Space Engineers
Sandbox.Game.World.MySession Member List

This is the complete list of members for Sandbox.Game.World.MySession, including all inherited members.

AddComponentForUpdate(MyUpdateOrder updateOrder, MySessionComponentBase component)Sandbox.Game.World.MySessioninline
AdminSettingsSandbox.Game.World.MySession
AfterLoadingSandbox.Game.World.MySessionstatic
AmountMinedSandbox.Game.World.MySession
AppVersionFromSaveSandbox.Game.World.MySession
AssemblerEfficiencyMultiplierSandbox.Game.World.MySession
AssemblerSpeedMultiplierSandbox.Game.World.MySession
AutoHealingSandbox.Game.World.MySession
AutoSaveInMinutesSandbox.Game.World.MySession
BattleBlueprintsSandbox.Game.World.MySession
BeforeStartComponents()Sandbox.Game.World.MySessioninline
BlockTypeLimitsSandbox.Game.World.MySession
BriefingSandbox.Game.World.MySession
BriefingVideoSandbox.Game.World.MySession
CameraAttachedToChangedSandbox.Game.World.MySession
CameraControllerSandbox.Game.World.MySession
CanDemoteUser(ulong steamId)Sandbox.Game.World.MySessioninline
CanPromoteUser(ulong steamId)Sandbox.Game.World.MySessioninline
CargoShipsEnabledSandbox.Game.World.MySession
ChatHistorySandbox.Game.World.MySession
ChatSystemSandbox.Game.World.MySession
ConfigSandbox.Game.World.MySession
ControlledEntitySandbox.Game.World.MySession
CreativeModeSandbox.Game.World.MySession
CreativeToolsEnabled(ulong user)Sandbox.Game.World.MySessioninline
CurrentPathSandbox.Game.World.MySession
CustomLoadingScreenImageSandbox.Game.World.MySession
CustomLoadingScreenTextSandbox.Game.World.MySession
CustomSkyboxSandbox.Game.World.MySession
DescriptionSandbox.Game.World.MySession
DestructibleBlocksSandbox.Game.World.MySession
Draw()Sandbox.Game.World.MySessioninline
ElapsedGameTimeSandbox.Game.World.MySession
ElapsedPlayTimeSandbox.Game.World.MySession
Enable3RdPersonViewSandbox.Game.World.MySession
EnableBlockLimitsSandbox.Game.World.MySession
EnableConvertToStationSandbox.Game.World.MySession
EnableCreativeTools(ulong user, bool value)Sandbox.Game.World.MySessioninline
EnableFloraSandbox.Game.World.MySession
EnableIngameScriptsSandbox.Game.World.MySession
EnableRemoteBlockRemovalSandbox.Game.World.MySession
EnableScripterRoleSandbox.Game.World.MySession
EnableSpidersSandbox.Game.World.MySession
EnableToolShakeSandbox.Game.World.MySession
EnableVoxelDestructionSandbox.Game.World.MySession
EnableWolfsSandbox.Game.World.MySession
EnvironmentHostilitySandbox.Game.World.MySession
FactionChatHistorySandbox.Game.World.MySession
FactionsSandbox.Game.World.MySession
GameDateTimeSandbox.Game.World.MySession
GameDefinitionSandbox.Game.World.MySession
GameFocusManagerSandbox.Game.World.MySession
GameOver()Sandbox.Game.World.MySessioninline
GameOver(MyStringId?customMessage)Sandbox.Game.World.MySessioninline
GameplayFrameCounterSandbox.Game.World.MySession
GetBlockTypeLimit(string blockType)Sandbox.Game.World.MySessioninline
GetCameraControllerEnum()Sandbox.Game.World.MySessioninline
GetCameraTargetDistance()Sandbox.Game.World.MySessioninline
GetCheckpoint(string saveName)Sandbox.Game.World.MySessioninline
GetComponent< T >()Sandbox.Game.World.MySessioninline
GetSector(bool includeEntities=true)Sandbox.Game.World.MySessioninline
GetUserPromoteLevel(ulong steamId)Sandbox.Game.World.MySessioninline
GetVoxelMapsArray(bool includeChanged)Sandbox.Game.World.MySessioninline
GetWorld(bool includeEntities=true)Sandbox.Game.World.MySessioninline
GlobalChatHistorySandbox.Game.World.MySession
GrinderSpeedMultiplierSandbox.Game.World.MySession
HackSpeedMultiplierSandbox.Game.World.MySession
HandleInput()Sandbox.Game.World.MySessioninline
HasCreativeRightsSandbox.Game.World.MySession
HasPlayerCreativeRights(ulong steamId)Sandbox.Game.World.MySessioninline
InGameTimeSandbox.Game.World.MySession
InitiateDump()Sandbox.Game.World.MySessioninlinestatic
InventoryMultiplierSandbox.Game.World.MySession
IsAdministratorSandbox.Game.World.MySession
IsAdminMenuEnabledSandbox.Game.World.MySession
IsCameraAwaitingEntitySandbox.Game.World.MySession
IsCameraControlledObject()Sandbox.Game.World.MySessioninline
IsCameraUserControlledSpectator()Sandbox.Game.World.MySessioninline
IsCompatibleVersion(MyObjectBuilder_Checkpoint checkpoint)Sandbox.Game.World.MySessioninlinestatic
IsCopyPastingEnabledSandbox.Game.World.MySession
IsCopyPastingEnabledForUser(ulong user)Sandbox.Game.World.MySessioninline
IsModeratorSandbox.Game.World.MySession
IsOwnerSandbox.Game.World.MySession
IsPausable()Sandbox.Game.World.MySessioninline
IsScenarioSandbox.Game.World.MySession
IsScripterSandbox.Game.World.MySession
IsServerSandbox.Game.World.MySession
IsSpaceMasterSandbox.Game.World.MySession
IsUserAdmin(ulong steamId)Sandbox.Game.World.MySessioninline
IsUserModerator(ulong steamId)Sandbox.Game.World.MySessioninline
IsUserOwner(ulong steamId)Sandbox.Game.World.MySessioninline
IsUserScripter(ulong steamId)Sandbox.Game.World.MySessioninline
IsUserSpaceMaster(ulong steamId)Sandbox.Game.World.MySessioninline
LaserAntennasSandbox.Game.World.MySession
Load(string sessionPath, MyObjectBuilder_Checkpoint checkpoint, ulong checkpointSizeInBytes)Sandbox.Game.World.MySessioninlinestatic
LoadDataComponents()Sandbox.Game.World.MySessioninline
LoadedAsMissionSandbox.Game.World.MySession
LoadMission(string sessionPath, MyObjectBuilder_Checkpoint checkpoint, ulong checkpointSizeInBytes, bool persistentEditMode)Sandbox.Game.World.MySessioninlinestatic
LoadMission(string sessionPath, MyObjectBuilder_Checkpoint checkpoint, ulong checkpointSizeInBytes, string name, string description)Sandbox.Game.World.MySessioninlinestatic
LoadObjectBuildersComponents(List< MyObjectBuilder_SessionComponent > objectBuilderData)Sandbox.Game.World.MySessioninline
LocalCharacterSandbox.Game.World.MySession
LocalCharacterEntityIdSandbox.Game.World.MySession
LocalHumanPlayerSandbox.Game.World.MySession
LocalPlayerIdSandbox.Game.World.MySession
MAX_DESCRIPTION_LENGTHSandbox.Game.World.MySession
MAX_NAME_LENGTHSandbox.Game.World.MySession
MaxBackupSavesSandbox.Game.World.MySession
MaxBlocksPerPlayerSandbox.Game.World.MySession
MaxFloatingObjectsSandbox.Game.World.MySession
MaxGridSizeSandbox.Game.World.MySession
MaxPlayersSandbox.Game.World.MySession
MIN_NAME_LENGTHSandbox.Game.World.MySession
ModsSandbox.Game.World.MySession
MultiplayerAliveSandbox.Game.World.MySession
MultiplayerDirectSandbox.Game.World.MySession
MultiplayerLastMsgSandbox.Game.World.MySession
MultiplayerPingSandbox.Game.World.MySession
NameSandbox.Game.World.MySession
NegativeIntegrityTotalSandbox.Game.World.MySession
OnlineModeSandbox.Game.World.MySession
OnLoadingSandbox.Game.World.MySessionstatic
OnReadySandbox.Game.World.MySession
OnSavingCheckpointSandbox.Game.World.MySession
OnUnloadedSandbox.Game.World.MySessionstatic
OnUnloadingSandbox.Game.World.MySessionstatic
PasswordSandbox.Game.World.MySession
PerPlayerDataSandbox.Game.World.MySession
PersistentEditModeSandbox.Game.World.MySession
PlayersSandbox.Game.World.MySession
PositiveIntegrityTotalSandbox.Game.World.MySession
PreviousEnvironmentHostilitySandbox.Game.World.MySession
PromotedUsersSandbox.Game.World.MySession
PromoteLevelSandbox.Game.World.MySession
ReadySandbox.Game.World.MySession
RefinerySpeedMultiplierSandbox.Game.World.MySession
RegisterComponent(MySessionComponentBase component, MyUpdateOrder updateOrder, int priority)Sandbox.Game.World.MySessioninline
VRage::Game::ModAPI::IMySession.RegisterComponent(VRage.Game.Components.MySessionComponentBase component, VRage.Game.Components.MyUpdateOrder updateOrder, int priority)VRage.Game.ModAPI.IMySession
RegisterComponentsFromAssembly(Assembly assembly, bool modAssembly=false)Sandbox.Game.World.MySessioninline
RegisterEvents()Sandbox.Game.World.MySessioninline
RemoteAdminSettingsSandbox.Game.World.MySession
RequiresDXSandbox.Game.World.MySession
Save(string customSaveName=null)Sandbox.Game.World.MySessioninline
Save(out MySessionSnapshot snapshot, string customSaveName=null)Sandbox.Game.World.MySessioninline
SaveControlledEntityCameraSettings(bool isFirstPerson)Sandbox.Game.World.MySessioninline
SaveDataComponents()Sandbox.Game.World.MySessioninline
SaveEnded()Sandbox.Game.World.MySessioninline
ScenarioSandbox.Game.World.MySession
ScriptManagerSandbox.Game.World.MySession
ServerSavingSandbox.Game.World.MySession
SessionComponentDisabledSandbox.Game.World.MySession
SessionComponentEnabledSandbox.Game.World.MySession
SetAsNotReady()Sandbox.Game.World.MySessioninline
SetCameraController(MyCameraControllerEnum cameraControllerEnum, IMyEntity cameraEntity=null, Vector3D?position=null)Sandbox.Game.World.MySessioninline
SetCameraTargetDistance(double distance)Sandbox.Game.World.MySessioninline
SetComponentUpdateOrder(MySessionComponentBase component, MyUpdateOrder order)Sandbox.Game.World.MySessioninline
SetEntityCameraPosition(MyPlayer.PlayerId pid, IMyEntity cameraEntity)Sandbox.Game.World.MySessioninline
SetSpectatorPositionFromServer(Vector3D position)Sandbox.Game.World.MySessioninlinestatic
SettingsSandbox.Game.World.MySession
SetUserPromoteLevel(ulong steamId, MyPromoteLevel level)Sandbox.Game.World.MySessioninline
ShowPlayerNamesOnHudSandbox.Game.World.MySession
Start(string name, string description, string password, MyObjectBuilder_SessionSettings settings, List< MyObjectBuilder_Checkpoint.ModItem > mods, MyWorldGenerator.Args generationArgs)Sandbox.Game.World.MySessioninlinestatic
StartInRespawnScreenSandbox.Game.World.MySession
StaticSandbox.Game.World.MySessionstatic
SurvivalModeSandbox.Game.World.MySession
SyncLayerSandbox.Game.World.MySession
ThrusterDamageSandbox.Game.World.MySession
ThumbPathSandbox.Game.World.MySession
TimeOnBigShipSandbox.Game.World.MySession
TimeOnFootSandbox.Game.World.MySession
TimeOnJetpackSandbox.Game.World.MySession
TimeOnSmallShipSandbox.Game.World.MySession
ToolbarsSandbox.Game.World.MySession
TopMostControlledEntitySandbox.Game.World.MySession
TotalBlocksCreatedSandbox.Game.World.MySession
TotalDamageDealtSandbox.Game.World.MySession
Unload()Sandbox.Game.World.MySessioninline
UnloadDataComponents(bool beforeLoadWorld=false)Sandbox.Game.World.MySessioninline
UnloadMultiplayer()Sandbox.Game.World.MySessioninline
UnregisterComponent(MySessionComponentBase component)Sandbox.Game.World.MySessioninline
Update(MyTimeSpan updateTime)Sandbox.Game.World.MySessioninline
UpdateComponents()Sandbox.Game.World.MySessioninline
VoxelHandVolumeChangedSandbox.Game.World.MySession
VoxelMapsSandbox.Game.World.MySession
WeaponsEnabledSandbox.Game.World.MySession
WelderSpeedMultiplierSandbox.Game.World.MySession
WorkshopIdSandbox.Game.World.MySession
WorldBoundariesSandbox.Game.World.MySession
WorldSizeInBytesSandbox.Game.World.MySession