AddDebugRenderComponent(MyDebugRenderComponentBase render) | VRage.Game.Entity.MyEntity | inline |
AddSubBlock(string dummyName, MySlimBlock subblock) | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
Sandbox::ModAPI::IMyLargeTurretBase.AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.AddToGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
AddToGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
Sandbox::ModAPI::IMyLargeTurretBase.AddUpgradeValue(string upgrade, float defaultValue) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.AddUpgradeValue(string name, float defaultValue) | Sandbox.Game.Entities.MyCubeBlock | inline |
AfterPaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
AIEnabled | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
AllowCubeBuilding | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
AllSubBlocksInitialized() | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
Sandbox::ModAPI::IMyLargeTurretBase.AppendingCustomInfo | Sandbox.ModAPI.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.AppendingCustomInfo | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
ApplyLastControls() | VRage.Game.Entity.MyEntity | inlinevirtual |
Azimuth | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
BackkickForcePerSecond | Sandbox.Game.Weapons.MyLargeTurretBase | |
Barrel | Sandbox.Game.Weapons.MyLargeTurretBase | |
BeforeDelete() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
BeforePaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
Sandbox::ModAPI::IMyLargeTurretBase.BeforeSave() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.BeforeSave() | VRage.Game.Entity.MyEntity | inlinevirtual |
BeginFailReaction(MyShootActionEnum action, MyGunStatusEnum status) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
BeginFailReactionLocal(MyShootActionEnum action, MyGunStatusEnum status) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
BeginShoot(MyShootActionEnum action) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
BlockDefinition | Sandbox.Game.Weapons.MyLargeTurretBase | |
BuiltBy | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CalcLocalMatrix(out Matrix localMatrix, out string currModel) | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyLargeTurretBase.CalculateCurrentModel(out VRageMath.Matrix orientation) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CalculateCurrentModel(out Matrix orientation) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
CameraDummy | Sandbox.Game.Weapons.MyLargeTurretBase | |
CanBeAddedToRender() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
CanContinueBuild() | Sandbox.Game.Entities.MyCubeBlock | inline |
CanContinueBuildCheck | Sandbox.Game.Entities.MyCubeBlock | |
CanControl | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
CanOperate() | Sandbox.Game.Weapons.MyLargeTurretBase | inlinevirtual |
CanShoot(out MyGunStatusEnum status) | Sandbox.Game.Weapons.MyLargeTurretBase | inlinevirtual |
CanShoot(MyShootActionEnum action, long shooter, out MyGunStatusEnum status) | Sandbox.Game.Weapons.MyLargeTurretBase | inlinevirtual |
CanSwitchAmmoMagazine() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
CanSwitchToWeapon(MyDefinitionId?weaponDefinition) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
CanUse(UseActionEnum actionEnum, IMyControllableEntity user) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
CastShadows | VRage.ModAPI.IMyEntity | |
ChangeBlockOwnerRequest(long playerId, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeBlock | inline |
ChangeIdleRotation(bool enable) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
ChangeOwner(long owner, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CheckConnectionAllowed | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CheckConnectionAllowed | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CheckConnectionAllowed | Sandbox.Game.Entities.MyCubeBlock | |
CheckIsWorking() | Sandbox.Game.Weapons.MyLargeTurretBase | inlineprotectedvirtual |
ClampToWorld() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
ClearDebugRenderComponents() | VRage.Game.Entity.MyEntity | inline |
Sandbox::ModAPI::IMyLargeTurretBase.Close() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Close() | VRage.Game.Entity.MyEntity | inline |
Sandbox::ModAPI::IMyLargeTurretBase.Closed | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Closed | VRage.Game.Entity.MyEntity | |
Closing() | Sandbox.Game.Weapons.MyLargeTurretBase | inlineprotectedvirtual |
CommitUpgradeValues() | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.VRage::Game::ModAPI::Ingame::IMyCubeBlock.Components | VRage.Game.ModAPI.Ingame.IMyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.VRage::ModAPI::IMyEntity.Components | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Components | VRage.Game.Entity.MyEntity | |
ConnectionAllowed(ref Vector3I otherBlockPos, ref Vector3I faceNormal, MyCubeBlockDefinition def) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
ConnectionAllowed(ref Vector3I otherBlockMinPos, ref Vector3I otherBlockMaxPos, ref Vector3I faceNormal, MyCubeBlockDefinition def) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
ContactPointCallback(ref MyGridContactInfo value) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
ControlCamera(MyCamera currentCamera) | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
ControlContext | Sandbox.Game.Weapons.MyLargeTurretBase | |
ControllerInfo | Sandbox.Game.Weapons.MyLargeTurretBase | |
ConveyorEndpoint | SpaceEngineers.Game.Weapons.Guns.MyLargeConveyorTurretBase | |
CreateDefaultSyncEntityDelegate(MyEntity thisEntity) | VRage.Game.Entity.MyEntity | |
CreateDefaultSyncEntityExtCallback | VRage.Game.Entity.MyEntity | static |
CreateRenderer(MyPersistentEntityFlags2 persistentFlags, Vector3 colorMaskHsv, object modelStorage) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
CreateStandardRenderComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
CreateSync() | VRage.Game.Entity.MyEntity | inline |
CreateTerminalControls() | SpaceEngineers.Game.Weapons.Guns.MyLargeConveyorTurretBase | inlineprotectedvirtual |
Crouch() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CubeGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CubeGrid | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.CubeGrid | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.CustomData | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomData | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.CustomInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomInfo | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.CustomName | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomName | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.CustomNameChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.CustomNameChanged | Sandbox.ModAPI.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomNameChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.CustomNameWithFaction | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.CustomNameWithFaction | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DebugAsyncLoading | VRage.Game.Entity.MyEntity | |
DebugCreatedBy | VRage.Game.Entity.MyEntity | |
DebugDraw() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DebugDrawInvalidTriangles() | VRage.Game.Entity.MyEntity | inline |
DebugDrawPhysics() | VRage.Game.Entity.MyEntity | inlinevirtual |
DebugName | VRage.Game.Entity.MyEntity | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DefinitionDisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DefinitionDisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.DefinitionDisplayNameText | Sandbox.Game.Entities.MyCubeBlock | |
DefinitionId | Sandbox.Game.Weapons.MyLargeTurretBase | |
Sandbox::ModAPI::IMyLargeTurretBase.Delete() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Delete() | VRage.Game.Entity.MyEntity | inline |
DeserializeControls(BitStream stream, bool outOfOrder) | VRage.Game.Entity.MyEntity | inlinevirtual |
Sandbox::ModAPI::IMyLargeTurretBase.DetailedInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.DetailedInfo | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Die() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
DirectionToTarget(Vector3D target) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DisassembleRatio | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisassembleRatio | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.DisassembleRatio | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.DisplayName | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DisplayName | VRage.Game.Entity.MyEntity | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.DisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.Game.Entity.MyEntity | inlinevirtual |
Down() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
DrawHud(IMyCameraController camera, long playerId) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
IMyGunObject< MyGunBase >.DrawHud(IMyCameraController camera, long playerId) | Sandbox.Game.Entities.IMyGunObject< MyGunBase > | |
DrawLasers() | Sandbox.Game.Weapons.MyLargeTurretBase | inlineprotected |
DUMMY_SUBBLOCK_ID | Sandbox.Game.Entities.MyCubeBlock | protectedstatic |
Elevation | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.Enabled | Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Enabled | Sandbox.Game.Entities.Cube.MyFunctionalBlock | |
EnabledBroadcasting | Sandbox.Game.Weapons.MyLargeTurretBase | |
Sandbox::ModAPI::IMyLargeTurretBase.EnabledChanged | Sandbox.ModAPI.IMyFunctionalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.EnabledChanged | Sandbox.Game.Entities.Cube.MyFunctionalBlock | |
EnabledDamping | Sandbox.Game.Weapons.MyLargeTurretBase | |
EnabledHelmet | Sandbox.Game.Weapons.MyLargeTurretBase | |
EnabledInWorldRules | Sandbox.Game.Weapons.MyLargeTurretBase | |
EnabledLeadingGears | Sandbox.Game.Weapons.MyLargeTurretBase | |
EnabledLights | Sandbox.Game.Weapons.MyLargeTurretBase | |
EnabledReactors | Sandbox.Game.Weapons.MyLargeTurretBase | |
EnabledThrusts | Sandbox.Game.Weapons.MyLargeTurretBase | |
EnableIdleRotation | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
EndShoot(MyShootActionEnum action) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
Entity | Sandbox.Game.Weapons.MyLargeTurretBase | |
ExitView() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
FixSingleInventory() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
Sandbox::ModAPI::IMyLargeTurretBase.Flags | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Flags | VRage.Game.Entity.MyEntity | |
ForceBlockDestructible | Sandbox.Game.Entities.MyCubeBlock | |
ForceFirstPersonCamera | Sandbox.Game.Weapons.MyLargeTurretBase | |
ForceReleaseControl() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
ForceTarget(MyEntity entity, bool usePrediction) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
ForwardCameraOffset | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
FriendlyWithBlock(MyCubeBlock block) | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyLargeTurretBase.GameLogic | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GameLogic | VRage.Game.Entity.MyEntity | |
GamePruningProxyId | VRage.Game.Entity.MyEntity | |
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetActionWithName(string name) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetAmmunitionAmount() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
GetBaseEntity() | VRage.Game.Entity.MyEntity | inlinevirtual |
GetBlockGridOffset(MyCubeBlockDefinition blockDefinition) | Sandbox.Game.Entities.MyCubeBlock | inlinestatic |
GetBlockSpecificState() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
GetCameraDummy() | Sandbox.Game.Weapons.MyLargeTurretBase | inlineprotected |
GetCameraEntitySettings() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
GetComponent() | Sandbox.Game.Entities.MyCubeBlock | inline |
IMyComponentOwner< MyIDModule >.GetComponent(out T component) | VRage.Game.Components.IMyComponentOwner< MyIDModule > | |
GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
Sandbox::ModAPI::IMyLargeTurretBase.GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndPosition() | VRage.Game.Entity.MyEntity | inline |
GetDistanceBetweenPlayerPositionAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetFractureComponent() | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyLargeTurretBase.GetFriendlyName() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetFriendlyName() | VRage.Game.Entity.MyEntity | inlinevirtual |
GetGeometryLocalBox() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
GetHeadMatrix(bool includeY, bool includeX=true, bool forceBoneAnim=false, bool forceHeadBone=false) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
GetHudParams(bool allowBlink) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlinevirtual |
GetInteractiveObject(uint shapeKey) | Sandbox.Game.Entities.MyCubeBlock | inline |
GetIntersectionWithLine(ref LineD line, out MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
GetIntersectionWithLine(ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | Sandbox.Game.Weapons.MyLargeTurretBase | inlinevirtual |
VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
Sandbox::ModAPI::IMyLargeTurretBase.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.Game.Entity.MyEntity | inlinevirtual |
Sandbox::ModAPI::IMyLargeTurretBase.GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetInventoryBase(int index) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetInventoryBase() | VRage.Game.Entity.MyEntity | inline |
Sandbox::ModAPI::IMyLargeTurretBase.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetLocalMatrix(out Matrix localMatrix) | Sandbox.Game.Entities.MyCubeBlock | inline |
GetMass() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
Sandbox::ModAPI::IMyLargeTurretBase.GetObjectBuilder(bool copy=false) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetObjectBuilder(bool copy=false) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
GetObjectBuilderCubeBlock(bool copy=false) | SpaceEngineers.Game.Weapons.Guns.MyLargeConveyorTurretBase | inlinevirtual |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetOwnerFactionTag() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetOwnerFactionTag() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetOwnerFactionTag() | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetPlayerRelationToOwner() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetPlayerRelationToOwner() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetPlayerRelationToOwner() | Sandbox.Game.Entities.MyCubeBlock | inline |
GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Sandbox::ModAPI::IMyLargeTurretBase.GetProperty(string id) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.GetProperty(string id) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
GetPullInformation() | SpaceEngineers.Game.Weapons.Guns.MyLargeConveyorTurretBase | inline |
GetPushInformation() | SpaceEngineers.Game.Weapons.Guns.MyLargeConveyorTurretBase | inline |
GetRemainingAmmo() | Sandbox.Game.Weapons.MyLargeTurretBase | inlineprotected |
Sandbox::ModAPI::IMyLargeTurretBase.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetStatus() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
GetSubBlockDataFromDummy(MyCubeBlockDefinition ownerBlockDefinition, string dummyName, MyModelDummy dummy, bool useOffset, out MyCubeBlockDefinition subBlockDefinition, out MatrixD subBlockMatrix, out Vector3 dummyPosition) | Sandbox.Game.Entities.MyCubeBlock | inlinestatic |
GetSubBlocks() | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyLargeTurretBase.GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetSubpart(string name) | VRage.Game.Entity.MyEntity | inline |
GetTargetDistance() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
GetTerminalName(StringBuilder result) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
Sandbox::ModAPI::IMyLargeTurretBase.GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetTopMostParent(Type type=null) | VRage.Game.Entity.MyEntity | inline |
Sandbox::ModAPI::IMyLargeTurretBase.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.Game.Entity.MyEntity | inline |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.GetUserRelationToOwner(long playerId) | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetUserRelationToOwner(long playerId) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.GetUserRelationToOwner(long identityId) | Sandbox.Game.Entities.MyCubeBlock | inline |
GetViewMatrix() | VRage.ModAPI.IMyEntity | |
GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
GunBase | Sandbox.Game.Weapons.MyLargeTurretBase | |
HackAttemptTime | Sandbox.Game.Entities.MyCubeBlock | |
HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id) | VRage.Game.Entity.MyEntity | inline |
HandlePickUp() | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
HandleUse() | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
HasEnoughAmmo() | Sandbox.Game.Weapons.MyLargeTurretBase | inlineprotected |
Sandbox::ModAPI::IMyLargeTurretBase.HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.HasLocalPlayerAccess() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Sandbox::ModAPI::IMyLargeTurretBase.HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.HasPlayerAccess(long playerId) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlinevirtual |
HeadLocalXAngle | Sandbox.Game.Weapons.MyLargeTurretBase | |
HeadLocalYAngle | Sandbox.Game.Weapons.MyLargeTurretBase | |
Sandbox::ModAPI::IMyLargeTurretBase.Hierarchy | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Hierarchy | VRage.Game.Entity.MyEntity | |
IDModule | Sandbox.Game.Entities.MyCubeBlock | |
IgnoredEntities | Sandbox.Game.Weapons.MyLargeTurretBase | static |
Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) | SpaceEngineers.Game.Weapons.Guns.MyLargeConveyorTurretBase | inlinevirtual |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Init() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::Cube::MySyncedBlock.Init() | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::Game::Entities::Cube::MySyncedBlock.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) | Sandbox.Game.Entities.MyCubeBlock | inline |
VRage::Game::Entity::MyEntity.Init(MyObjectBuilder_EntityBase objectBuilder) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) | VRage.Game.Entity.MyEntity | inlinevirtual |
InitComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
InitializationBarrelMatrix | Sandbox.Game.Weapons.MyLargeTurretBase | |
InitializationMatrix | Sandbox.Game.Weapons.MyLargeTurretBase | |
InitializeConveyorEndpoint() | SpaceEngineers.Game.Weapons.Guns.MyLargeConveyorTurretBase | inline |
Sandbox::ModAPI::IMyLargeTurretBase.InScene | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.InScene | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.InvalidateOnMove | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.InvalidateOnMove | VRage.Game.Entity.MyEntity | |
IsAccessibleForProgrammableBlock | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsBeingHacked | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsBeingHacked | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsBeingHacked | Sandbox.Game.Entities.MyCubeBlock | |
IsBeingRemoved | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.IsCCDForProjectiles | VRage.Game.Entity.MyEntity | |
IsControlled | Sandbox.Game.Weapons.MyLargeTurretBase | |
IsControlledByLocalPlayer | Sandbox.Game.Weapons.MyLargeTurretBase | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsFunctional | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsFunctional | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsFunctional | Sandbox.Game.Entities.MyCubeBlock | |
IsInFirstPersonView | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
IsPlayerControlled | Sandbox.Game.Weapons.MyLargeTurretBase | |
IsPreview | VRage.Game.Entity.MyEntity | |
IsReadyForReplication | VRage.Game.Entity.MyEntity | |
IsShooting | Sandbox.Game.Weapons.MyLargeTurretBase | |
IsSilenced | Sandbox.Game.Entities.MyCubeBlock | |
IsStationary() | Sandbox.Game.Weapons.MyUserControllableGun | inlinevirtual |
IsSubBlock | Sandbox.Game.Entities.MyCubeBlock | |
IsUnderControl | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
IsVisible() | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.IsVolumetric | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.IsVolumetric | VRage.Game.Entity.MyEntity | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsWorking | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorking | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsWorking | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.IsWorkingChanged | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingChanged | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.IsWorkingChanged | Sandbox.Game.Entities.MyCubeBlock | |
Jump() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
LocalAABB | VRage.ModAPI.IMyEntity | |
LocalAABBHr | VRage.ModAPI.IMyEntity | |
LocalMatrix | VRage.ModAPI.IMyEntity | |
LocalVolume | VRage.ModAPI.IMyEntity | |
LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.LocationForHudMarker | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.LocationForHudMarker | VRage.Game.Entity.MyEntity | |
m_actionSound | Sandbox.Game.Entities.Cube.MyFunctionalBlock | protected |
m_activeEffects | Sandbox.Game.Entities.MyCubeBlock | protected |
m_barrel | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
m_base1 | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
m_base2 | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
m_baseIdleSound | Sandbox.Game.Entities.Cube.MyFunctionalBlock | protected |
m_elevationInterval_ms | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
m_elevationSpeed | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
m_forceBlockDestructible | Sandbox.Game.Entities.MyCubeBlock | protected |
m_gunBase | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
m_hitPosition | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
m_hudParams | VRage.Game.Entity.MyEntity | protected |
m_isControlled | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
m_isShooting | Sandbox.Game.Weapons.MyUserControllableGun | protected |
m_massChangeForCollisions | VRage.Game.Entity.MyEntity | |
m_modelCollision | VRage.Game.Entity.MyEntity | protected |
m_positionResetFromServer | VRage.Game.Entity.MyEntity | |
m_randomStandbyChange_ms | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
m_randomStandbyChangeConst_ms | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
m_rotatingCueEnum | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
m_rotationInterval_ms | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
m_rotationSpeed | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
m_serverAngularVelocity | VRage.Game.Entity.MyEntity | |
m_serverLinearVelocity | VRage.Game.Entity.MyEntity | |
m_serverOrientation | VRage.Game.Entity.MyEntity | |
m_serverPosition | VRage.Game.Entity.MyEntity | |
m_serverWorldMatrix | VRage.Game.Entity.MyEntity | |
m_shootingCueEnum | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
m_soundEmitter | Sandbox.Game.Entities.Cube.MyFunctionalBlock | |
m_useConveyorSystem | SpaceEngineers.Game.Weapons.Guns.MyLargeConveyorTurretBase | protected |
Sandbox::ModAPI::IMyLargeTurretBase.MarkedForClose | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.MarkedForClose | VRage.Game.Entity.MyEntity | |
MarkedToExplode | Sandbox.Game.Entities.MyCubeBlock | |
Mass | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Max | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Max | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Max | Sandbox.Game.Entities.MyCubeBlock | |
