This is the complete list of members for Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider, including all inherited members.
CloseView(MyProceduralDataView view) | Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider | inline |
DebugDraw() | Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider | inline |
GeSectorWorldParameters(int x, int y, int localLod, out Vector3D worldPos, out Vector3 scanBasisA, out Vector3 scanBasisB) | Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider | inline |
GetItemView(int lod, ref Vector2I start, ref Vector2I end, ref Vector3D localOrigin) | Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider | inline |
GetLogicalSector(long sectorId) | Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider | inline |
GetObjectBuilder() | Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider | inline |
GetSeed() | Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider | inline |
Init(IMyEnvironmentOwner owner, ref Vector3D origin, ref Vector3D basisA, ref Vector3D basisB, double sectorSize, MyObjectBuilder_Base ob) | Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider | inline |
LodFactor | Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider | |
LogicalSectors | Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider | |
MyProceduralEnvironmentProvider() | Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider | inline |
Owner | Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider | |
ProviderId | Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider | |
TryGetLogicalSector(int lod, int logicalx, int logicaly) | Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider | inline |