Space Engineers
Classes | Public Member Functions | Protected Member Functions | Properties | List of all members
SpaceEngineers.AI.MySpaceFaunaComponent Class Reference
Inheritance diagram for SpaceEngineers.AI.MySpaceFaunaComponent:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void LoadData ()
 
override void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
override MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
override void BeforeStart ()
 
override void UpdateAfterSimulation ()
 
void DebugDraw ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void SaveData ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Protected Member Functions

override void UnloadData ()
 

Properties

override Type[] Dependencies [get]
 
override bool IsRequiredByGame [get]
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 

Detailed Description

Definition at line 35 of file MySpaceFaunaComponent.cs.

Member Function Documentation

override void SpaceEngineers.AI.MySpaceFaunaComponent.BeforeStart ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 265 of file MySpaceFaunaComponent.cs.

void SpaceEngineers.AI.MySpaceFaunaComponent.DebugDraw ( )
inline

Definition at line 640 of file MySpaceFaunaComponent.cs.

override MyObjectBuilder_SessionComponent SpaceEngineers.AI.MySpaceFaunaComponent.GetObjectBuilder ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 222 of file MySpaceFaunaComponent.cs.

override void SpaceEngineers.AI.MySpaceFaunaComponent.Init ( MyObjectBuilder_SessionComponent  sessionComponent)
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 215 of file MySpaceFaunaComponent.cs.

override void SpaceEngineers.AI.MySpaceFaunaComponent.LoadData ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 183 of file MySpaceFaunaComponent.cs.

override void SpaceEngineers.AI.MySpaceFaunaComponent.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 198 of file MySpaceFaunaComponent.cs.

override void SpaceEngineers.AI.MySpaceFaunaComponent.UpdateAfterSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 442 of file MySpaceFaunaComponent.cs.

Property Documentation

override Type [] SpaceEngineers.AI.MySpaceFaunaComponent.Dependencies
get

Definition at line 164 of file MySpaceFaunaComponent.cs.

override bool SpaceEngineers.AI.MySpaceFaunaComponent.IsRequiredByGame
get

Definition at line 172 of file MySpaceFaunaComponent.cs.


The documentation for this class was generated from the following file: