Bounds | Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase | |
Close() | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inlinevirtual |
DebugData | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | |
DebugDraw(int lod) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inlinevirtual |
EnableItem(int itemId, bool enabled) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inlinevirtual |
GetItemDefinition(ushort key, out MyRuntimeEnvironmentItemInfo it) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inlinevirtual |
GetModule< T >() | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inlinevirtual |
GetModuleForDefinition(MyRuntimeEnvironmentItemInfo def) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inlinevirtual |
GetObjectBuilder() | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inlinevirtual |
GetRandomPerpendicularVector(ref Vector3 axis, int seed) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inline |
HandleItemEvent(int logicalItem, SerializableDefinitionId def, object data, bool fromClient) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inline |
HandleItemEventClient(int logicalItem, SerializableDefinitionId def, [Serialize(MyObjectFlags.Dynamic|MyObjectFlags.Nullable, DynamicSerializerType=typeof(MyDynamicObjectResolver))] object data) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inline |
HandleItemEventServer(int logicalItem, SerializableDefinitionId def, [Serialize(MyObjectFlags.Dynamic|MyObjectFlags.Nullable, DynamicSerializerType=typeof(MyDynamicObjectResolver))] object data) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inline |
Id | Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase | |
Init(MyObjectBuilder_EnvironmentSector sectorBuilder) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inlinevirtual |
Items | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | |
MinimumScannedLod | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | |
MinLod | Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase | |
MyProceduralLogicalSector(MyProceduralEnvironmentProvider provider, int x, int y, int localLod, MyObjectBuilder_ProceduralEnvironmentSector moduleData) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inline |
OnClose | Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase | |
Owner | Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase | |
RaiseItemEvent< T >(int logicalItem, ref MyDefinitionId modDef, T eventData, bool fromClient) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inlinevirtual |
RaiseItemEvent< TModule >(int logicalItem, object eventData, bool fromClient=false) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inline |
ScanItems(int targetLod) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inline |
ServerOwned | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | |
ToString() | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inline |
UpdateItemModel(int itemId, short modelId) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inlinevirtual |
UpdateItemModelBatch(List< int > itemIds, short newModelId) | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inlinevirtual |
UpdateMinLod() | Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector | inline |
WorldPos | Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase | |