Space Engineers
Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector Member List

This is the complete list of members for Sandbox.Game.WorldEnvironment.MyProceduralLogicalSector, including all inherited members.

BoundsSandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase
Close()Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinlinevirtual
DebugDataSandbox.Game.WorldEnvironment.MyProceduralLogicalSector
DebugDraw(int lod)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinlinevirtual
EnableItem(int itemId, bool enabled)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinlinevirtual
GetItemDefinition(ushort key, out MyRuntimeEnvironmentItemInfo it)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinlinevirtual
GetModule< T >()Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinlinevirtual
GetModuleForDefinition(MyRuntimeEnvironmentItemInfo def)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinlinevirtual
GetObjectBuilder()Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinlinevirtual
GetRandomPerpendicularVector(ref Vector3 axis, int seed)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinline
HandleItemEvent(int logicalItem, SerializableDefinitionId def, object data, bool fromClient)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinline
HandleItemEventClient(int logicalItem, SerializableDefinitionId def, [Serialize(MyObjectFlags.Dynamic|MyObjectFlags.Nullable, DynamicSerializerType=typeof(MyDynamicObjectResolver))] object data)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinline
HandleItemEventServer(int logicalItem, SerializableDefinitionId def, [Serialize(MyObjectFlags.Dynamic|MyObjectFlags.Nullable, DynamicSerializerType=typeof(MyDynamicObjectResolver))] object data)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinline
IdSandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase
Init(MyObjectBuilder_EnvironmentSector sectorBuilder)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinlinevirtual
ItemsSandbox.Game.WorldEnvironment.MyProceduralLogicalSector
MinimumScannedLodSandbox.Game.WorldEnvironment.MyProceduralLogicalSector
MinLodSandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase
MyProceduralLogicalSector(MyProceduralEnvironmentProvider provider, int x, int y, int localLod, MyObjectBuilder_ProceduralEnvironmentSector moduleData)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinline
OnCloseSandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase
OwnerSandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase
RaiseItemEvent< T >(int logicalItem, ref MyDefinitionId modDef, T eventData, bool fromClient)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinlinevirtual
RaiseItemEvent< TModule >(int logicalItem, object eventData, bool fromClient=false)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinline
ScanItems(int targetLod)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinline
ServerOwnedSandbox.Game.WorldEnvironment.MyProceduralLogicalSector
ToString()Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinline
UpdateItemModel(int itemId, short modelId)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinlinevirtual
UpdateItemModelBatch(List< int > itemIds, short newModelId)Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinlinevirtual
UpdateMinLod()Sandbox.Game.WorldEnvironment.MyProceduralLogicalSectorinline
WorldPosSandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase