Space Engineers
Sandbox.Game.World.MyGlobalEvents Member List

This is the complete list of members for Sandbox.Game.World.MyGlobalEvents, including all inherited members.

AddGlobalEvent(MyGlobalEventBase globalEvent)Sandbox.Game.World.MyGlobalEventsinlinestatic
AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()Sandbox.Game.World.MyGlobalEventsinlinevirtual
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()Sandbox.Game.World.MyGlobalEventsinlinevirtual
EnableEvents()Sandbox.Game.World.MyGlobalEventsinlinestatic
EventsEmptySandbox.Game.World.MyGlobalEventsstatic
GetEventById(MyDefinitionId defId)Sandbox.Game.World.MyGlobalEventsinlinestatic
GetObjectBuilder()Sandbox.Game.World.MyGlobalEventsinlinevirtualstatic
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Init(MyObjectBuilder_GlobalEvents objectBuilder)Sandbox.Game.World.MyGlobalEventsinline
VRage::Game::Components::MySessionComponentBase.Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LoadData()Sandbox.Game.World.MyGlobalEventsinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
LoadEvents(MyObjectBuilder_GlobalEvents eventsBuilder)Sandbox.Game.World.MyGlobalEventsinlinestatic
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
RemoveEventsById(MyDefinitionId defIdToRemove)Sandbox.Game.World.MyGlobalEventsinlinestatic
RemoveGlobalEvent(MyGlobalEventBase globalEvent)Sandbox.Game.World.MyGlobalEventsinlinestatic
RescheduleEvent(MyGlobalEventBase globalEvent, TimeSpan time)Sandbox.Game.World.MyGlobalEventsinlinestatic
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()Sandbox.Game.World.MyGlobalEventsinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateBeforeSimulation()Sandbox.Game.World.MyGlobalEventsinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual