Space Engineers
Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider Member List

This is the complete list of members for Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider, including all inherited members.

CloseView(MyProceduralDataView view)Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProviderinline
DebugDraw()Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProviderinline
GeSectorWorldParameters(int x, int y, int localLod, out Vector3D worldPos, out Vector3 scanBasisA, out Vector3 scanBasisB)Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProviderinline
GetItemView(int lod, ref Vector2I start, ref Vector2I end, ref Vector3D localOrigin)Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProviderinline
GetLogicalSector(long sectorId)Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProviderinline
GetObjectBuilder()Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProviderinline
GetSeed()Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProviderinline
Init(IMyEnvironmentOwner owner, ref Vector3D origin, ref Vector3D basisA, ref Vector3D basisB, double sectorSize, MyObjectBuilder_Base ob)Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProviderinline
LodFactorSandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider
LogicalSectorsSandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider
MyProceduralEnvironmentProvider()Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProviderinline
OwnerSandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider
ProviderIdSandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider
TryGetLogicalSector(int lod, int logicalx, int logicaly)Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProviderinline