrelMatrixSandbox.Game.Weapons.MyLargeTurretBase
InitializationMatrixSandbox.Game.Weapons.MyLargeTurretBase
Sandbox::ModAPI::IMyLargeTurretBase.InSceneVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.InSceneVRage.Game.Entity.MyEntity
Sandbox::ModAPI::IMyLargeTurretBase.InvalidateOnMoveVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.InvalidateOnMoveVRage.Game.Entity.MyEntity
IsAccessibleForProgrammableBlockSandbox.Game.Entities.Cube.MyTerminalBlock
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsBeingHackedSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsBeingHackedVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsBeingHackedSandbox.Game.Entities.MyCubeBlock
IsBeingRemovedSandbox.Game.Entities.MyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.IsCCDForProjectilesVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.IsCCDForProjectilesVRage.Game.Entity.MyEntity
IsControlledSandbox.Game.Weapons.MyLargeTurretBase
IsControlledByLocalPlayerSandbox.Game.Weapons.MyLargeTurretBase
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsFunctionalSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsFunctionalVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsFunctionalSandbox.Game.Entities.MyCubeBlock
IsInFirstPersonViewVRage.Game.ModAPI.Interfaces.IMyCameraController
IsPlayerControlledSandbox.Game.Weapons.MyLargeTurretBase
IsPreviewVRage.Game.Entity.MyEntity
IsReadyForReplicationVRage.Game.Entity.MyEntity
IsShootingSandbox.Game.Weapons.MyLargeTurretBase
IsSilencedSandbox.Game.Entities.MyCubeBlock
IsStationary()Sandbox.Game.Weapons.MyUserControllableGuninlinevirtual
IsSubBlockSandbox.Game.Entities.MyCubeBlock
IsUnderControlSandbox.ModAPI.Ingame.IMyLargeTurretBase
IsVisible()VRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyLargeTurretBase.IsVolumetricVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.IsVolumetricVRage.Game.Entity.MyEntity
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsWorkingSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsWorkingSandbox.Game.Entities.MyCubeBlock
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsWorkingChangedSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingChangedVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsWorkingChangedSandbox.Game.Entities.MyCubeBlock
Jump()Sandbox.Game.Weapons.MyLargeTurretBaseinline
LocalAABBVRage.ModAPI.IMyEntity
LocalAABBHrVRage.ModAPI.IMyEntity
LocalMatrixVRage.ModAPI.IMyEntity
LocalVolumeVRage.ModAPI.IMyEntity
LocalVolumeOffsetVRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyLargeTurretBase.LocationForHudMarkerVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.LocationForHudMarkerVRage.Game.Entity.MyEntity
m_actionSoundSandbox.Game.Entities.Cube.MyFunctionalBlockprotected
m_activeEffectsSandbox.Game.Entities.MyCubeBlockprotected
m_barrelSandbox.Game.Weapons.MyLargeTurretBaseprotected
m_base1Sandbox.Game.Weapons.MyLargeTurretBaseprotected
m_base2Sandbox.Game.Weapons.MyLargeTurretBaseprotected
m_baseIdleSoundSandbox.Game.Entities.Cube.MyFunctionalBlockprotected
m_elevationInterval_msSandbox.Game.Weapons.MyLargeTurretBaseprotected
m_elevationSpeedSandbox.Game.Weapons.MyLargeTurretBaseprotected
m_forceBlockDestructibleSandbox.Game.Entities.MyCubeBlockprotected
m_gunBaseSandbox.Game.Weapons.MyLargeTurretBaseprotected
m_hitPositionSandbox.Game.Weapons.MyLargeTurretBaseprotected
m_hudParamsVRage.Game.Entity.MyEntityprotected
m_isControlledSandbox.Game.Weapons.MyLargeTurretBaseprotected
m_isShootingSandbox.Game.Weapons.MyUserControllableGunprotected