MAX_DISTANCE_FOR_RANDOM_ROTATING_LARGESHIP_GUNS | Sandbox.Game.Weapons.MyLargeTurretBase | |
Sandbox::ModAPI::IMyLargeTurretBase.MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.MaxGlassDistSq | VRage.Game.Entity.MyEntity | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Min | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Min | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Min | Sandbox.Game.Entities.MyCubeBlock | |
Model | VRage.Game.Entity.MyEntity | |
ModelCollision | VRage.Game.Entity.MyEntity | |
MoveAndRotate(Vector3 moveIndicator, Vector2 rotationIndicator, float rollIndicator) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
MoveAndRotateStopped() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
MyCubeBlock() | Sandbox.Game.Entities.MyCubeBlock | inline |
MyEntitiesCreateFromObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
MyEntity() | VRage.Game.Entity.MyEntity | inline |
MyEntity(bool initComponents=true) | VRage.Game.Entity.MyEntity | inline |
MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
MyEntityFactoryCreateObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
MyFunctionalBlock() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inline |
MyLargeConveyorTurretBase() | SpaceEngineers.Game.Weapons.Guns.MyLargeConveyorTurretBase | inline |
MyLargeShipGunStatus enum name | Sandbox.Game.Weapons.MyLargeTurretBase | |
MyLargeTurretBase() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
MyProceduralWorldGeneratorTrackEntityExtCallback | VRage.Game.Entity.MyEntity | static |
MySyncedBlock() | Sandbox.Game.Entities.Cube.MySyncedBlock | inline |
MyTerminalBlock() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
MyUserControllableGun() | Sandbox.Game.Weapons.MyUserControllableGun | inline |
MyWeldingGroupsAddNodeExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsGetGroupNodesExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsGroupExistsDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
MyWeldingGroupsGroupExistsExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsRemoveNodeExtCallback | VRage.Game.Entity.MyEntity | static |
Sandbox::ModAPI::IMyLargeTurretBase.Name | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Name | VRage.Game.Entity.MyEntity | |
NearFlag | VRage.ModAPI.IMyEntity | |
NeedsDraw | VRage.ModAPI.IMyEntity | |
NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.NeedsUpdate | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.NeedsUpdate | VRage.Game.Entity.MyEntity | |
NotifyTerminalValueChanged(ITerminalControl control) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.NumberInGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.NumberInGrid | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.NumberInGrid | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.OnAddedToScene(object source) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnAddedToScene(object source) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
OnAssumeControl(IMyCameraController previousCameraController) | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
OnBeginShoot(MyShootActionEnum action) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
Sandbox::ModAPI::IMyLargeTurretBase.OnBuildSuccess(long builtBy) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnBuildSuccess(long builtBy) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
Sandbox::ModAPI::IMyLargeTurretBase.OnClose | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnClose | VRage.Game.Entity.MyEntity | |
OnClosedMessageBox(ResultEnum result) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
OnClosedTextBox(ResultEnum result) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Sandbox::ModAPI::IMyLargeTurretBase.OnClosing | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnClosing | VRage.Game.Entity.MyEntity | |
OnConstraintAdded(GridLinkTypeEnum type, IMyEntity attachedEntity) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
OnConstraintRemoved(GridLinkTypeEnum type, IMyEntity detachedEntity) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
OnControlAcquired(MyCharacter owner) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
IMyGunObject< MyGunBase >.OnControlAcquired(MyCharacter owner) | Sandbox.Game.Entities.IMyGunObject< MyGunBase > | |
OnControlReleased() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
OnCreateSync() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
OnCubeGridChanged(MyCubeGrid oldGrid) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
Sandbox::ModAPI::IMyLargeTurretBase.OnDestroy() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.OnDestroy() | Sandbox.Game.Weapons.MyUserControllableGun | inlinevirtual |
OnEnabledChanged() | Sandbox.Game.Weapons.MyLargeTurretBase | inlineprotectedvirtual |
OnEndShoot(MyShootActionEnum action) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
OnInventoryComponentAdded(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
OnInventoryComponentRemoved(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
Sandbox::ModAPI::IMyLargeTurretBase.OnMarkForClose | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnMarkForClose | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.OnModelChange() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnModelChange() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
OnOwnershipChanged() | Sandbox.Game.Weapons.MyLargeTurretBase | inlineprotectedvirtual |
Sandbox::ModAPI::IMyLargeTurretBase.OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.OnPhysicsChanged | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.OnRegisteredToGridSystems() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnRegisteredToGridSystems() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
OnReleaseControl(IMyCameraController newCameraController) | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
Sandbox::ModAPI::IMyLargeTurretBase.OnRemovedByCubeBuilder() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.OnRemovedByCubeBuilder() | Sandbox.Game.Weapons.MyUserControllableGun | inlinevirtual |
Sandbox::ModAPI::IMyLargeTurretBase.OnRemovedFromScene(object source) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.OnRemovedFromScene(object source) | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
OnStartWorking() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlineprotectedvirtual |
OnStopWorking() | Sandbox.Game.Weapons.MyLargeTurretBase | inlineprotectedvirtual |
OnSubBlockClosing(MySlimBlock subBlock) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
Sandbox::ModAPI::IMyLargeTurretBase.OnUnregisteredFromGridSystems() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnUnregisteredFromGridSystems() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
Sandbox::ModAPI::IMyLargeTurretBase.OnUpgradeValuesChanged | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.OnUpgradeValuesChanged | Sandbox.Game.Entities.MyCubeBlock | |
OpenWindow(bool isEditable, bool sync) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Orientation | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Orientation | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Orientation | Sandbox.Game.Entities.MyCubeBlock | |
OwnerBlock | Sandbox.Game.Entities.MyCubeBlock | |
SpaceEngineers::Game::ModAPI::IMyLargeConveyorTurretBase.OwnerId | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
SpaceEngineers::Game::ModAPI::IMyLargeConveyorTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OwnerId | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.OwnershipChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.OwnershipChanged | Sandbox.ModAPI.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.OwnershipChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Parent | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Parent | VRage.Game.Entity.MyEntity | |
PerformFailReaction | Sandbox.Game.Weapons.MyLargeTurretBase | |
PersistentFlags | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.Physics | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Physics | Sandbox.Game.Entities.MyCubeBlock | |
PickUp() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
PickUpContinues() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
PickUpFinished() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
Pilot | Sandbox.Game.Weapons.MyLargeTurretBase | |
PlayShootingSound() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.Position | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Position | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.Position | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.PositionComp | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.PositionComp | VRage.Game.Entity.MyEntity | |
PrepareForDraw() | VRage.Game.Entity.MyEntity | inlinevirtual |
PreviousControlledEntity | Sandbox.Game.Weapons.MyLargeTurretBase | |
PrimaryLookaround | Sandbox.Game.Weapons.MyLargeTurretBase | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.PropertiesChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.PropertiesChanged | Sandbox.ModAPI.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.PropertiesChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
RaisePhysicsChanged() | VRage.Game.Entity.MyEntity | inline |
RaisePropertiesChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
RaiseShowInInventoryChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
RaiseShowInTerminalChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
RaiseShowInToolbarConfigChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
RaiseShowOnHUDChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
RaiseVisibilityChanged() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlineprotected |
Range | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo) | VRage.Game.ModAPI.IMyCubeBlock | |
ReadyForReplicationAction | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.RefreshCustomInfo() | Sandbox.ModAPI.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.RefreshCustomInfo() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
RefreshModels(string modelPath, string modelCollisionPath) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
ReleaseInventory(MyInventory inventory, bool damageContent=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
ReloadDetectors(bool refreshNetworks=true) | VRage.Game.ModAPI.IMyCubeBlock | |
RememberIdle() | Sandbox.Game.Weapons.MyLargeTurretBase | inlineprotectedvirtual |
RemoveAmmoPerShot() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
RemoveEffect(string effectName, int exception=-1) | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyLargeTurretBase.RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.RemoveFromGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
RemoveFromGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
RemoveSubBlock(string subBlockName, bool removeFromGrid=true) | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
RemoveUsers(bool local) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
Sandbox::ModAPI::IMyLargeTurretBase.Render | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Render | VRage.Game.Entity.MyEntity | |
RequestEnable(bool enable) | Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
RequestEnable(bool enable) | Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
RequestShowOnHUD(bool enable) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
ResetRotation() | Sandbox.Game.Weapons.MyLargeTurretBase | inlineprotected |
ResetTargetingToDefault() | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
ResetTargetParams() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
ResourceSink | Sandbox.Game.Entities.MyCubeBlock | |
RestoreIdle() | Sandbox.Game.Weapons.MyLargeTurretBase | inlineprotectedvirtual |
Rotate(Vector2 rotationIndicator, float rollIndicator) | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
RotateModels() | Sandbox.Game.Weapons.MyLargeTurretBase | inlineprotectedvirtual |
