Space Engineers
|
Public Member Functions | |
override void | LoadData () |
override void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
override MyObjectBuilder_SessionComponent | GetObjectBuilder () |
override void | BeforeStart () |
override void | UpdateAfterSimulation () |
void | DebugDraw () |
Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
virtual bool | UpdatedBeforeInit () |
MySessionComponentBase () | |
void | SetUpdateOrder (MyUpdateOrder order) |
virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
void | AfterLoadData () |
void | UnloadDataConditional () |
virtual void | SaveData () |
virtual void | UpdateBeforeSimulation () |
virtual void | Simulate () |
virtual void | UpdatingStopped () |
virtual void | Draw () |
virtual void | HandleInput () |
override string | ToString () |
Protected Member Functions | |
override void | UnloadData () |
Properties | |
override Type[] | Dependencies [get] |
override bool | IsRequiredByGame [get] |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
MyUpdateOrder | UpdateOrder [get] |
MyObjectBuilderType | ObjectBuilderType [get] |
bool | Loaded [get] |
bool | Initialized [get] |
MyDefinitionId | Definition [get, set] |
virtual Type[] | Dependencies [get] |
virtual bool | IsRequiredByGame [get] |
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
readonly string | DebugName |
readonly int | Priority |
readonly Type | ComponentType |
IMySession | Session |
Definition at line 35 of file MySpaceFaunaComponent.cs.
|
inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 265 of file MySpaceFaunaComponent.cs.
|
inline |
Definition at line 640 of file MySpaceFaunaComponent.cs.
|
inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 222 of file MySpaceFaunaComponent.cs.
|
inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 215 of file MySpaceFaunaComponent.cs.
|
inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 183 of file MySpaceFaunaComponent.cs.
|
inlineprotectedvirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 198 of file MySpaceFaunaComponent.cs.
|
inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 442 of file MySpaceFaunaComponent.cs.
|
get |
Definition at line 164 of file MySpaceFaunaComponent.cs.
|
get |
Definition at line 172 of file MySpaceFaunaComponent.cs.