m_massChangeForCollisionsVRage.Game.Entity.MyEntity
m_modelCollisionVRage.Game.Entity.MyEntityprotected
m_positionResetFromServerVRage.Game.Entity.MyEntity
m_randomStandbyChange_msSandbox.Game.Weapons.MyLargeTurretBaseprotected
m_randomStandbyChangeConst_msSandbox.Game.Weapons.MyLargeTurretBaseprotected
m_rotatingCueEnumSandbox.Game.Weapons.MyLargeTurretBaseprotected
m_rotationInterval_msSandbox.Game.Weapons.MyLargeTurretBaseprotected
m_rotationSpeedSandbox.Game.Weapons.MyLargeTurretBaseprotected
m_serverAngularVelocityVRage.Game.Entity.MyEntity
m_serverLinearVelocityVRage.Game.Entity.MyEntity
m_serverOrientationVRage.Game.Entity.MyEntity
m_serverPositionVRage.Game.Entity.MyEntity
m_serverWorldMatrixVRage.Game.Entity.MyEntity
m_shootingCueEnumSandbox.Game.Weapons.MyLargeTurretBaseprotected
m_soundEmitterSandbox.Game.Entities.Cube.MyFunctionalBlock
Sandbox::ModAPI::IMyLargeTurretBase.MarkedForCloseVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.MarkedForCloseVRage.Game.Entity.MyEntity
MarkedToExplodeSandbox.Game.Entities.MyCubeBlock
MassVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.MaxSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.MaxVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.MaxSandbox.Game.Entities.MyCubeBlock
MAX_DISTANCE_FOR_RANDOM_ROTATING_LARGESHIP_GUNSSandbox.Game.Weapons.MyLargeTurretBase
Sandbox::ModAPI::IMyLargeTurretBase.MaxGlassDistSqVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.MaxGlassDistSqVRage.Game.Entity.MyEntity
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.MinSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.MinVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.MinSandbox.Game.Entities.MyCubeBlock
ModelVRage.Game.Entity.MyEntity
ModelCollisionVRage.Game.Entity.MyEntity
MoveAndRotate(Vector3 moveIndicator, Vector2 rotationIndicator, float rollIndicator)Sandbox.Game.Weapons.MyLargeTurretBaseinline
MoveAndRotateStopped()Sandbox.Game.Weapons.MyLargeTurretBaseinline
MyCubeBlock()Sandbox.Game.Entities.MyCubeBlockinline
MyEntitiesCreateFromObjectBuilderExtCallbackVRage.Game.Entity.MyEntitystatic
MyEntity()VRage.Game.Entity.MyEntityinline
MyEntity(bool initComponents=true)VRage.Game.Entity.MyEntityinline
MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity)VRage.Game.Entity.MyEntity
MyEntityFactoryCreateObjectBuilderExtCallbackVRage.Game.Entity.MyEntitystatic
MyFunctionalBlock()Sandbox.Game.Entities.Cube.MyFunctionalBlockinline
MyLargeInteriorTurret()SpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurretinline
MyLargeShipGunStatus enum nameSandbox.Game.Weapons.MyLargeTurretBase
MyLargeTurretBase()Sandbox.Game.Weapons.MyLargeTurretBaseinline
MyProceduralWorldGeneratorTrackEntityExtCallbackVRage.Game.Entity.MyEntitystatic
MySyncedBlock()Sandbox.Game.Entities.Cube.MySyncedBlockinline
MyTerminalBlock()Sandbox.Game.Entities.Cube.MyTerminalBlockinline
MyUserControllableGun()Sandbox.Game.Weapons.MyUserControllableGuninline
MyWeldingGroupsAddNodeExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsGetGroupNodesExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsGroupExistsDelegate(MyEntity entity)VRage.Game.Entity.MyEntity
MyWeldingGroupsGroupExistsExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsRemoveNodeExtCallbackVRage.Game.Entity.MyEntitystatic
Sandbox::ModAPI::IMyLargeTurretBase.NameVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.NameVRage.Game.Entity.MyEntity
NearFlagVRage.ModAPI.IMyEntity
NeedsDrawVRage.ModAPI.IMyEntity
NeedsDrawFromParentVRage.ModAPI.IMyEntity
NeedsResolveCastShadowVRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyLargeTurretBase.NeedsUpdateVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.NeedsUpdateVRage.Game.Entity.MyEntity
NotifyTerminalValueChanged(ITerminalControl control)Sandbox.Game.Entities.Cube.MyTerminalBlockinline
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.NumberInGridSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.NumberInGridVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.NumberInGridSandbox.Game.Entities.MyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.OnAddedToScene(object source)VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnAddedToScene(object source)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
OnAssumeControl(IMyCameraController previousCameraController)VRage.Game.ModAPI.Interfaces.IMyCameraController
OnBeginShoot(MyShootActionEnum action)Sandbox.Game.Weapons.MyLargeTurretBaseinline
Sandbox::ModAPI::IMyLargeTurretBase.OnBuildSuccess(long builtBy)VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnBuildSuccess(long builtBy)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
Sandbox::ModAPI::IMyLargeTurretBase.OnCloseVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnCloseVRage.Game.Entity.MyEntity
OnClosedMessageBox(ResultEnum result)Sandbox.Game.Entities.Cube.MyTerminalBlockinline
OnClosedTextBox(ResultEnum result)Sandbox.Game.Entities.Cube.MyTerminalBlockinline
Sandbox::ModAPI::IMyLargeTurretBase.OnClosingVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnClosingVRage.Game.Entity.MyEntity
OnConstraintAdded(GridLinkTypeEnum type, IMyEntity attachedEntity)Sandbox.Game.Entities.MyCubeBlockinlineprotectedvirtual
OnConstraintRemoved(GridLinkTypeEnum type, IMyEntity detachedEntity)Sandbox.Game.Entities.MyCubeBlockinlineprotectedvirtual
OnControlAcquired(MyCharacter owner)Sandbox.Game.Weapons.MyLargeTurretBaseinline
IMyGunObject< MyGunBase >.OnControlAcquired(MyCharacter owner)Sandbox.Game.Entities.IMyGunObject< MyGunBase >
OnControlReleased()Sandbox.Game.Weapons.MyLargeTurretBaseinline
OnCreateSync()VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnCubeGridChanged(MyCubeGrid oldGrid)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
Sandbox::ModAPI::IMyLargeTurretBase.OnDestroy()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.OnDestroy()Sandbox.Game.Weapons.MyUserControllableGuninlinevirtual
OnEnabledChanged()Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotectedvirtual
OnEndShoot(MyShootActionEnum action)Sandbox.Game.Weapons.MyLargeTurretBaseinline
OnInventoryComponentAdded(MyInventoryBase inventory)VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnInventoryComponentRemoved(MyInventoryBase inventory)VRage.Game.Entity.MyEntityinlineprotectedvirtual
Sandbox::ModAPI::IMyLargeTurretBase.OnMarkForCloseVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnMarkForCloseVRage.Game.Entity.MyEntity
OnModelChange()SpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurretinlinevirtual
OnOwnershipChanged()Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotectedvirtual
Sandbox::ModAPI::IMyLargeTurretBase.OnPhysicsChangedVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnPhysicsChangedVRage.Game.Entity.MyEntity
Sandbox::ModAPI::IMyLargeTurretBase.OnRegisteredToGridSystems()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnRegisteredToGridSystems()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
OnReleaseControl(IMyCameraController newCameraController)VRage.Game.ModAPI.Interfaces.IMyCameraController
Sandbox::ModAPI::IMyLargeTurretBase.OnRemovedByCubeBuilder()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.OnRemovedByCubeBuilder()Sandbox.Game.Weapons.MyUserControllableGuninlinevirtual
Sandbox::ModAPI::IMyLargeTurretBase.OnRemovedFromScene(object source)VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.OnRemovedFromScene(object source)Sandbox.Game.Entities.Cube.MyFunctionalBlockinlinevirtual
OnStartWorking()Sandbox.Game.Entities.Cube.MyFunctionalBlockinlineprotectedvirtual
OnStopWorking()Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotectedvirtual
OnSubBlockClosing(MySlimBlock subBlock)Sandbox.Game.Entities.MyCubeBlockinlineprotectedvirtual
Sandbox::ModAPI::IMyLargeTurretBase.OnUnregisteredFromGridSystems()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnUnregisteredFromGridSystems()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
Sandbox::ModAPI::IMyLargeTurretBase.OnUpgradeValuesChangedVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnUpgradeValuesChangedSandbox.Game.Entities.MyCubeBlock
OpenWindow(bool isEditable, bool sync)Sandbox.Game.Entities.Cube.MyTerminalBlockinline
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.OrientationSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OrientationVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OrientationSandbox.Game.Entities.MyCubeBlock
OwnerBlockSandbox.Game.Entities.MyCubeBlock
SpaceEngineers::Game::ModAPI::IMyLargeInteriorTurret.OwnerIdSandbox.ModAPI.Ingame.IMyCubeBlock
SpaceEngineers::Game::ModAPI::IMyLargeInteriorTurret.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OwnerIdVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.OwnershipChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.OwnershipChangedSandbox.ModAPI.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.OwnershipChangedSandbox.Game.Entities.Cube.MyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.ParentVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.ParentVRage.Game.Entity.MyEntity
PerformFailReactionSandbox.Game.Weapons.MyLargeTurretBase
PersistentFlagsVRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyLargeTurretBase.PhysicsVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.PhysicsSandbox.Game.Entities.MyCubeBlock
PickUp()Sandbox.Game.Weapons.MyLargeTurretBaseinline
PickUpContinues()Sandbox.Game.Weapons.MyLargeTurretBaseinline
PickUpFinished()Sandbox.Game.Weapons.MyLargeTurretBaseinline
PilotSandbox.Game.Weapons.MyLargeTurretBase
PlayShootingSound()Sandbox.Game.Weapons.MyLargeTurretBaseinline
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.PositionSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.PositionVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.PositionSandbox.Game.Entities.MyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.PositionCompVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.PositionCompVRage.Game.Entity.MyEntity
PrepareForDraw()VRage.Game.Entity.MyEntityinlinevirtual
PreviousControlledEntitySandbox.Game.Weapons.MyLargeTurretBase
PrimaryLookaroundSandbox.Game.Weapons.MyLargeTurretBase
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.PropertiesChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.PropertiesChangedSandbox.ModAPI.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.PropertiesChangedSandbox.Game.Entities.Cube.MyTerminalBlock
RaisePhysicsChanged()VRage.Game.Entity.MyEntityinline
RaisePropertiesChanged()Sandbox.Game.Entities.Cube.MyTerminalBlockinline
RaiseShowInInventoryChanged()Sandbox.Game.Entities.Cube.MyTerminalBlockinlineprotected
RaiseShowInTerminalChanged()Sandbox.Game.Entities.Cube.MyTerminalBlockinlineprotected
RaiseShowInToolbarConfigChanged()Sandbox.Game.Entities.Cube.MyTerminalBlockinlineprotected
RaiseShowOnHUDChanged()Sandbox.Game.Entities.Cube.MyTerminalBlockinlineprotected
RaiseVisibilityChanged()Sandbox.Game.Entities.Cube.MyTerminalBlockinlineprotected
RangeSandbox.ModAPI.Ingame.IMyLargeTurretBase
RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo)VRage.Game.ModAPI.IMyCubeBlock
ReadyForReplicationActionVRage.Game.Entity.MyEntity
Sandbox::ModAPI::IMyLargeTurretBase.RefreshCustomInfo()Sandbox.ModAPI.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.RefreshCustomInfo()Sandbox.Game.Entities.Cube.MyTerminalBlockinline
RefreshModels(string modelPath, string modelCollisionPath)Sandbox.Game.Entities.MyCubeBlockinlinevirtual
ReleaseInventory(MyInventory inventory, bool damageContent=false)Sandbox.Game.Entities.MyCubeBlockinline
ReloadDetectors(bool refreshNetworks=true)VRage.Game.ModAPI.IMyCubeBlock
RememberIdle()Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotectedvirtual
RemoveAmmoPerShot()Sandbox.Game.Weapons.MyLargeTurretBaseinline
RemoveEffect(string effectName, int exception=-1)Sandbox.Game.Entities.MyCubeBlockinline
Sandbox::ModAPI::IMyLargeTurretBase.RemoveFromGamePruningStructure()VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.RemoveFromGamePruningStructure()VRage.Game.Entity.MyEntityinline
RemoveFromGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
RemoveSubBlock(string subBlockName, bool removeFromGrid=true)Sandbox.Game.Entities.MyCubeBlockinlineprotected
RemoveUsers(bool local)Sandbox.Game.Weapons.MyLargeTurretBaseinline
Sandbox::ModAPI::IMyLargeTurretBase.RenderVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.RenderVRage.Game.Entity.MyEntity
RequestEnable(bool enable)Sandbox.ModAPI.Ingame.IMyFunctionalBlock
RequestEnable(bool enable)Sandbox.ModAPI.Ingame.IMyFunctionalBlock
RequestShowOnHUD(bool enable)Sandbox.ModAPI.Ingame.IMyTerminalBlock
ResetRotation()Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotected
ResetTargetingToDefault()Sandbox.ModAPI.Ingame.IMyLargeTurretBase
ResetTargetParams()Sandbox.Game.Weapons.MyLargeTurretBaseinline
ResourceSinkSandbox.Game.Entities.MyCubeBlock
RestoreIdle()Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotectedvirtual
Rotate(Vector2 rotationIndicator, float rollIndicator)VRage.Game.ModAPI.Interfaces.IMyCameraController
RotateModels()Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotectedvirtual
RotateStopped()VRage.Game.ModAPI.Interfaces.IMyCameraController
RotationAndElevation()Sandbox.Game.Weapons.MyLargeTurretBaseinline
Sandbox::ModAPI::IMyLargeTurretBase.SaveVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SaveVRage.Game.Entity.MyEntity
SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SentFromServerVRage.Game.Entity.MyEntity
SerializeControls(BitStream stream)VRage.Game.Entity.MyEntityinlinevirtual
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv)VRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyLargeTurretBase.SetCustomName(string text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.SetCustomName(StringBuilder text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.SetCustomName(string text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.SetCustomName(StringBuilder text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.SetCustomName(string text)Sandbox.Game.Entities.Cube.MyTerminalBlockinline
Sandbox::Game::Entities::Cube::MyTerminalBlock.SetCustomName(StringBuilder text)Sandbox.Game.Entities.Cube.MyTerminalBlockinline
SetCustomNameEvent(String name)Sandbox.Game.Entities.Cube.MyTerminalBlockinline
Sandbox::ModAPI::IMyLargeTurretBase.SetDamageEffect(bool start)VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.SetDamageEffect(bool show)Sandbox.Game.Entities.Cube.MyFunctionalBlockinlinevirtual
SetEffect(string effectName, bool stopPrevious=false)Sandbox.Game.Entities.MyCubeBlockinline
SetEffect(string effectName, float parameter, bool stopPrevious=false, bool ignoreParameter=false, bool removeSameNameEffects=false)Sandbox.Game.Entities.MyCubeBlockinline
Sandbox::ModAPI::IMyLargeTurretBase.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinline
Sandbox::ModAPI::IMyLargeTurretBase.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinline
SetInventory(MyInventory inventory, int index)Sandbox.Game.Weapons.MyLargeTurretBaseinline
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null)VRage.ModAPI.IMyEntity
SetManualAzimuth(float value)Sandbox.Game.Weapons.MyLargeTurretBaseinline
SetManualElevation(float value)Sandbox.Game.Weapons.MyLargeTurretBaseinline
SetPosition(VRageMath.Vector3D pos)VRage.ModAPI.IMyEntity
SetShooting(bool shooting)Sandbox.Game.Weapons.MyUserControllableGuninline
SetSpeedsAccordingToServerValues()VRage.Game.Entity.MyEntityinline
SetTarget(MyEntity target, bool isPotential)Sandbox.Game.Weapons.MyLargeTurretBaseinline
SpaceEngineers::Game::ModAPI::IMyLargeInteriorTurret.SetTarget(IMyEntity Entity)Sandbox.ModAPI.Ingame.IMyLargeTurretBase
SpaceEngineers::Game::ModAPI::IMyLargeInteriorTurret.SetTarget(Vector3D pos)Sandbox.ModAPI.Ingame.IMyLargeTurretBase
Sandbox::ModAPI::IMyLargeTurretBase.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null)VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true)VRage.Game.Entity.MyEntityinlinevirtual
ShadowBoxLodVRage.ModAPI.IMyEntity
ShakeAmountSandbox.Game.Weapons.MyLargeTurretBase
Shoot(MyShootActionEnum action, Vector3 direction, Vector3D?overrideWeaponPos, string gunAction)SpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurretinlinevirtual
ShootFailReactionLocal(MyShootActionEnum action, MyGunStatusEnum status)Sandbox.Game.Weapons.MyLargeTurretBaseinline
ShootFromTerminal(Vector3 direction)Sandbox.Game.Weapons.MyLargeTurretBaseinlinevirtual
ShootingChanged()Sandbox.Game.Weapons.MyUserControllableGuninlineprotected
ShootingRangeSandbox.Game.Weapons.MyLargeTurretBase
ShootOncePressedEvent()Sandbox.Game.Weapons.MyUserControllableGuninline
ShowInInventorySandbox.Game.Entities.Cube.MyTerminalBlock
ShowInIventoryChangedSandbox.Game.Entities.Cube.MyTerminalBlock
ShowInTerminalSandbox.Game.Entities.Cube.MyTerminalBlock
ShowInTerminalChangedSandbox.Game.Entities.Cube.MyTerminalBlock
ShowInToolbarConfigSandbox.Game.Entities.Cube.MyTerminalBlock
ShowInToolbarConfigChangedSandbox.Game.Entities.Cube.MyTerminalBlock
ShowInventory()Sandbox.Game.Weapons.MyLargeTurretBaseinline
Sandbox::ModAPI::IMyLargeTurretBase.ShowOnHUDSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.ShowOnHUDSandbox.Game.Entities.Cube.MyTerminalBlock
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.ShowOnHUDChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.ShowOnHUDChangedSandbox.ModAPI.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.ShowOnHUDChangedSandbox.Game.Entities.Cube.MyTerminalBlock
ShowTerminal()Sandbox.Game.Weapons.MyLargeTurretBaseinline
SilenceInChangeSandbox.Game.Entities.MyCubeBlock
SkipIfTooSmallVRage.ModAPI.IMyEntity
Sandbox::ModAPI::IMyLargeTurretBase.SlimBlockVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.SlimBlockSandbox.Game.Entities.MyCubeBlock
Sprint(bool enabled)Sandbox.Game.Weapons.MyLargeTurretBaseinline
StaticForPruningStructureVRage.Game.Entity.MyEntity
StopDamageEffect()Sandbox.Game.Entities.Cube.MyFunctionalBlockinlinevirtual
StopShootingSound()Sandbox.Game.Weapons.MyLargeTurretBaseinline
Sandbox::ModAPI::IMyLargeTurretBase.StorageVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.StorageVRage.Game.Entity.MyEntity
SubBlockNameSandbox.Game.Entities.MyCubeBlock
SubBlocksSandbox.Game.Entities.MyCubeBlockprotected
SubBlocksInitialized(bool spawned)Sandbox.Game.Entities.MyCubeBlockinlineprotectedvirtual
SubpartsVRage.Game.Entity.MyEntity
SwitchAmmoMagazine()Sandbox.Game.Weapons.MyLargeTurretBaseinline
SwitchBroadcasting()Sandbox.Game.Weapons.MyLargeTurretBaseinline
SwitchDamping()Sandbox.Game.Weapons.MyLargeTurretBaseinline
SwitchHelmet()Sandbox.Game.Weapons.MyLargeTurretBaseinline
SwitchLeadingGears()Sandbox.Game.Weapons.MyLargeTurretBaseinline
SwitchLights()Sandbox.Game.Weapons.MyLargeTurretBaseinline
SwitchReactors()Sandbox.Game.Weapons.MyLargeTurretBaseinline
SwitchThrusts()Sandbox.Game.Weapons.MyLargeTurretBaseinline
SwitchToWeapon(MyDefinitionId weaponDefinition)Sandbox.Game.Weapons.MyLargeTurretBaseinline
SwitchToWeapon(MyToolbarItemWeapon weapon)Sandbox.Game.Weapons.MyLargeTurretBaseinline
SwitchWalk()Sandbox.Game.Weapons.MyLargeTurretBaseinline
SyncAzimuth()Sandbox.ModAPI.Ingame.IMyLargeTurretBase
SyncElevation()Sandbox.ModAPI.Ingame.IMyLargeTurretBase
SyncEnableIdleRotation()Sandbox.ModAPI.Ingame.IMyLargeTurretBase
SyncFlagVRage.Game.Entity.MyEntity
Sandbox::ModAPI::IMyLargeTurretBase.SyncObjectVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SyncObjectVRage.Game.Entity.MyEntity
SyncPropertyChangedSandbox.Game.Entities.Cube.MySyncedBlock
SyncRotationAndOrientation()Sandbox.Game.Weapons.MyLargeTurretBaseinlinevirtual
SyncTypeSandbox.Game.Entities.Cube.MySyncedBlock
TakeControlFromTerminal()Sandbox.Game.Weapons.MyLargeTurretBaseinlinevirtual
TargetSandbox.Game.Weapons.MyLargeTurretBase
TargetCharactersSandbox.Game.Weapons.MyLargeTurretBase
TargetFlagsSandbox.Game.Weapons.MyLargeTurretBase
TargetLargeGridsSandbox.Game.Weapons.MyLargeTurretBase
TargetMeteorsSandbox.Game.Weapons.MyLargeTurretBase
TargetMissilesSandbox.Game.Weapons.MyLargeTurretBase
TargetMovingSandbox.Game.Weapons.MyLargeTurretBase
TargetNeutralsSandbox.Game.Weapons.MyLargeTurretBase
TargetPosition(Vector3D pos, Vector3 velocity, bool usePrediction)Sandbox.Game.Weapons.MyLargeTurretBaseinline
TargetPruningProxyIdVRage.Game.Entity.MyEntity
TargetSmallGridsSandbox.Game.Weapons.MyLargeTurretBase
TargetStationsSandbox.Game.Weapons.MyLargeTurretBase
ToolbarSandbox.Game.Weapons.MyLargeTurretBase
ToolbarTypeSandbox.Game.Weapons.MyLargeTurretBase
TopMostPruningProxyIdVRage.Game.Entity.MyEntity
ToString()Sandbox.Game.Entities.Cube.MyTerminalBlockinline
TrackTarget(IMyEntity entity)Sandbox.ModAPI.Ingame.IMyLargeTurretBase
SpaceEngineers::Game::ModAPI::IMyLargeInteriorTurret.TrackTarget(Vector3D pos, Vector3 velocity)Sandbox.ModAPI.Ingame.IMyLargeTurretBase
TransparentVRage.ModAPI.IMyEntity
TryGetSubBlock(string name, out MySlimBlock block)Sandbox.Game.Entities.MyCubeBlockinline
Sandbox::ModAPI::IMyLargeTurretBase.TryGetSubpart(string name, out MyEntitySubpart subpart)VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.TryGetSubpart(string name, out MyEntitySubpart subpart)VRage.Game.Entity.MyEntityinline
Up()Sandbox.Game.Weapons.MyLargeTurretBaseinline
UpCameraOffsetSpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurretprotected
UpdateAfterSimulation()SpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurretinlinevirtual
UpdateAfterSimulation10()VRage.Game.Entity.MyEntityinlinevirtual
UpdateAfterSimulation100()Sandbox.Game.Weapons.MyLargeTurretBaseinlinevirtual
UpdateBeforeSimulation()Sandbox.Game.Weapons.MyLargeTurretBaseinlinevirtual
UpdateBeforeSimulation10()Sandbox.Game.Entities.Cube.MyTerminalBlockinlinevirtual
UpdateBeforeSimulation100()VRage.Game.Entity.MyEntityinlinevirtual
UpdateCustomName(string text)Sandbox.Game.Entities.Cube.MyTerminalBlockinline
UpdateCustomName(StringBuilder text)Sandbox.Game.Entities.Cube.MyTerminalBlockinline
UpdateEmissiveParts(uint renderObjectId, float emissivity, Color emissivePartColor, Color displayPartColor)Sandbox.Game.Entities.MyCubeBlockinlineprotectedstatic
Sandbox::ModAPI::IMyLargeTurretBase.UpdateGamePruningStructure()VRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.UpdateGamePruningStructure()VRage.Game.Entity.MyEntityinline
UpdateGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.UpdateIsWorking()Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateIsWorking()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.UpdateIsWorking()Sandbox.Game.Entities.MyCubeBlockinline
UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinlineprotectedstatic
UpdateOnceBeforeFrame()Sandbox.Game.Weapons.MyLargeTurretBaseinlinevirtual
UpdateRotationAndElevation(float newRotation, float newElevation)Sandbox.Game.Weapons.MyLargeTurretBaseinline
UpdateSoundEmitter()Sandbox.Game.Weapons.MyLargeTurretBaseinline
UpdateSoundEmitters()Sandbox.Game.Entities.Cube.MyFunctionalBlockinlinevirtual
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.UpdateVisual()Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateVisual()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.UpdateVisual()Sandbox.Game.Entities.MyCubeBlockinlinevirtual
UpdatingStopped()VRage.Game.Entity.MyEntityinlinevirtual
Sandbox::ModAPI::IMyLargeTurretBase.UpgradeValuesVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.UpgradeValuesSandbox.Game.Entities.MyCubeBlock
Use()Sandbox.Game.Weapons.MyLargeTurretBaseinline
UseContinues()Sandbox.Game.Weapons.MyLargeTurretBaseinline
UsedUpdateEveryFrameSandbox.Game.Entities.MyCubeBlock
UseFinished()Sandbox.Game.Weapons.MyLargeTurretBaseinline
UseObjectsComponentSandbox.Game.Entities.MyCubeBlock
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.VisibilityChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VisibilityChangedSandbox.ModAPI.IMyTerminalBlock
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.VisibilityChangedSandbox.Game.Entities.Cube.MyTerminalBlock
VisibleVRage.ModAPI.IMyEntity
WasControllingCockpitWhenSaved()Sandbox.Game.Weapons.MyLargeTurretBaseinline
WeaponOwnerSandbox.Game.Weapons.MyLargeTurretBase
WorldAABBVRage.Game.ModAPI.Ingame.IMyEntity
WorldAABBHrVRage.Game.ModAPI.Ingame.IMyEntity
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrixVRage.Game.ModAPI.Ingame.IMyEntity
Sandbox::ModAPI::IMyLargeTurretBase.VRage::ModAPI::IMyEntity.WorldMatrixVRage.ModAPI.IMyEntity
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.WorldMatrixVRage.Game.Entity.MyEntity
WorldMatrixInvScaledVRage.ModAPI.IMyEntity
WorldMatrixNormalizedInvVRage.ModAPI.IMyEntity
WorldPositionChanged(object source)Sandbox.Game.Weapons.MyLargeTurretBaseinlineprotectedvirtual
WorldVolumeVRage.Game.ModAPI.Ingame.IMyEntity
WorldVolumeHrVRage.Game.ModAPI.Ingame.IMyEntity