RotateStopped() | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
RotationAndElevation() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
Sandbox::ModAPI::IMyLargeTurretBase.Save | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Save | VRage.Game.Entity.MyEntity | |
SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SentFromServer | VRage.Game.Entity.MyEntity | |
SerializeControls(BitStream stream) | VRage.Game.Entity.MyEntity | inlinevirtual |
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.SetCustomName(string text) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Sandbox::Game::Entities::Cube::MyTerminalBlock.SetCustomName(StringBuilder text) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
SetCustomNameEvent(String name) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
Sandbox::ModAPI::IMyLargeTurretBase.SetDamageEffect(bool start) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.SetDamageEffect(bool show) | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
SetEffect(string effectName, bool stopPrevious=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
SetEffect(string effectName, float parameter, bool stopPrevious=false, bool ignoreParameter=false, bool removeSameNameEffects=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyLargeTurretBase.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
Sandbox::ModAPI::IMyLargeTurretBase.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
SetInventory(MyInventory inventory, int index) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
SetManualAzimuth(float value) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SetManualElevation(float value) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
SetShooting(bool shooting) | Sandbox.Game.Weapons.MyUserControllableGun | inline |
SetSpeedsAccordingToServerValues() | VRage.Game.Entity.MyEntity | inline |
SetTarget(MyEntity target, bool isPotential) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SpaceEngineers::Game::ModAPI::IMyLargeConveyorTurretBase.SetTarget(IMyEntity Entity) | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
SpaceEngineers::Game::ModAPI::IMyLargeConveyorTurretBase.SetTarget(Vector3D pos) | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
Sandbox::ModAPI::IMyLargeTurretBase.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true) | VRage.Game.Entity.MyEntity | inlinevirtual |
ShadowBoxLod | VRage.ModAPI.IMyEntity | |
ShakeAmount | Sandbox.Game.Weapons.MyLargeTurretBase | |
Shoot(MyShootActionEnum action, Vector3 direction, Vector3D?overrideWeaponPos, string gunAction) | Sandbox.Game.Weapons.MyLargeTurretBase | inlinevirtual |
ShootFailReactionLocal(MyShootActionEnum action, MyGunStatusEnum status) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
ShootFromTerminal(Vector3 direction) | Sandbox.Game.Weapons.MyLargeTurretBase | inlinevirtual |
ShootingChanged() | Sandbox.Game.Weapons.MyUserControllableGun | inlineprotected |
ShootingRange | Sandbox.Game.Weapons.MyLargeTurretBase | |
ShootOncePressedEvent() | Sandbox.Game.Weapons.MyUserControllableGun | inline |
ShowInInventory | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
ShowInIventoryChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
ShowInTerminal | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
ShowInTerminalChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
ShowInToolbarConfig | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
ShowInToolbarConfigChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
ShowInventory() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
Sandbox::ModAPI::IMyLargeTurretBase.ShowOnHUD | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.ShowOnHUD | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.ShowOnHUDChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.ShowOnHUDChanged | Sandbox.ModAPI.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.ShowOnHUDChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
ShowTerminal() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SilenceInChange | Sandbox.Game.Entities.MyCubeBlock | |
SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.SlimBlock | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.SlimBlock | Sandbox.Game.Entities.MyCubeBlock | |
Sprint(bool enabled) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
StaticForPruningStructure | VRage.Game.Entity.MyEntity | |
StopDamageEffect() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
StopShootingSound() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
Sandbox::ModAPI::IMyLargeTurretBase.Storage | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.Storage | VRage.Game.Entity.MyEntity | |
SubBlockName | Sandbox.Game.Entities.MyCubeBlock | |
SubBlocks | Sandbox.Game.Entities.MyCubeBlock | protected |
SubBlocksInitialized(bool spawned) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
Subparts | VRage.Game.Entity.MyEntity | |
SwitchAmmoMagazine() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SwitchBroadcasting() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SwitchDamping() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SwitchHelmet() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SwitchLeadingGears() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SwitchLights() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SwitchReactors() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SwitchThrusts() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SwitchToWeapon(MyDefinitionId weaponDefinition) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SwitchToWeapon(MyToolbarItemWeapon weapon) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SwitchWalk() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
SyncAzimuth() | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
SyncElevation() | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
SyncEnableIdleRotation() | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
SyncFlag | VRage.Game.Entity.MyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.SyncObject | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.SyncObject | VRage.Game.Entity.MyEntity | |
SyncPropertyChanged | Sandbox.Game.Entities.Cube.MySyncedBlock | |
SyncRotationAndOrientation() | Sandbox.Game.Weapons.MyLargeTurretBase | inlinevirtual |
SyncType | Sandbox.Game.Entities.Cube.MySyncedBlock | |
TakeControlFromTerminal() | Sandbox.Game.Weapons.MyLargeTurretBase | inlinevirtual |
Target | Sandbox.Game.Weapons.MyLargeTurretBase | |
TargetCharacters | Sandbox.Game.Weapons.MyLargeTurretBase | |
TargetFlags | Sandbox.Game.Weapons.MyLargeTurretBase | |
TargetLargeGrids | Sandbox.Game.Weapons.MyLargeTurretBase | |
TargetMeteors | Sandbox.Game.Weapons.MyLargeTurretBase | |
TargetMissiles | Sandbox.Game.Weapons.MyLargeTurretBase | |
TargetMoving | Sandbox.Game.Weapons.MyLargeTurretBase | |
TargetNeutrals | Sandbox.Game.Weapons.MyLargeTurretBase | |
TargetPosition(Vector3D pos, Vector3 velocity, bool usePrediction) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
TargetPruningProxyId | VRage.Game.Entity.MyEntity | |
TargetSmallGrids | Sandbox.Game.Weapons.MyLargeTurretBase | |
TargetStations | Sandbox.Game.Weapons.MyLargeTurretBase | |
Toolbar | Sandbox.Game.Weapons.MyLargeTurretBase | |
ToolbarType | Sandbox.Game.Weapons.MyLargeTurretBase | |
TopMostPruningProxyId | VRage.Game.Entity.MyEntity | |
ToString() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
TrackTarget(IMyEntity entity) | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
SpaceEngineers::Game::ModAPI::IMyLargeConveyorTurretBase.TrackTarget(Vector3D pos, Vector3 velocity) | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
Transparent | VRage.ModAPI.IMyEntity | |
TryGetSubBlock(string name, out MySlimBlock block) | Sandbox.Game.Entities.MyCubeBlock | inline |
Sandbox::ModAPI::IMyLargeTurretBase.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.Game.Entity.MyEntity | inline |
Up() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
UpCameraOffset | Sandbox.Game.Weapons.MyLargeTurretBase | protected |
UpdateAfterSimulation() | Sandbox.Game.Weapons.MyLargeTurretBase | inlinevirtual |
UpdateAfterSimulation10() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateAfterSimulation100() | Sandbox.Game.Weapons.MyLargeTurretBase | inlinevirtual |
UpdateBeforeSimulation() | Sandbox.Game.Weapons.MyLargeTurretBase | inlinevirtual |
UpdateBeforeSimulation10() | Sandbox.Game.Entities.Cube.MyTerminalBlock | inlinevirtual |
UpdateBeforeSimulation100() | SpaceEngineers.Game.Weapons.Guns.MyLargeConveyorTurretBase | inlinevirtual |
UpdateCustomName(string text) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
UpdateCustomName(StringBuilder text) | Sandbox.Game.Entities.Cube.MyTerminalBlock | inline |
UpdateEmissiveParts(uint renderObjectId, float emissivity, Color emissivePartColor, Color displayPartColor) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedstatic |
Sandbox::ModAPI::IMyLargeTurretBase.UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.UpdateGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
UpdateGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.UpdateIsWorking() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateIsWorking() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.UpdateIsWorking() | Sandbox.Game.Entities.MyCubeBlock | inline |
UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inlineprotectedstatic |
UpdateOnceBeforeFrame() | Sandbox.Game.Weapons.MyLargeTurretBase | inlinevirtual |
UpdateRotationAndElevation(float newRotation, float newElevation) | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
UpdateSoundEmitter() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
UpdateSoundEmitters() | Sandbox.Game.Entities.Cube.MyFunctionalBlock | inlinevirtual |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.UpdateVisual() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateVisual() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.UpdateVisual() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
UpdatingStopped() | VRage.Game.Entity.MyEntity | inlinevirtual |
Sandbox::ModAPI::IMyLargeTurretBase.UpgradeValues | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.UpgradeValues | Sandbox.Game.Entities.MyCubeBlock | |
Use() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
UseContinues() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
UsedUpdateEveryFrame | Sandbox.Game.Entities.MyCubeBlock | |
UseFinished() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
UseObjectsComponent | Sandbox.Game.Entities.MyCubeBlock | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::Ingame::IMyFunctionalBlock.VisibilityChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyLargeTurretBase.Sandbox::ModAPI::IMyTerminalBlock.VisibilityChanged | Sandbox.ModAPI.IMyTerminalBlock | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.VisibilityChanged | Sandbox.Game.Entities.Cube.MyTerminalBlock | |
Visible | VRage.ModAPI.IMyEntity | |
WasControllingCockpitWhenSaved() | Sandbox.Game.Weapons.MyLargeTurretBase | inline |
WeaponOwner | Sandbox.Game.Weapons.MyLargeTurretBase | |
WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
Sandbox::Game::Weapons::MyLargeTurretBase.Sandbox::ModAPI::IMyLargeTurretBase.VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrix | VRage.Game.ModAPI.Ingame.IMyEntity | |
Sandbox::ModAPI::IMyLargeTurretBase.VRage::ModAPI::IMyEntity.WorldMatrix | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Weapons::MyUserControllableGun.Sandbox::Game::Entities::Cube::MyTerminalBlock.Sandbox::Game::Entities::Cube::MySyncedBlock.VRage::Game::Entity::MyEntity.WorldMatrix | VRage.Game.Entity.MyEntity | |
WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
WorldPositionChanged(object source) | Sandbox.Game.Weapons.MyLargeTurretBase | inlineprotectedvirtual |
WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |